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  1. #51

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    Quote Originally Posted by Ghostmon View Post
    Ok thanks Wutan, I would agree, my current counter girls are not strong enough, and given the fact that I already have 4 somewhat okay pretty solid teams (albeit no definite theme for any of them), I've been doing okay. And testing my current counters with broken maps, they didn't really dent the enemy with their counters...so yeah, pass for now I guess. I stopped lvl'ing after fire lily, I had a surplus of blue manyus so it wasn't a complete waste, she can go to WS too.

    I can maybe think about debuff team. So with 50-70% debuff, does it really make great deal of difference, a good viable team option to structure around?
    20 % makes a huge difference for Debuff Teams.

    My first Debuff Squad had Dahlia, Dragon Fruit, Bride Oncidum, Bipinna Cosmos and Water Lily in it (At that time i only had 3 Debuff Girls available) and they didn't last long in a prolonged fight. That team only reached 45 % Atk Debuff. It wasn't that successfull in Aqua Shadow Maps etc.

    Since i have got Shrine Lycoris, Golden Lace and Cherry recently my Debuff Team is a Great Wall. They can tank damage pretty well in harder Maps. So Yeah Debuff Teams are High Tier (not as broken as Evade Teams but still really good) but in my opinion 70 % is necessary for it's success.

    That's my Debuff Team atm:

    http://flowerknight.wikia.com/wiki/Golden_Lace
    http://flowerknight.wikia.com/wiki/R...Shrine_Maiden)
    http://flowerknight.wikia.com/wiki/D...(Bride_of_Fos)
    http://flowerknight.wikia.com/wiki/Cherry
    http://flowerknight.wikia.com/wiki/Dragon_Fruit

    I still want http://flowerknight.wikia.com/wiki/Snow_Drop for a full Rainbow Squad.

    The bad thing about Debuff Teams: There are only a few good Gacha 5* available for this Archetype. So you will have to wait for a specific Gacha to increase your chance to get one.
    The good thing about Debuff Teams: You can build a decent Team with those 5*. For other Archetypes like Crit/Solar Blast you pretty much need 6* for it to be viable.

    DMM FKG ID: 986648592
    Name: Wutan


  2. #52
    Good to know Debuffs can be a thing, this is probably going to be my next goal seeing as I have some foundation for this to go on. I really like Dhalia and H. Peony Halloween so I'll probably go for those if they ever appear as priority.

    I lvl'd up a few more of my girls and did some minor tweaks to my current team, although I'm outta stamina atm, I'd say clearing the ultimate dungeon maps should be no problem now. So now, working with my current set of girls, I'll be just focusing on lvl'ing girls with highest TP for whaleship. Oh and Ampies, I think I'll finally use my set of (almost) 200 ampies of each type (maxing Ionocidium and Lycoris most likely). Gonna cost 2.4M gold for each maxing out, thanks to my poor planning. I will literally be at 0 goal after I do this...hahaa...

    DMM ID: 838832909

  3. #53
    Sorry about posting it in the normal thread. Just curious about thoughts on this below. Again, I'm not specifically aiming too much for a certain type of team to build. I considered a multitude of factors including abilities, overall stats, and (yes) waifu appeal. This is what I got below:

    1) Hare's Tale Grass - I only have 1 rainbow blunt and could use another to try and balance things more. Plus, she's all about speed which could help a slower unit.
    2) Saffron - A damn defensive tank! She evades, counters, increase damage reduction, increases defense of team members, and allows possibility of surviving hits with 1HP up to 3 times in a battle. I don't think this girl will go down easy any time soon!
    3) Royal Water Lily (June Bride) - A variety of abilities from common abilities such as increase attack and skill activation rate to pretty good abilities with evasion and increasing follow-up damage for team after being attacked on next turn (I just call it "Revenge skill"). So she's like a Swiss army knife.
    4) Easter Cactus - Standard abilities like RWL (JB) above, but has increase attack in boss fights. But the big one which is very unique is her phoenix abilities of restoring HP to 3 members to 50% when hitting HP 0, giving your team more turns to inflict as much damage as possible.

    Rainbows I currently have: Red Ginger, Anemone, Black Baccara, Red Spider Lily, Shrine Maiden Red Spider Lily, New Years Ivy, Hollyhock, Scotch Broom, Dusty Miller, Wolf Berry, Halloween Daisy, Freesia, Japanese Anemone

    So yeah, tons of Magic, hardly any Blunt, and 3 of Slice and Pierce are what I have along with their various abilities. Thanks for any suggestions or advice!
    Last edited by ShadwNinjaX; 01-29-2018 at 09:16 PM.
    DMM FKG ID: 536701334 IGN: ShadwNinjaX Allies: 53/63

  4. #54

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    Can you take a pic of the team you want to put the new girl in ? So we can consider the sinergy in between all of them ?
    Id wager its supposed to be for your Evade team since 3 of the girls have evade yes ?

  5. #55

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    From a quick look it would be either evade, counter, or crit team. Give your team info for more detailed analysis, oh, and your prefer play-style too. Do you love seeing huge loads of damage or outlived even the most persistence pests while slowly wither their HP safely?

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    [Just a guy with bad self control and blow his gems for more salt and sodium chloride]

  6. #56

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    Ok guys i would love to hear your opinions on this (Warning, wall of text incoming):

    I spend 300 Rainbow Coins for Kerria yesterday.

    Since Myrdin talked about the possibility to use her as a Strong Finisher I wanted to include her in my Crit Team (Thanks for the idea,buddy ).
    I always liked Kerria but didn't really know how to build a team around her. One big - is her low Speed (430).

    Since i already purchased three crit girls before i only need one more Rainbow.

    Current Team:

    http://flowerknight.wikia.com/wiki/Loquat
    She is mandatory cause she provides 20 % Crit Rate, 30 % Crit Damage and 1,2xSkill Act.
    I need at least two Skill Act Girls otherwise i wouldn't reach 94% Skill Activation with Streptocarpus.

    http://flowerknight.wikia.com/wiki/Dusty_Miller
    She is also mandatory cause she provides the highest Crit Damage (40%) in the entire Game and has Skill Act.

    http://flowerknight.wikia.com/wiki/Streptocarpus
    Streptocarpus is mandatory cause she allows the team to almost always activate there Skill after she gets attacked (The whole Team needs Skill Level 5 though).

    http://flowerknight.wikia.com/wiki/Kerria
    Kerria's job is to dish out insane Damage and in best case Scenario heal herself full with one Strike. I would like to equip her with the Overheal Ability cause the more hp she has the more damage she does.

    The problems with that team:
    1. The Team is relatively slow
    2. The Team only reaches 50 % Crit Activation so far.

    I need a Dodge Girl with provoke Ability (shares provoke with Streptocarpus). I want to give Streptocarpus 3 Dressblooms to increase her defense with Def Equipment. Kerria has Dodge but i can't give her the Provoke Ability because she is supposed to be the Main Damage Dealer and needs the Overheal Ability for that.

    In my opinion the last Team Member has to have 20% Crit Activation (overall Crit chance of the team would be 70%), Dodge, Speed of 650+ ( The overall Team would have a Speed of 552) and preferably 1,2% Skill Activation.
    Sadly there is no such girl in the game.

    The only Girl which somewhat satisfy those Conditions is:

    http://flowerknight.wikia.com/wiki/Purslane

    She has Dodge, 20% Crit Chance, 10% Crit Damage and Heals herself.

    Problem: She only has 550 Speed so the whole team would have a Speed of 532 which is quite slow in my opinion and she doesn't have the 1,2x Skill Act Ability.

    Good thing: The whole team would have 70 % Crit Chance, 100 % Crit Damage, two pseudo tanks, 94 % Crit Chance after detective-chan gets attacked and a strong finisher in form of Kerria.

    Now my question:

    Should i purchase Purslane for my last Crit Member?
    Or should i wait for DMM to release a Girl which fits my needs better?
    What's your opinion?
    Would you even suggest a completely different girl without the mentioned Abilities?

    I hope you can help me cause i thought about that lately and didn't find a satisfying answer yet.
    Last edited by Wutan; 02-03-2018 at 03:50 PM.

    DMM FKG ID: 986648592
    Name: Wutan

  7. #57

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    Wutan do you try to experiment on using Yamabuki as tank unit?
    If she can survive long / often enough I think you don't need another dodge girl in this team.
    Also use rainbow-slot on Yamabuki is more useful than use on Streptocarpus.

  8. #58

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    Yeah i thought about it but with the Overheal Ability she does way more damage (heals to 135% life) and i want her to be the main damage dealer not the main tank.

    Other way to play Kerria would be to include her in my Debuff Sqaud.

    Problem:

    I already have four Debuff Girls debuffing for only 15% which means i only reach 60% Atk Debuff for the whole team.

    If i want to play Kerria in such a team i would have to purchase two more Rainbow Debuff Girls debuffing for 20% to reach the Debuff Cap of 70%.

    That would slow down my progress to build up my other teams quite significant.

    Errr... it's frustrating. Kerria is really good but to unlock her full potential (and i am a perfectionist) it requires a really specific Team Setup.

    DMM FKG ID: 986648592
    Name: Wutan

  9. #59

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    If you don't want Yamabuki to tank, you need to ditch somebody.
    Or if you don't want to ditch anyone Shakuyaku can do tank job.
    She can dodge and have cri rate buff.
    And be aware, your team have no defence at all.

  10. #60

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    Quote Originally Posted by twilightdream View Post
    If you don't want Yamabuki to tank, you need to ditch somebody.
    Or if you don't want to ditch anyone Shakuyaku can do tank job.
    She can dodge and have cri rate buff.
    And be aware, your team have no defence at all.
    Thanks for your advice.

    I figured it out. I know how my future team will look like until the end of the year.

    I will post it tomorrow if you are interested. it only includes 17 Rainbows instead of 20 but Himeshara is part of it and in my opinion she is one of the best 5* ever made.

    The Team includes one Rainbow First Turn Squad, one Rainbow Crit Squad, one Rainbow Debuff Squad with Kerria, and one 5*/6* Debuff Squad with Himeshara.

    I need 5 more Rainbows for that Setup and i hope i am able to acquire them until the end of this year.

    DMM FKG ID: 986648592
    Name: Wutan

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