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  1. #1

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    I just bought the [+Crit DMG] ability and I've never really looked into promotion abilities, so I'm not sure who to give what.



    Regarding my team, should I give [+Crit DMG] to all my Knights and replace [+Atk on 1st turn]? (that's what they all have equipped atm). Kugaisou and Colchicum grant Crit DMG and Crit chance so I thought it'd be a good idea.
    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [124/127]

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  2. #2

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    I think you should aim for the +weakness damages in priority. then, out your second Fennel in a full rainbow team and give them all that ability. You really whant it for your 1st team.

    But you can give it to your girls now ad until you got something better. For me the only 3 must have abilities are: Provocation for strong evade(+counter) girls, Healing Boost for girls with leech life skills and weakness damages for almost every remaning rainbows (especially if you can stack multiple weakness like you).
    For my 5* I mostly use +ATK turn 1. On hard map they will not stay more than that anyway. On easy maps, pests will be sweeped in 1 turn too.

    ID: 481766521 (DMM)
    Name: maotd
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  3. #3

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    Quote Originally Posted by maotd View Post
    I think you should aim for the +weakness damages in priority. then, out your second Fennel in a full rainbow team and give them all that ability. You really whant it for your 1st team.

    But you can give it to your girls now ad until you got something better. For me the only 3 must have abilities are: Provocation for strong evade(+counter) girls, Healing Boost for girls with leech life skills and weakness damages for almost every remaning rainbows (especially if you can stack multiple weakness like you).
    For my 5* I mostly use +ATK turn 1. On hard map they will not stay more than that anyway. On easy maps, pests will be sweeped in 1 turn too.
    I won't be getting [+Weakness Damage] for a while because I haven't started whaleship yet. For now, I'll give [+Crit DMG] to the first two parties. Thanks!
    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [124/127]

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  4. #4

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    Do you know if there is any girls with CritRate+damages and skill activation for all on 1st turn like Wheat but who is not Wheat? Regular 6* or Promoted girls.

    ID: 481766521 (DMM)
    Name: maotd
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  5. #5

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    Quote Originally Posted by maotd View Post
    Do you know if there is any girls with CritRate+damages and skill activation for all on 1st turn like Wheat but who is not Wheat? Regular 6* or Promoted girls.
    There's only two with the 1.65 Skill act besides Wheat. No RG yet.

    Daisy 20% crit rate 15% crit damage, has guts and

    Hollyhock 10% crit rate 40% crit damage

  6. #6

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    I thought there was more girls like this in the game... Thanks. Daisy seems good. Hollyhock is nice but have not enough Crit Rate.

    ID: 481766521 (DMM)
    Name: maotd
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    Good old memories
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  7. #7

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    Quote Originally Posted by maotd View Post
    I thought there was more girls like this in the game... Thanks. Daisy seems good. Hollyhock is nice but have not enough Crit Rate.
    Watch them come out with the mother of Cymbidium with X2 first turn skill act and 40% crit rate and 150% damage

    Daisy is a good support girl, surprisingly those guts have had some impact on my first turn squad as she's got about the only def there is

    Edit

    I expect that Nasturtium, when she gets her RG, will be another one. Probably the best one. Watch for it.
    Last edited by phob; 05-07-2019 at 02:50 AM.

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