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  1. #331

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    Quote Originally Posted by maotd View Post
    I think you should aim for the +weakness damages in priority. then, out your second Fennel in a full rainbow team and give them all that ability. You really whant it for your 1st team.

    But you can give it to your girls now ad until you got something better. For me the only 3 must have abilities are: Provocation for strong evade(+counter) girls, Healing Boost for girls with leech life skills and weakness damages for almost every remaning rainbows (especially if you can stack multiple weakness like you).
    For my 5* I mostly use +ATK turn 1. On hard map they will not stay more than that anyway. On easy maps, pests will be sweeped in 1 turn too.
    I won't be getting [+Weakness Damage] for a while because I haven't started whaleship yet. For now, I'll give [+Crit DMG] to the first two parties. Thanks!
    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [133/145]

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  2. #332

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    Do you know if there is any girls with CritRate+damages and skill activation for all on 1st turn like Wheat but who is not Wheat? Regular 6* or Promoted girls.

    ID: 481766521 (DMM)
    Name: maotd
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  3. #333

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    Quote Originally Posted by maotd View Post
    Do you know if there is any girls with CritRate+damages and skill activation for all on 1st turn like Wheat but who is not Wheat? Regular 6* or Promoted girls.
    There's only two with the 1.65 Skill act besides Wheat. No RG yet.

    Daisy 20% crit rate 15% crit damage, has guts and

    Hollyhock 10% crit rate 40% crit damage

  4. #334

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    I thought there was more girls like this in the game... Thanks. Daisy seems good. Hollyhock is nice but have not enough Crit Rate.

    ID: 481766521 (DMM)
    Name: maotd
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    Good old memories
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  5. #335

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    Quote Originally Posted by maotd View Post
    I thought there was more girls like this in the game... Thanks. Daisy seems good. Hollyhock is nice but have not enough Crit Rate.
    Watch them come out with the mother of Cymbidium with X2 first turn skill act and 40% crit rate and 150% damage

    Daisy is a good support girl, surprisingly those guts have had some impact on my first turn squad as she's got about the only def there is

    Edit

    I expect that Nasturtium, when she gets her RG, will be another one. Probably the best one. Watch for it.
    Last edited by phob; 05-07-2019 at 03:50 AM.

  6. #336

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    Quote Originally Posted by Satsuki View Post
    Hello everyone,
    I want your opinion on my team. Thanks.
    https://i.harem-battle.club/images/2019/06/16/yos.png
    Recommend Anemone and or China Root to get the crit rate up and make it a full Crit/supercounter team.

    Oncidium Valentine - Love her , but she doesnt belong here and should be driving another crit team.
    (If you must have Re-act and super counter consider RG Wood Sorrel)
    Tarragon -Excellent for Crit/Super counter team.
    Saffron works, but no Crit
    Geranium - works with 30% def buff, but you'd be better served with RG China Root in this position.
    Dianthus Miko - great choice for this team. Knocks the Wood Sorrel out which is fine.


    I am planning mine a little different:
    4/5 are super counter and team is full crit and weakness with 125% def up

    Tarragon
    Hydrangea for the 2.0 next turn skill act. Love her, using now with Kerria
    China Root or Anemone
    Wood Sorrel
    Pygmy for weakness damage and the final 20% crit. There is really no other choice for weakness as of this writing

    Good luck

  7. #337
    Thank. If the dev ever release any girls like Tarragon (with -atk instead of +skill act), i think it will be perfect with crit + super counter team.

  8. Honestly with the amount of counter girls available now, the optimal counter setups are already enough to clear every content alone, we already have 4 counter girls with crit so far.
    -atk debuff is pretty much irrelevant in counter setup because the amount you reduce is nothing compared to what bosses can buff these days. (Over 100% atk buffs and/or crit dmg on certain bosses )

    streamable.com/k0dxj
    The setup above is max crit rate, with Hydrangea being the skill act buffer. If you use lantana for up to 1.3x skill act with this setup, you will hit 100% skill act every turn at Lv 5 skill as long as Hydragea gets hit.

    streamable.com/175ab
    Of course, it's perfectly fine without Hydrangea, Saffron/Helenium/whatever other counter will do fine, since majority of the damage comes from counter anyways rather than your skill. Nadeshiko in particular can buff crit*weak counter dmg up to 300k+.


    I would prefer they start working on other meta/mechanic other than counter as it's already op enough, like rework solar, increase debuff to match/counter out the buff bosses can do these days.
    Last edited by EpicFailLulz; 06-16-2019 at 01:24 AM.

  9. #339

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    Quote Originally Posted by EpicFailLulz View Post
    Honestly with the amount of counter girls available now, the optimal counter setups are already enough to clear every content alone, we already have 4 counter girls with crit so far.
    -atk debuff is pretty much irrelevant in counter setup because the amount you reduce is nothing compared to what bosses can buff these days. (Over 100% atk buffs and/or crit dmg on certain bosses )

    streamable.com/k0dxj
    The setup above is max crit rate, with Hydrangea being the skill act buffer. If you use lantana for up to 1.3x skill act with this setup, you will hit 100% skill act every turn at Lv 5 skill as long as Hydragea gets hit.

    streamable.com/175ab
    Of course, it's perfectly fine without Hydrangea, Saffron/Helenium/whatever other counter will do fine, since majority of the damage comes from counter anyways rather than your skill. Nadeshiko in particular can buff crit*weak counter dmg up to 300k+.


    I would prefer they start working on other meta/mechanic other than counter as it's already op enough, like rework solar, increase debuff to match/counter out the buff bosses can do these days.
    Never get tired of watching pests kill themselves to super counter .
    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [133/145]

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  10. #340
    So, I'm now at a point where I should start thinking about tactics and beating higher level content, but I'm unsure which direction to take and what girls are good anymore. Is Kerria still a staple, for example? And I gather that debuff has been deprecated? Should I start working on putting together a super counter team or get someone to strengthen the existing team?

    I now have the legacy 6* ticket and enough crystals to RG someone. Should I save the crystals in case RRose is rereleased in a sealstone or something?
    And who to get with the 6* ticket? Ordinarily, I'd pick Black Lily, because she's a woobie, but I should probably aim to get as strong as possible as fast as possible first.


    Right now, I have just a random team thrown together from girls I have been able to get:

    Cochicum
    Increases Attack for party members by 25%.
    Skill Activation Rate for party members up to 1.2x based on each member's affection.
    Critical Activation Rate for party members by 20%.
    Critical Damage for party members by 25%.
    In a Boss fight, increases Attack for party members by 35%.

    Lavender (Valentine)
    Increases Skill Activation Rate for party members up to 1.2x based on each member's affection.
    Increases Attack for party members by 26%.
    Reduces Attack for enemies by 15%.
    Increases Damage for party members against Bosses by 15%.

    Kugaisou
    Increases Attack for party members by 30%.
    Increases Skill Activation Rate for party members up to 1.2x based on each member's affection.
    Increases Critical Activation Rate for party members by 25%.
    Increases Critical Damage for party members by 35%.
    Allows 3 party members, oneself included, to also hit the weak point (1.5x damage) to enemies weak to Pierce.

    Golden Lace
    Increases Attack for party members by 23%.
    Increases Attack for party members by 10% multiplied by the number of remaining enemies on the field when combat begins.
    Evades enemy attacks 80% of the time for 2 turns, then 50% of the time afterwards.
    Reduces Attack for enemies by 15%.

    Lotus (June Bride)
    Increases Attack for party members by 20%.
    Increases Damage of Skills for party members by 15%.
    Increases Damage for party members against Bosses by 15%.
    In a Boss fight, increases Attack for party members by 25%.

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