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  1. #1

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    Make the best of what the gacha gods give you build around it
    Everyone has a preferred play style. I like re-act offense type. I load up on skill and 1.65. Crit and crit dmg just makes it more powerful/faster.
    You will need a lot more support girls than nukes. You have a good one to fill in holes in Lotus Bride, that dmg up is worth more than attack up and she’s adaptable to any slot. That’s why she doesn’t have skill act.
    Limit Aoe types, I like at least one single target drain girl on every team
    Skill Act>Crit rate/ Crit Dmg> Weakness. They all pretty much suck if they don’t use their skill. 1.65 makes a huge difference.
    Counter is a difficult to build, needs ampied, I won’t have a crit/counter team ready for a good long while but it will be good because it will be replacing something good.
    Ume helps a lot on whale too with the solar gage.
    I got a new found respect for Japanese Anemone-she’s got magic power!

  2. #2

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    I'd been considering Ivy, Heather or radiant princess Anemone for my next RG since they all seem like they'd fit in most squad setups (Idol Anemone is an off-brand Kerria with +skill proc and self-targeted +50% skill damage in place of evasion and +defense, Ivy adds slash/pierce weakness coverage along with skill proc and solar burst damage, Heather adds pierce/magic weakness coverage along with skill proc/damage for the whole squad).

    The lack of crit boosting on any of them is the only real shortcoming I can think of. Any of them could take June Bride Lotus' place in my main squad though, letting her bolster my second squad along with whoever gets crowded out by Mei when I bloom her.


    Nutaku and DMM IGN: Tomitain
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    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
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    DMM Girls Symphony ID: 34644951 (inactive)
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    Nutaku Mist Train Girls ID: 3355988
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    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

  3. #3
    Hmm... Can promoted characters use taunt? If so, I think Enotera/Pinkladies looks pretty appealing in lieu of Kerria.
    Last edited by kuresuta; 08-03-2019 at 06:31 AM.

  4. #4
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    Quote Originally Posted by kuresuta View Post
    Hmm... Can promoted characters use taunt? If so, I think Enotera/Pinkladies looks pretty appealing in lieu of Kerria.
    Yes. Also applicable to weakness damage up (which is also 6*-equippable only).

  5. #5
    Hmm... Cymbidium looks really good too. Especially since I'm having such a rough time with the skill rate right now. And the weakness doesn't hurt. Er... I mean it does, but in a good way.

    This is really tough.

  6. #6

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    Hrm, if Taunt works on RG units then I could add festival Wood Sorrel to the list (lifesteal skill, 80/50% evasion depending on number of rounds passed, +attack power in general and vs. bosses, +attack power based on current HP).

    Now that I look into it Hop could work too since she also comes with evasion and lifesteal as well as +skill proc. Plus, that way I'd be back to having two of the Four Legendary Queens of Drinking in my squads (bloomed Heather is holding her own thanks to skill proc and adding magic weakness for herself and another squad mate).


    Nutaku and DMM IGN: Tomitain
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    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
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    DMM Girls Symphony ID: 34644951 (inactive)
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    Nutaku Mist Train Girls ID: 3355988
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    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

  7. #7

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    Well well well. Don't use Taunt on Kerria, Pinkladies and all girls like them. Use Over Limit HP instead. It will boost their damages based on HP, give them more heal and you don't want to see them taking damage at all. If you want Taunt, you should use more defensive Evasion girls. Not offensive evasion girls since they will be your main source of damages.
    You can also use Taunt of your buffing girls in very offensive Crit teams to protect your RRose for example. And did it for Earthworm battle and it worked very well.
    Last edited by maotd; 08-03-2019 at 11:20 AM.

    ID: 481766521 (DMM)
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    Good old memories
    10+1 roll in a nutshell

  8. #8

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    Guys, I need advice.
    Could you guys suggest some good critical girl for me?

  9. #9

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    Quote Originally Posted by twilightdream View Post
    Guys, I need advice.
    Could you guys suggest some good critical girl for me?
    Hard to say what's best without knowing what you already got. There are so many good ones.
    You need a 30%? Weakness? 1.65 skill act?

    My favorite for the team crit is Onci Valentine fits anywhere with remaining enemies skill, good speed 635, with re-action, basic skill act, and 20% rate/45% dmg
    https://flowerknight.fandom.com/wiki...id_(Valentine)

    Look through some of these. Filter for crit dmg.

    https://flowerknight.fandom.com/wiki/List_of_Abilities

  10. #10

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    Pygmy Water Lily is a solid choice since she gives 20% rate/25% damage crit boosts, extra blunt/pierce/magic weakness coverage for the squad, and an attack boost that gets as high as +45% if at least three attack types are covered naturally by the squad.

    Swimsuit Sakura is a bit on the slow side (335 speed) but if you're looking solely for weakness and crit boosts she's another good choice, giving +20% to crit rate/damage, +15% weakness damage and extra slash/blunt/pierce weakness coverage for the squad that allows her to hit all four standard weaknesses just like Pygmy Lily.


    Nutaku and DMM IGN: Tomitain
    --
    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
    --
    DMM Girls Symphony ID: 34644951 (inactive)
    --
    Nutaku Mist Train Girls ID: 3355988
    DMM MTG ID: MSTL0Q45K5E9
    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

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