+ Reply to Thread
Results 1 to 10 of 373

Hybrid View

  1. #1

    Join Date
    Feb 2017
    Posts
    878
    Credits
    574
    Items User Name Style Change
    Well my only main critical team now is...
    Wolf Berry + Dusty Miller + Herbaceous Peony
    Other 2 slot is Curcuma for 1st turn skill boost & Kerria for clearing out anything.

    I still don't have solid idea to build a proper critical team.
    So if you guys can share your idea or you team it will help a lot.
    I can list girls I own but I will take some time to do...

  2. #2

    Join Date
    Sep 2016
    Posts
    2,576
    Credits
    2,152
    Items User Name Style ChangeUser Name Style Change
    If it can help you, here are my two main Crit teams:

    This one as a really simple purpose. Deals as many damages as possible. RRose is the main girl. Weat is here for the x1.65 skill act 1st turn. Swimsuit Sakura is here to give weakness to everyone and Crit. Oncidium is here for the great crit buff.
    I use Yarrow for more heavy damages and her speed. But it's not the best choice since she share the same role than RRose. Kugaisou is a very good choice but the team will be slow (492 speed) and it may be a problem on hardest maps where team order is important. Ume or Cactus may be good choice too but I don't have them now .

    You can use RG Natsurtium insead of Wheat for more power and damages. Espacially on single bosses.


    This one is simple too. Give as much DEF and Crit possible to Pink Miko. Pink Miko is the main here. Anemone and Mirabilis give Crit and bring more counter. Easter Cactus may help with her heal but I will certainly change her in the future.
    Kugaisou just bring Crit but I want to replace her with RG Rose.

    China Root is a good choice too.


    That's my two main crit. One super offensive, good to deal with very agressive pests. And one more defensive, able to deal with big fat bosses with insane HP. Just to give you an example, Pink Miko here was able to solo the 3rd Prison Island Side Map boss. And my first team reach easily over 2k damages on the hardest memory map.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  3. #3

    Join Date
    Dec 2017
    Posts
    1,621
    Credits
    1,462
    Quote Originally Posted by twilightdream View Post
    Well my only main critical team now is...
    Wolf Berry + Dusty Miller + Herbaceous Peony
    Other 2 slot is Curcuma for 1st turn skill boost & Kerria for clearing out anything.

    I still don't have solid idea to build a proper critical team.
    So if you guys can share your idea or you team it will help a lot.
    I can list girls I own but I will take some time to do...
    Critical and weakness teams deal the most damage. You need a weakness girl most of all, and you dont want to be starved for skill act.
    Id look to get Pygmy Water Lily, or Sakura SS for weakness(if you can compensate for the slowness), if you can get a team to 80% crit rate with 4 girls, then you could use Fennel yukata or Sensitive plant.

    For Kerria, Id put her on her own team and RG Hydrangea for the biggest impact. Get Cowslip maid or another per turn damage girl. Since you have H Peony Hw put her on that team for some crit. Try out that setup and I think you will be pleased with the improved performance

    Edit
    Anyhow, I like reaction best so I like the event girl. This is what I am building should be ready in a few weeks:
    need more skill flowers to install cactus for additional power if needed. Team puts out 210% Crit damage and has three re-act girls.
    Have good sub for Cactus meantime with the 1.36 skill act until the team skill act is ready (RG Fuchcia and she does re-act too and has skill dmg but no crit).
    Each girl needs to have at least 35% to run Cactus and with the new FM she will be at 90% re-act

    Flower Knight Tactica-react-team.png
    Last edited by phob; 09-04-2019 at 03:35 PM.

  4. #4

    Join Date
    Feb 2017
    Posts
    878
    Credits
    574
    Items User Name Style Change
    Thanks guys.
    This help me understand critical mechanic a lot.
    Will need some time to collect resouce for RG some girls.

  5. #5
    Don't really have the resources yet to upgrade these girls, but I decided to cash in on all the tickets I had lying around.

    Flower Knight Tactica-cavalry.jpg

    Right now I only have a pretty bog-standard weakness crit team (Yarrow, Hollyhock, Swimsuit Sakura, Ume, Colchicum) and I'm looking to add RRose to that to replace Yarrow (and switch out Ume for Ornamental Kale to round up the weakness part of the team).

    Kayana goes towards the supercounter crit team I'm building. I have Tarragon and Firethorn already and I'm still waiting for China Root to be released. Haven't decided on the fifth knight yet, so any suggestions welcome. I'm currently thinking Hydrangea, but there are other options out there like Penstemon or Four O'Clock or Anemone.

    Silk Tree and Balsam are the start of a re-act crit team. That leaves Valentine Oncidium, Cactus, and Statice to get/RG.

    Streptocarpus will go in a fourth team where I'll put all the leftover crit girls to build a second rate weakness crit team. Maybe something like Strep, Kugaisou, Tampala, Ume and Kerria.
    Last edited by kuresuta; 07-24-2020 at 04:53 AM.

  6. #6

    Join Date
    Sep 2016
    Posts
    2,576
    Credits
    2,152
    Items User Name Style ChangeUser Name Style Change
    That's a nice squad. For Crit+Counter team, I would see Tampala here. Just for a bit more Weakness and HP drain. Four O Clock is a nice choice too if you use a full setof ATK debuff FM.

    For your 3rd team with Balsam+Silk Tree+Cactus, be careful. None of them has skill act and you may lack of it. I used Balsam and Silk Tree in a team with only 1.4 skill act (other girls where RRose, Oncidium Valentine and Wheat) and I regretted it. If I learned something in this game, that's you should never underestimate skill act on crit teams. Crit girls without skills are dead girls.

    In your 4th team you could add some negate damages if you can. That's a good thing nowdays.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  7. #7
    Nice suggestions. Yeah, I haven't really thought the synergy out too much as I'm not really at a phase of the game yet where I can experiment with what works for high-end content. Right now, I still need power, lots of it, and I figure that once I have teams that can dish out some, I will be able to move towards more reliable setups. The weakness crit team I currently use to brute force myself through is nice, but my other teams full of unupgraded and half-upgraded girls can barely dent some of the monsters. I still haven't managed to beat the latest nushi mission and Dendrobium gave me some serious trouble in the Aqua Shadow missions. Took me lots of fiddling and over 30 tries to beat her.

    As for negate, I do have some in the form of Apricot (who is very nice) and Pure Flower Anemone (who kind of sucks), but I haven't really calculated them into permanent setups. I was thinking of getting Habranthus as sort of a back-up to switch into the supercounter crit team as needed, though. And Yukata Flowering Dogwood seems nice too.
    Last edited by kuresuta; 07-24-2020 at 05:18 PM.

  8. #8

    Join Date
    Mar 2018
    Posts
    694
    Credits
    653
    Items User Name Style Change
    A good source of consistent skill proc would be any of the Knights with the 1.28-1.36x proc based on their skill level, some of which are RG Knights. In particular, Black Locust/Robinia has 25%/40% crit chance/damage, scaling skill proc and 25% attack (plus two abilities that only activate after crushing a pest nest but they can't all be winners).

    Robinia is an event Knight too so there's no need to play the odds in a gacha in order to pick her up.


    Nutaku and DMM IGN: Tomitain
    --
    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
    --
    DMM Girls Symphony ID: 34644951 (inactive)
    --
    Nutaku Mist Train Girls ID: 3355988
    DMM MTG ID: MSTL0Q45K5E9
    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •