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  1. #351
    Hmm... Cymbidium looks really good too. Especially since I'm having such a rough time with the skill rate right now. And the weakness doesn't hurt. Er... I mean it does, but in a good way.

    This is really tough.


  2. #352

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    Hrm, if Taunt works on RG units then I could add festival Wood Sorrel to the list (lifesteal skill, 80/50% evasion depending on number of rounds passed, +attack power in general and vs. bosses, +attack power based on current HP).

    Now that I look into it Hop could work too since she also comes with evasion and lifesteal as well as +skill proc. Plus, that way I'd be back to having two of the Four Legendary Queens of Drinking in my squads (bloomed Heather is holding her own thanks to skill proc and adding magic weakness for herself and another squad mate).


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  3. #353

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    Well well well. Don't use Taunt on Kerria, Pinkladies and all girls like them. Use Over Limit HP instead. It will boost their damages based on HP, give them more heal and you don't want to see them taking damage at all. If you want Taunt, you should use more defensive Evasion girls. Not offensive evasion girls since they will be your main source of damages.
    You can also use Taunt of your buffing girls in very offensive Crit teams to protect your RRose for example. And did it for Earthworm battle and it worked very well.
    Last edited by maotd; 08-03-2019 at 12:20 PM.

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  4. #354

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    Guys, I need advice.
    Could you guys suggest some good critical girl for me?

  5. #355

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    Quote Originally Posted by twilightdream View Post
    Guys, I need advice.
    Could you guys suggest some good critical girl for me?
    Hard to say what's best without knowing what you already got. There are so many good ones.
    You need a 30%? Weakness? 1.65 skill act?

    My favorite for the team crit is Onci Valentine fits anywhere with remaining enemies skill, good speed 635, with re-action, basic skill act, and 20% rate/45% dmg
    https://flowerknight.fandom.com/wiki...id_(Valentine)

    Look through some of these. Filter for crit dmg.

    https://flowerknight.fandom.com/wiki/List_of_Abilities

  6. #356

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    Pygmy Water Lily is a solid choice since she gives 20% rate/25% damage crit boosts, extra blunt/pierce/magic weakness coverage for the squad, and an attack boost that gets as high as +45% if at least three attack types are covered naturally by the squad.

    Swimsuit Sakura is a bit on the slow side (335 speed) but if you're looking solely for weakness and crit boosts she's another good choice, giving +20% to crit rate/damage, +15% weakness damage and extra slash/blunt/pierce weakness coverage for the squad that allows her to hit all four standard weaknesses just like Pygmy Lily.


    Nutaku and DMM IGN: Tomitain
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  7. #357

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    Well my only main critical team now is...
    Wolf Berry + Dusty Miller + Herbaceous Peony
    Other 2 slot is Curcuma for 1st turn skill boost & Kerria for clearing out anything.

    I still don't have solid idea to build a proper critical team.
    So if you guys can share your idea or you team it will help a lot.
    I can list girls I own but I will take some time to do...

  8. #358

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    If it can help you, here are my two main Crit teams:

    This one as a really simple purpose. Deals as many damages as possible. RRose is the main girl. Weat is here for the x1.65 skill act 1st turn. Swimsuit Sakura is here to give weakness to everyone and Crit. Oncidium is here for the great crit buff.
    I use Yarrow for more heavy damages and her speed. But it's not the best choice since she share the same role than RRose. Kugaisou is a very good choice but the team will be slow (492 speed) and it may be a problem on hardest maps where team order is important. Ume or Cactus may be good choice too but I don't have them now .

    You can use RG Natsurtium insead of Wheat for more power and damages. Espacially on single bosses.


    This one is simple too. Give as much DEF and Crit possible to Pink Miko. Pink Miko is the main here. Anemone and Mirabilis give Crit and bring more counter. Easter Cactus may help with her heal but I will certainly change her in the future.
    Kugaisou just bring Crit but I want to replace her with RG Rose.

    China Root is a good choice too.


    That's my two main crit. One super offensive, good to deal with very agressive pests. And one more defensive, able to deal with big fat bosses with insane HP. Just to give you an example, Pink Miko here was able to solo the 3rd Prison Island Side Map boss. And my first team reach easily over 2k damages on the hardest memory map.

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  9. #359

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    Quote Originally Posted by twilightdream View Post
    Well my only main critical team now is...
    Wolf Berry + Dusty Miller + Herbaceous Peony
    Other 2 slot is Curcuma for 1st turn skill boost & Kerria for clearing out anything.

    I still don't have solid idea to build a proper critical team.
    So if you guys can share your idea or you team it will help a lot.
    I can list girls I own but I will take some time to do...
    Critical and weakness teams deal the most damage. You need a weakness girl most of all, and you dont want to be starved for skill act.
    Id look to get Pygmy Water Lily, or Sakura SS for weakness(if you can compensate for the slowness), if you can get a team to 80% crit rate with 4 girls, then you could use Fennel yukata or Sensitive plant.

    For Kerria, Id put her on her own team and RG Hydrangea for the biggest impact. Get Cowslip maid or another per turn damage girl. Since you have H Peony Hw put her on that team for some crit. Try out that setup and I think you will be pleased with the improved performance

    Edit
    Anyhow, I like reaction best so I like the event girl. This is what I am building should be ready in a few weeks:
    need more skill flowers to install cactus for additional power if needed. Team puts out 210% Crit damage and has three re-act girls.
    Have good sub for Cactus meantime with the 1.36 skill act until the team skill act is ready (RG Fuchcia and she does re-act too and has skill dmg but no crit).
    Each girl needs to have at least 35% to run Cactus and with the new FM she will be at 90% re-act

    Flower Knight Tactica-react-team.png
    Last edited by phob; 09-04-2019 at 04:35 PM.

  10. #360

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    Thanks guys.
    This help me understand critical mechanic a lot.
    Will need some time to collect resouce for RG some girls.

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