+ Reply to Thread
Results 1 to 10 of 373

Hybrid View

  1. #1
    Nice suggestions. Yeah, I haven't really thought the synergy out too much as I'm not really at a phase of the game yet where I can experiment with what works for high-end content. Right now, I still need power, lots of it, and I figure that once I have teams that can dish out some, I will be able to move towards more reliable setups. The weakness crit team I currently use to brute force myself through is nice, but my other teams full of unupgraded and half-upgraded girls can barely dent some of the monsters. I still haven't managed to beat the latest nushi mission and Dendrobium gave me some serious trouble in the Aqua Shadow missions. Took me lots of fiddling and over 30 tries to beat her.

    As for negate, I do have some in the form of Apricot (who is very nice) and Pure Flower Anemone (who kind of sucks), but I haven't really calculated them into permanent setups. I was thinking of getting Habranthus as sort of a back-up to switch into the supercounter crit team as needed, though. And Yukata Flowering Dogwood seems nice too.
    Last edited by kuresuta; 07-24-2020 at 05:18 PM.

  2. #2

    Join Date
    Mar 2018
    Posts
    694
    Credits
    653
    Items User Name Style Change
    A good source of consistent skill proc would be any of the Knights with the 1.28-1.36x proc based on their skill level, some of which are RG Knights. In particular, Black Locust/Robinia has 25%/40% crit chance/damage, scaling skill proc and 25% attack (plus two abilities that only activate after crushing a pest nest but they can't all be winners).

    Robinia is an event Knight too so there's no need to play the odds in a gacha in order to pick her up.


    Nutaku and DMM IGN: Tomitain
    --
    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
    --
    DMM Girls Symphony ID: 34644951 (inactive)
    --
    Nutaku Mist Train Girls ID: 3355988
    DMM MTG ID: MSTL0Q45K5E9
    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

  3. #3

    Join Date
    Sep 2016
    Posts
    2,576
    Credits
    2,152
    Items User Name Style ChangeUser Name Style Change
    Aqua Shadow Dendrobium is a problem for everyone. You absolulty need negate damages but even with that, you need girls with Guts and enough nuke power to push her to her guts wall before your whole team die. And send a second one to finish the job. And have two teams strong enough to beat Black Baccara.

    For Negate damages, I agree Apricot and Harbantus. But when you need one, any girl is a good one.

    I agree too for 1.28-1.36x skill act girls. Lilac is nice too with only 20% crit rate & 15% crit damages but 50% chance of react (and she is a 4*).

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  4. #4
    Yeah, I barely had enough power to make it to her guts, I just wasn't able to break it. She survives like a billion hits. Doesn't help that you need to save a fairly strong team for Black Baccara.

    I do like skill act and consistent high damage, it's just that I feel like I'm barely able to keep up right now. I already had problems with Laeva and Mother and I was just baaarely able to eke out a victory against the latest nushi after an hour or so of fiddling with the teams and dozens of tries. I managed to figure out how to get to the last boss with 3 full teams (and the remnants of the fourth one), but it just kept wrecking them all like they were made out of paper.

  5. #5

    Join Date
    Dec 2017
    Posts
    1,621
    Credits
    1,462
    Keep that Yarrow prison island in the rotation for a 50% self crit team easy to make one or more of them when needed and can add dmg up to it pretty easily.
    You already have Balsam and Rainbow Rose will be joining shortly. You likely have some more girls that can support that either first turn or per turn dmg configuration.

    Highly recommend Tampala when you get the opportunity. That Critical and weakness damage is broken
    I keep one counter off the board unless needed and run Daisy for 1st turn ATK along with Hydrangea for additional.
    Daisy has Def up so she works there and would be real nice if they updated her with super counter
    Flower Knight Tactica-base-counter.png

    Habranthus I really like too, but not on my counter team
    I use her to take one turn or more damage with taunt FM
    on a high dmg team. This team is a lot more rugged than the double strike is. Actually its a little better.
    Flower Knight Tactica-dmg.png
    Last edited by phob; 07-25-2020 at 01:11 AM.

  6. #6

    Join Date
    Sep 2016
    Posts
    2,576
    Credits
    2,152
    Items User Name Style ChangeUser Name Style Change
    To break Dandrobium Guts you need react and counter (not necessary on the same team).
    I made this special squad for Dendrobium/Black Baccara Aqua Shadows:
    Flower Knight Tactica-asteam-5794dd0.jpg
    I send teams 1 & 2 on Dendrobium and 3 & 4 on BB.
    On team 1, Tritonia is here for mandatory Negate damages. Queen Japanese Anemone and Flame Lily are here with Taunt FM to take hits, Guts and buff skill rates and damages. Silk Tree gave Crit rate, Crit damage and react for Balsam. Balsam is here for insane damages.
    I choose Balsam instead of RRose because I need multi hit skill. It deals more damages and it may activate several guts but I'm not sure about that at all.

    Team 2 is here to break the guts wall. Apricot bring Negate damages. Flower festival Lantana is here for an extra x1.2 skill rate for every teams. The last girls take down the guts with their attacks and counter damages. And can survive with their own guts.
    Counter is only useful to break Guts since Dendrobium take only 1 counter damage. But it's enough when she stand with 1 HP anyway.

    Team 3 is my very classic wall team. They just take hits and bring Black Baccara to her berserk mode. I use Easter Cactus instead of Saffron for heal/revive just to make even more damages. BB defense power is absurd and I think it's better to fight her first 50% HP with a defensive team instead of a Crit glass cannon.
    Easter Cactus should not have Taunt FM but I forgot to changed it (I used Saffron before I realize Easter Cactus is better here).

    Team 4 is overpowered and is here to finish BB. They are supposed to take some hit and don't die in one turn since BB also have some guts.

    To be honest, I killed the two girls only once and i did the 25 clear by killing only Dendrobium.
    The recent stages are very hard and designed to be a challange for very good players. That's normal if you can't clear them right now. unless hard stages from before Nushi times, full team of 6* are not enough at all. Now you need precises 6* and precises FM. And even with that it's hard and not thought to be cleared in one try.
    Although, Dendrobium & BB are a bit easier since you don't need over complicated strategy and order to beat them (like the previous Aqua Shadows). You just need absurd super power. And you're not that far from it with your recent girls

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  7. #7
    Here's basically the team I used to take out nushi 9 and it wasn't a great deal different from what I used to take down Dendrobium either, if memory serves.

    Flower Knight Tactica-afterparty.png

    Team 1 takes out the trash mobs on the upper path and team 4 deals with the trash on the lower path.
    Team 2 is the first to reach bosses by virtue of having the highest speed and its task is to take out the first boss on the crossroads and the first stage of the final boss.
    Team 3 is basically the best I could do with leftover knights.

    I think if I didn't happen to have Meconopsis with her evasion, it would have been pretty much impossible to beat either of them.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •