Ume's turn. So 4 more girls until the girl I actually own... *picked up and stamp 'Paper Only'*
Now with 3 detailed reviews I wouldn't waste much space to talk. Let's get into it with this knightly flower knight.
1. Raw stat: Little bit, like just a bit low on the HP side but get covered by high defense. 8200ish atk also helped a lot with offense oriented girl like her. In short, good.
Grading: A
2. Skill: 5.4x with 26% lv.1 and 34% top. Now it becomes standard for single target attack. It's a high standard however and it will get the job, killing a boss especially the pierce-weak one, done without problem. It also goes well with Ume's high atk as well.
Grading: A
3. Abilities: Atk buff and skill act boost is standard load out. One with decent % and another is always nice to have even though it's common.
50% solar drive gauge is the same situation as Cattleya. It has its own use but not helping Ume's character in a single bit. A dead duckling as I said.
Crit chance and boost combo are always good synergy. Work well with crit team and especially on Ume herself. 30% damage boost is not at top but close enough. Overall a nice set of abilities but why I think it's a little too bland...?
Grading: B
Final Verdict: Ume is a neat boss killer who clearly belongs in crit camp. Place her as a back line finisher and you're good to go with her. Nothing much to say more than this. Everything about her is good but basic, not much for super awesome or downright horrid. Base and basic as much as you can get. But sometimes, simple is best and I know someone like her professional mindset as a knight. A- for you the closed eyes girl.
Extra: Again, not much to say. I do like her base and bloomed arts though. Base art is as Myrdin said and bloomed art is as maotd said. Oh and does she has Sharingan as secret weapon or something?