0.Who was your above all favorite girl of the year?
I don't have one, since I rarely have an absolute favorite, especially when so many different characters are concerned.
1.Who was your favorite new gacha 5* girl?
Let's see... the one that stuck out in my memory the most is Hamanadeshiko. We finally have another "ore-kko" to match Black Baccara's confident attitude.
2.Your favorite new 6* girl?
I'd say Usagigoke. For one, I managed to pull her. Two, her backstory is pretty serious business. Three, it was quite refreshing to see her raise a slight controversy as being probably the youngest flower knight in the game.
3.Your favorite event 5*?
There are two I might consider - Isogiku for her amusing design (and the popularity she gained because of it) and Asian Royal Fern (Zenmai), for her obsession with gadgets which makes her one of the quirkiest event girls this year. I think I'll go with Zenmai in the end - her interests kind of remind me of Hatsume Mei, the inventor student from My Hero Academia.
4.Your favorite old girl with a new version?
Hands down Novalis in her new Queen form. She was one of the 3* knights I really wanted to have a more viable version of and so it happened.
5.Did you get a new waifu above all the previous waifu?
I have none and got none.
6.What was your favorite event this year? Or your favorite new misions?
The one that stood out the most was the crossover event with "That time I got reincarnated as a slime", while the new missions I'm glad were introduced are the Quiz stages, since it's finally something more related to the lore than the amount of rainbows one has in a team.
7.What was the most remarkable thing this year for you?
I guess it would be seeing way more 6* pulls in our forum rolls than before. Seriously, did they secretly spike up the rates, or what?
8.Is there something you really disliked?
That would be the way they handled the crossover characters. Since they already got a corresponding flower name, they should be normal characters in the 18+ version of the game, with normal scenes and unique appearances + animations. They ended up as generic "otherworld" characters instead, which I find a bit annoying.
Also, we were once again getting stages where anyone other than a rainbow unit is pretty much useless.
Given it is a challenge and requires one to rethink their squad combination, why make it combat-strength based?
There are unused mechanics that could be used to complete some puzzles in the stages, which would not require a full 6* lineup.
9.Any other feeling?
Glad to see people coming over from the Nutaku version.
Know that you're welcome here.
Also, coming back to point 8, it'd be great if we got some puzzle stages for a challenge instead of the usual pattern.
We have knights with the cannon ability - make a stage where you need to fire the cannons a specific number of times to proceed.
We have various speed modifier abilities - make a stage where you need to arrive at different points in a specific order.
We could also use new panel types - make some panels that only open when you have enough solar power or something.
Of course, it'd all need to be realized in a way that won't be too frustrating for the player to retry, but I'd still prefer that to another, often luck-based, power struggle.
Name: Volarmis
DMM ID: 317568967