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  1. #31
    @ Wutan

    After playing this game for a while, I believe this game has a simple powercreep strategy where the devs make limited units stronger than (most) unlimited units. So just summoning for limited units will keep me up to date easily, in fact despite being a newbie, I've managed to beat all endgame contents by cherrypicking strong units only.

    And yes the new Honeysuckle is even better than her OG version, 60% miss, 12x intercept is something else, and 100% act again, in a good team she'll demolish the enemies.


  2. #32

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    @NBPEL

    Yep I totally agree with you. Of course it's also money related and plays into the psychological factor to not miss out and hoping players will buy Extra Gems if their stock is low. Even though to be fair i would say FKG is way more generous than most other Gacha Games.

    I think there was a Change in the Dev Team though over the years cause i remember back then it was not like this. You only had like limited units like Monkshood with Serial Codes.

    I like that the game has a bit more complexity than it had back then when you could demolish everything with Crit but i dislike a bit that it makes old Units a bit obsolete especially when you invested in them like i did with Dressblooms and what not.

    We had an Ability Shake Up in the past and i hope we might get a new one some time down the line. Cause as it is right now it's not really about getting a Rainbow anymore and be happy but getting the right ones.

    Of course with so many Girls available by now it's really difficult to balance everything

    I am not entirely Free To Play and occassionally buy good deals i think are worth it but no way would i start to whale hardcore
    I just do this to fill up my Squads a bit faster and to catch up a bit with you guys hehe
    Last edited by Wutan; 04-04-2023 at 02:48 AM.

    DMM FKG ID: 986648592
    Name: Wutan

  3. #33

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    Wutan> I'm waiting for that next Ability Adjustment for a while now. For both old 6* and promoted 5*. We really need it and old girls really needs to shine again. It's sad to get old and not that old rainbows in the gacha and insta bench them.

    I like that new meta. It's more complex and team building is more interesting. Most hard fights appears like a puzzle where you have to find the good combinaison of girls. And seeing how others solve the same puzzle with totally different approach is really cool. But sometimes I miss the old time when you just randomly put girls with similar abilities to deal with things.

    I don't really like that agressive power creep (especially without rebalancing old units) but I can understand why devs do that. The game is free to play but devs have to make money anyway. Whit that many girls, it would have no sense to get new girls (other than collection) if they were just almost all the same (it will be hard to have that much variety with the old style). And game will be boring fast without increasing endgame difficulty.

    I agree with you. I don't like that rain of limited gacha units (and limited gacha units at all) nor centering the game on a handful of broken (limited) girls. As you said, it's more about getting the good 6* instead of your waifu 6*. And it totally broke the purpose of the promotion system as side effect.
    The game was never balanced anyway. It's just way more visible now with too much gap of power between SS+ tier girls and the others.

    But the game is still very playable without spending money and is still very generous. Maybe more than it was in the past. There is less apologems and less special campaigns but I think we have way more regular gems overall. I don't play other gacha games but I'm not sure thatre is that much games that let you reach endgame so easily without paying.


    NBPEL> Not counting ancient knights and Sigilaria, I feel like limited and not limited 6* are very comparable since the Parallel Academy events. But yes, the powercreep is insane and spending all your gems on weekly gacha is almost a fail-proof way to win.

    Cherrypicking was always a thing and it very powerful. And actually, I like it. Being able to cherrypick make the game doable for anyone and avoid the pay-to-win trap.
    That's just there is way too much cherry to pick now. And they get quickly bad by the time you can ensure them with 30FG gacha.


    Honeysuckle Easter is what Honeysuckle should have been. Now, we need a better Bamboo as Bamboo June Bride. And a nice Zinnia Swimsuit.
    Last edited by maotd; 04-04-2023 at 03:29 AM.

    ID: 481766521 (DMM)
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  4. #34

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    Hmm it seems like the Game wants like to "encourage" me Building a Solar Blast Team. Seriously almost every FM i get is Solar Blast related and then i got recently with 2 DMM Point Deals 2 Solar Blast Units...Scotch Broom and this one:

    https://flowerknight.fandom.com/wiki/Longstalk_Holly

    I don't know i think i have to get Mimosa maybe because of her Negate.
    Current Solar Blast Units i have are Scotch Broom, Dogwood, Coral Bush and this new Girl.

    Anyone an idea what i should aim for or are Solar Blast Units in general kind of meh atm???

    DMM FKG ID: 986648592
    Name: Wutan

  5. #35

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    I would say Solar Team is a solid style but needs way too much investment to be effective. You will want a full team of girls lvl120, full high ampules, 300% affection and five lvl50 Solar Blast FM.
    Imho Mimosa is a must have. And Cyclamen (Flower Knight of the Seven Flowers) too. And as much Guts/Negate damage as possible to get as much 100% Sun Damage after Cyclamen Skill.
    Actually, I think Solar Blast can be really powerfull but looks like a whale privilege. Like, if you're really a worthy player, you can use your special attack at full potential.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  6. #36
    @ Wutan: This one looks like a great Whale Flare team:

    New Flower Tactica [aka share your best teams here]-fkg_08_00_36.jpg

    From the owner:
    - This team can buy time
    - This team can release 2-3 flares per fight

    Source: http://tunachaofan.blog.fc2.com/blog-entry-786.html | Aiming for the best possible team compositions

  7. #37

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    @NBPEL

    Wow Thank you a bunch for this. Also for including the Source cause it gives me a nice Overview of different Team Compositions.

    Hmm i unfortunately only got the Rainbow FMs which increases Atk per Solarblast used so i would habe to use the Gold Memories for increased Solar Blast Damage.
    I could get Mimosa and Godetia with Rainbow Medals but i might wait if i can get somehow Cyclamen...

    DMM FKG ID: 986648592
    Name: Wutan

  8. #38

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    I would like your guys Opinion about this Team centered around Honeysuckle easter.
    I tried to incoperate as much Negates, Special Evades and Guts into the Team to stall long enough to stack Honeysuckle's Special Evade and to finish the Battle by herself. Keep in mind that i only use girls i currently have. Ultimately i want to switch out Sleepy-Chan for: https://flowerknight.fandom.com/wiki...allel_Academy)
    if i get her in the Future. Also i have to build several Teams Up so my Options are limited cause other Teams need Love too.

    Also i would appreciate your thoughts on Flower Memories

    I tried to aim for at least 65% crit chance with Walnut and Angelica (Swimsuit) [80% with Flower Memory] while having decent Heal Options with Cotton and to make the most use out of her x2 Skill Act while she is alive. Later on in the Fight it should not matter that much anymore hopefully if Honeysuckle procs her Skill anymore cause normal crits will Activate her Special Evade Gain anyway.

    What are your thoughts???

    New Flower Tactica [aka share your best teams here]-honey-team.png
    Last edited by Wutan; 04-10-2023 at 01:29 PM.

    DMM FKG ID: 986648592
    Name: Wutan

  9. #39

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    I quickly built that team for her earlier:
    New Flower Tactica [aka share your best teams here]-honeyteam.jpg
    It works pretty well. At least as long as there is no pest with accuracy buff (it still work but Honeysuckle die obviously).
    Crinum is nice and currently available as reprint event 5* until 04/12. If you have not, you should consider getting her.

    About your team, I'd say Crit rate is useless for Honeysuckle. She will get 100% rate after being attacked. With her natural Special evade and Miss debuff, she could be always at 100% Crit rate after turn 2 with Provoke FM. I prefer giving her more special evade with Swimsuit Usagigiku. Or some retain HP.
    I don't say your team is bad though. I didn't though to focus on Crit and offense with her but with 15% combo hit twice, that's an interesting option. I think Honeysuckle is very good on offense and defense sides.

    For FM, I would give her something more selfish like the second castle FM or the +40% self boss atk/boss dmg.

    ID: 481766521 (DMM)
    Name: maotd
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  10. #40
    I think the real problem is getting her evasion rate up to 50% or something like that, really hard because without 30% evade buff of the recent Easter girl, it's close to impossible to get there.

    Otherwise just pair her with Adlay and GG, simple and effective, just tank and tank a lot.

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