I love seed bearers; they let me know who to kick from my fl
I love seed bearers; they let me know who to kick from my fl
It takes a little time for damage to register on the server, so people can sneak in a bite if they're really quick about it. But to get THAT on a Seed bearer.........wao.
There is some server delay, but also the damage isn't subtracted from the boss's health until after a battle finishes. So if the first player to deal lethal damage doesn't use the Skip button and has fast forward off, then it's more likely that additional players can join and deal that same lethal damage.
I'll do this intentionally sometimes if I know I'm going to kill off a boss, but I want to increase the chances of another player joining to get credit.
I remember removing the same nuker at the top a few weeks ago for the same thing.
This. Computed damage on a raid boss can sometimes exceed the raid boss HP especially if 2 or more people go for the kill, with all or most of them dealing the same amount of damage.
My SB was still up as of leaving my house 1.5 hours ago. Highest amount of damage any1 dealt at the time was 11, but checking it multiple times gave me the impression some people were hitting it 2-3 times with a 2* (like someone going from 3->5-7 damage)
It probably was the only raid boss up for a while, so people just kept spending up whatever points they have at the time on your SB to finish their boss quest. I just needed 3 hits, which wouldn't have been necessary for me if I only got all of those on my RB (which escaped when I lost my connection for the next few hours right after the summon), so your SB definitely spared me the trouble. Thank you.
This is also the first time I've witnessed a seed bearer surviving this long with hits from ~20 different people.
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