I've been sitting on 12-5 since before story was implemented. I've never actually set aside the time to go back and read the script, so I have no idea what the campaign is like. That's got to be well over a year by now, right? And I think the only reason I even pushed to mission 12 back then was because the guides at the time recommended it for spawning advanced secret gardens.
never have secret gardens been so useful when the whaleship is down and you have several gold knights to evolve
I think I've finally decided on my ideal four main teams.
Sadly, I'm going to have to boot a few of my favorite 5* characters, like Creeping Smartweed, Rosemary and Veronica, off the team to make room. =/
Also, I still have to grab Horse Chestnut and Yarrow to make this work, and Water Lily (June Bride) once she's available. Too bad the summer deal came out just before they'd be options for tickets.
First Team: Victoria Bride / Madonna / Ardisia / Anemone / Cactace, as always
Though I may swap out Victoria Bride for regular Victoria if she's bloomed first
Second Team: Horse Chestnut / Acacia / Jersey Cudweed / Saffron / Kerria
I like the synergies of this team to potentially one-shot raid bosses once I can bloom them all. Though I wish Pumpkin didn't mirror Saffron's magic weakness ability, because then I'd stick Pumpkin in there and really go all out on evading
Third Team: Tiger Lily / Snowdrop / Pumpkin / Herb Peony (Halloween) / Yarrow or Rosemary
I'll keep Rosemary in that last slot until I get Yarrow.
Fourth Team: Hollyhock / Lycoris Miko / Water Lily June Bride / Oxalis / Chocolate Cosmos
Regular non-bride Victoria will probably hold Water Lily's spot until she's released.
Twenty characters is too few...they need to add new maps that allow us to have five or even six teams. So many of my favorite 5*s can't make the cut. As is, I'm keeping Oxalis and Chocolate Cosmos in out of sheer stubbornness when I could just slot in Mimosa and Dusty Miller and really just go all-out on attack value.
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Use those tabs and make up 24 teams! 5* clears most regular maps.
I would get Kerria 4 girls that have skill act though. Don't care who because Kerria is the damage dealer.
I use Kerria solar for fun Cattleya. Mei, Ghostweed, Scotchbroom. Sometimes I run the Ninja Loli with the big counter girls
I'm stubborn in one respect, while I'm more willing to min-max with 6*s than before I still want to stick with characters and designs I like.
Horse Chestnut reduces attack and gives a hefty bonus to attack (including an additional attack against bosses bonus when bloomed, perfect for Kerria.) Jersey has the attack and skill 1.2x boosts, which is why she gets on the team. I originally thought about going pure dodge but Pumpkin's abilities overlap too much with Saffron's. But Saffron evades and gives great boosts, Acacia gives solid crit bonuses and reduces attack, and Kerria's a beast like always.
I don't think enough of the 6*s I own actually offer the 1.2x skill boost. Though I'm tempted to consider sticking regular Victoria there once she's bloomed, which would give Kerria a 2x boost to skill chance whenever Victoria is attacked -- that sounds nasty.
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The ninja loli needs to put on some pants.
(She's actually the 5* event character I'm trying to earn in my spare time, though. Hard to save for the old events when there's new events to collect on.)
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