+ Reply to Thread
Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

  1. FKG
  2. Flower Knight Girl Integration

  1. #11
    Quote Originally Posted by sniddy View Post
    12-3 one super fast squad - top left

    4 super slow bottom middle

    You want to gather all the chests you can too for chances at ampys

    I still use 12-3 as my default SG farming point - i found the manny daily far too low reward vs stamina compared to SG farming
    That setup is ideal if you are actually capable of making a super-fast squad and 4 super slow (the super slow is easy, just have 2*s with 200ish speed lol). Do you know how fast that squad has to be to make sure it gets to the end before the 2*s get to a mob and get wrecked lol?

    I once pushed a squad's speed over 1k with Alpinia, Orchid and Anthurium's Squad Speed boosting abilities and combining them with Flowering Peach (695) and it could have been even faster if I'd used Cactace (695) instead of Anemone (400) but Cactace is waiting on Evolution while Anemone is Evolved, Maxed and has received 99% of my Ampys lol. However, as the advice I gave was aimed at newbies, who likely don't have any of the above units, they'd need a helper squad for such speeds (and helper squads with speed over 700 are semi-rare, 800+ is super-rare lol). If however, 650ish speed is high enough, I see a lot of helper units with such speeds so that'd be feasible (they could check out the Friend ID thread)


  2. #12
    sniddy - who cant login Guest
    Well yeh you have to do 1 or 2 fights as well, it's still not perfect but the extra minute or so is worth it go get amps

  3. #13
    Quote Originally Posted by sniddy - who cant login View Post
    Well yeh you have to do 1 or 2 fights as well, it's still not perfect but the extra minute or so is worth it go get amps
    Well, my point was more that newbies are going to have weak squads and if they rode their helpers to 12-3, those squads are going to get WRECKED even by trash mobs. If any of the weak squads survive long enough though... the ampy chance is definitely worth it.

  4. #14

    Join Date
    Aug 2016
    Location
    Northern Ireland MATE (yes that island Vikings and GOT were filmed) ;D
    Posts
    90
    Credits
    94
    New increase to the chest number makes it abit more worthwhile now :3

    FKG: Izanami
    ID:058000155
    "Mother of the Beginning, Defiant of Yomi and Sealer of Fates, sages whisper that her smoke-wreathed steps haunt the land under the alias..Baccara".
    Incoming anime with stylish mecha theme - Kickstarter: https://www.kickstarter.com/projects...?ref=user_menu
    need your fright-fix while waiting for Kojima's next project? - Kickstarter: https://www.kickstarter.com/projects...?ref=user_menu
    and here: https://www.kickstarter.com/projects...?ref=user_menu

  5. #15

    Join Date
    May 2016
    Posts
    1,206
    Credits
    954
    Tricky, no amps, low pay out on the 100's....I'd like to see someone really crunch the number certainly not as sure now

  6. #16
    I've done some stat on the SGQ 80 and Manyu Spirit Quest 80:

    Manyu Spirit Quest 80 stamina:
    28 runs
    Lv100 : 14 => 0.5/run
    Lv20 : 66 => 2.4/run
    Lv5 : 31 => 1.1/run

    Secret Garden Quest 80 stamina:
    31 runs
    Lv100 : 44 => 1.4/run
    Lv20 : 66 => 2.1/run
    Lv5 : 0 => 0/run

    This was before the "bonus" in the manyu quest.

    As a side note, I have ~55% of chance to get the center chest of SGQ.
    Last edited by flink; 10-10-2016 at 03:41 PM.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •