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  1. #11

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    Quote Originally Posted by Ramazan View Post
    To be honest i wouldnt support the idea of getting better dragons, cuz we can already farm most items easily compared to other nut games, game is too easy for its current state you know :/
    Yeah the game is easy. You can clear it even with 3* but the RNG in this game is horrible.
    If they want to make the game more difficult it's fine but in return they should increase the Drop Rates from 5* and 6* cause right now it's ridiculous. I mean 63,5 % for a 3*...

    Please consider if they make the game more difficult you are forced to buy Units cause after that 3* and 4* don't make it... and in the End the only People which play the game are Whales.

    i admit i am also kind of a mini whale but i don't want to spend that much Money anymore.

    Like i said in another Thread the following Drop Rates are more balanced in my opinion:

    6* = 2%
    5* = 10%
    4* = 40%
    3* = 48%
    Last edited by Wutan; 10-09-2016 at 04:34 PM.

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  2. #12

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    Good point..increasing difficulty would have to be done gently, so that f2p would still have a chance.

    Hard Mode - Each stage could start with the choice to do (hard mode) version of the same level, with increased rewards. Not different rewards, just more of what we already get so that hard work from f2p gives them the same results in the end.
    __________________________________________________ __________________________________________________ ___

    *evil attempt to add a new idea that both f2p and p2p can gain*

    Normal/hard modes could possibly also give us something new like cosmetic rewards, for example:

    - Animation changer (choice to change/alter/expand a Flower Knight's chibi animations).

    - Chibi reskins not a new knight or a totally reskinned knight, but a cosmetic alteration of merely the chibi form. Thus the gain is just visual and not game-breaking to current Knight reskins.

    Both normal and hard mode players would be able to collect *insert Nutaku style strange name* material for these nice extras, it would just take less time for hard mode.
    Last edited by Seraphim; 10-10-2016 at 02:57 PM.

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  3. #13
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    if the change in the previous post was done, all that would do is increase the power gap between people who spend and people who don't.
    though it might help a few casual spenders get a 6* or two.

    If they are worried about the game being only played by whales, they could simply add 5* and 6* to the seed gacha.

    Even around 1% and 0.1% would work

    6* = 0.1% (compared to the 0.5% in premium)
    5* = 1% (compared to the 6% in premium)
    4* = 5% (30% in premium, but already available in seed gacha)
    3* = 10%-20% (i.e. you'd see a 3* or more in every 10 pull, but also irrelevant to the point)

    at least if this was done, the pacing of the game really wouldn't change and new players could have the ability to catch up.
    and really, the people who benefit from this are people who actively play.


    or,

    if they wanted some kind of equalizer:
    - start every new player with a 5* or 6* (instead of or on top of the 4* they already give)
    - they could reward players with girls for completely 3-staring ALL campaign areas (which can only be done once)
    - reward players for hitting level benchmarks, (I wouldn't mind getting a 6* every 50 lvls or so)


    there are plenty of things that can be done. but I think it's best they don't speed up the pacing of the game even further than it already is. removing the tedious common bottlenecks would be fine though.

  4. #14

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    Quote Originally Posted by Unregistered View Post
    if the change in the previous post was done, all that would do is increase the power gap between people who spend and people who don't.
    though it might help a few casual spenders get a 6* or two.

    If they are worried about the game being only played by whales, they could simply add 5* and 6* to the seed gacha.

    Even around 1% and 0.1% would work

    6* = 0.1% (compared to the 0.5% in premium)
    5* = 1% (compared to the 6% in premium)
    4* = 5% (30% in premium, but already available in seed gacha)
    3* = 10%-20% (i.e. you'd see a 3* or more in every 10 pull, but also irrelevant to the point)

    at least if this was done, the pacing of the game really wouldn't change and new players could have the ability to catch up.
    and really, the people who benefit from this are people who actively play.


    or,

    if they wanted some kind of equalizer:
    - start every new player with a 5* or 6* (instead of or on top of the 4* they already give)
    - they could reward players with girls for completely 3-staring ALL campaign areas (which can only be done once)
    - reward players for hitting level benchmarks, (I wouldn't mind getting a 6* every 50 lvls or so)


    there are plenty of things that can be done. but I think it's best they don't speed up the pacing of the game even further than it already is. removing the tedious common bottlenecks would be fine though.
    tbh, I think new players are getting better RNG at gacha already. I got 4 6* before reaching level 50 without spending any money
    ID: 155637072 - Fate


  5. #15

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    Quote Originally Posted by flink View Post
    Wha... Wait... I'm not complaining.
    I'm quite happy with this situation.
    I just wanted to share this because I found it funny... and usefull.

    I'm also interested to know if it will be permanent to improve the Manyu quests.
    Dont worry, I am not saying its you specifically. Its more of the general state of affairs. The mentality if you please. Its just that people complain to much in general, even about the things that are good for them, and its pretty annoying.
    I agree and hope its not a bug but a permanent change to the game, to slightly improve the pacing, since that extra chest drop, does not hurt anyone but does add up in the long run (And lets be honest 80 stam. maps are still suspect to RNG, so you can get just a couple of chests if really unlucky - something that should not be like that for the amount of stamina it costs).

    Quote Originally Posted by fate View Post
    tbh, I think new players are getting better RNG at gacha already. I got 4 6* before reaching level 50 without spending any money
    Killing intent rising T_____T
    Nah good for you man, good for you....

  6. #16

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    Quote Originally Posted by fate View Post
    tbh, I think new players are getting better RNG at gacha already. I got 4 6* before reaching level 50 without spending any money
    i think you were just really really really lucky.

    The best Pull i had so far was Japanese Iris, Queen of the Night and Flowering Peach at once but after that i have got only Dupes ( 1x Lupine, 1x Waterlily, 1x Bipinna Cosmos, 1x Japanese Iris and 2x Queen of the Night)

    Bipinna Cosmos failed to get her Skill Level Up but she is my least favorite Knight anyway ( Sry Bipinna Fans but i think she is one of the weakest 5*)

    On Saturday last week i have finally got Chocolate Cosmos (not a Dupe) and in my opinion much more usefull than her cousin.

    I am assuming that the RNG in this game is time based or something.

    If they decrease the Gacha Rates even more i would quit this game.
    Last edited by Wutan; 10-10-2016 at 03:27 AM.

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  7. #17
    alot of different theories about RNG in FKG, someone in discord said if you pull normal gatcha first getting 3* then you have increase chances of getting 6* 5* in the gem pull. something like that anyway
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  8. #18

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    Quote Originally Posted by Yoshire View Post
    alot of different theories about RNG in FKG, someone in discord said if you pull normal gatcha first getting 3* then you have increase chances of getting 6* 5* in the gem pull. something like that anyway
    Yeah with this method i have got my only 6* Pull so far. But it's just an unproved theory.

    DMM FKG ID: 986648592
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  9. #19
    Quote Originally Posted by Yoshire View Post
    alot of different theories about RNG in FKG, someone in discord said if you pull normal gatcha first getting 3* then you have increase chances of getting 6* 5* in the gem pull. something like that anyway
    Sometimes it happens sometimes it doesn't. I got 3* and wasted a lot of Gems due to this. Lately got Silvers instead.

    Meanwhile, Golds and Rainbows quantity are rising... And it won't stop for each events introduces more of them. Chances of getting them are still shit though.
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