Originally Posted by
Eab1990
The point about shit rates is that paying players don't benefit from them any more than free players do. The rates are bad enough that it's not unheard of for a free player to get a rainbow in one roll and a paying player to not get one in a hundred rolls (example: me). That's why the guaranteed sales are the better deal, and even then, free players were given the chance to get the most out of their FGs by waiting for guaranteed gold 11-roll tickets, or the Bridal Oncidium gacha.
What you can't seem to comprehend is that the very definition of pay to win is that, pay to win. This implies there are barriers in FKG that cannot be overcome without paying. Objectively, this is entirely untrue, as all event girls are serviceable and even an all-silver team can clear every stage. Paying for convenience (when everyone else can get said convenience in a reasonable amount of time), or paying for waifus (when gambling outside of guaranteed deals does not present a sizable benefit over free players) is not the same thing as pay to win.
Take Aigis, for example. With the exception of majin maps (which are specifically meant to challenge whales), all maps are clearable with free units, and silver-only guides exist for such players. Certain event units can only be maxed through SC recharges, but in most cases, it doesn't make-or-break the unit, and on DMM, revivals exist for those players anyway. Therefore, not P2W, pay to waifu.
Most other Nutaku/DMM games have some form of competitive ranking that *would* constitute P2W. FKG's only form of competition is purely for show. Not P2W, pay to waifu.
This isn't a difficult concept.