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  1. FKG
  2. Flower Knight Girl Integration

  1. #21
    Quote Originally Posted by Eab1990 View Post
    I'd ask why you had 91 ampies sitting around
    I was just waiting for her.

    Quote Originally Posted by Eab1990 View Post
    13600/5550/1900
    Basic Stats and Abilities, in fact she's more like a 5* with a higher Evolving cost (5 Level 100 Bloom Dragons)... But at least she's cute.


  2. #22
    Logged on today to a pleasant surprise; didn't even realize this was a thing.

    I'm going to have to test the activation rate difference in practice between her and Cymbidium, but she looks like a solid replacement otherwise(will really help to speed up that team as well 340->645). I confess I've really grown accustom to being able to alpha-strike with all my skills on the first turn.

  3. #23
    Quote Originally Posted by Darsel View Post
    Logged on today to a pleasant surprise; didn't even realize this was a thing.

    I'm going to have to test the activation rate difference in practice between her and Cymbidium, but she looks like a solid replacement otherwise(will really help to speed up that team as well 340->645). I confess I've really grown accustom to being able to alpha-strike with all my skills on the first turn.
    I just actually switched Cymbidium in to replace Cyrtanthus which is the same 1.2 skill activation rate and the difference is enormous. Much better chance to proc 3 or so skills first round which wipes most nodes. That's my fast team though so they could afford a little slowdown.

  4. #24
    Yeah, I additionally run Cyrtanthus, and her doom-laser, in the fifth slot of that team as their 'executioner' to finish off any bigger targets that might survive the aoe-fest of the other girls. (It took me an embarrassingly long time to realize that party order does actually matter - always put your biggest aoes in the front of the party. This sweeps the little guys first so you don't waste your heavier hitting single target specials on them.)

    I was under the impression that activation rate multipliers can stack, so I wouldn't mind clarification on that. Half the reason I picked up Nerune a while back was because her bloomed form also boosts skill activation rate(the other half being the excellent aoe special she has, combined with her useful map utility). It's also the reason I plan to eventually replace Cyrtanthus with Mei after her bloomed form becomes available.

  5. #25

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    Quote Originally Posted by Darsel View Post
    Yeah, I additionally run Cyrtanthus, and her doom-laser, in the fifth slot of that team as their 'executioner' to finish off any bigger targets that might survive the aoe-fest of the other girls. (It took me an embarrassingly long time to realize that party order does actually matter - always put your biggest aoes in the front of the party. This sweeps the little guys first so you don't waste your heavier hitting single target specials on them.)

    I was under the impression that activation rate multipliers can stack, so I wouldn't mind clarification on that. Half the reason I picked up Nerune a while back was because her bloomed form also boosts skill activation rate(the other half being the excellent aoe special she has, combined with her useful map utility). It's also the reason I plan to eventually replace Cyrtanthus with Mei after her bloomed form becomes available.
    The general 1.2 skill increase multipliers stack additivly, so, 3 of these girls give a total multiplier of 1.6.

    However, that one from Cymbidium multiplies with those buffs, so, if you have a girl with an activation rate of 30% in a squad with cymbidium and 3 girls giving the regular 1.2 multiplier each, you'll get: 30% * 2 (from Cymbidium) * 1.6 = 96%, meaning that girl will almost always do a special attack on the first turn.
    And since I'm a dirty bastard, I used 4 skillblooms on Fritillaria, meaning she now has 34% * 2 * 1.6 = 108.8% chance to trigger her special attack on the first turn. Yes, completely guaranteed always.

    And now, with Rainbowstroemeria added to the collection, I'm contemplating whether I should prepare another triggersquad, for use in the whaleship or something.

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