Originally Posted by
Drip
They are lackluster, but at the same time, they are noticable. I'm lvl 150 now, and the Solar Blast wipes out lvl 45 pests, making it comparable to the AOE of a lvl 70 Rainbow girl.
For the first squad in my Whaleship, I use my trigger-squad, in an attempt to kill as many of the pests on the first round as I can. Last time, they were just a bit short, but a solarblast would get rid of 1 or 2 of the three. The downside of my triggersquad is, that I never really invested in their defence, other than by giving them jewelry, so if I don't use Solar Blasts, they tend to loose a couple of units along the way. If it's Cymbidium or Fritillaria who's lost, then that really cripples the performance of the entire squad. Which is why I keep investing quite heavily in the offense of that squad. For glass cannons, offense is the best defense.
My debuff squad would probably last longer without the Solar Blasts, but it deals less damage per combat round, which means fights take longer, making it more suitable against bosses.