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  1. FKG
  2. Flower Knight Girl Integration

  1. #1

    Infinite counter bug

    This will probably get fixed soon so here's for history sake, works with any unit with a counter
    FKG: 053232470 Strength: 479,458


  2. #2

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  3. Oh yeah, that happened to me once as well. Haven't been able to replicate it since, but probably because everything tends to die first before the bug happens.

    Seems kinda inconsistent when it occurs. But I suspect units with both Counter as well as Dodge abilities help since it happened on Saffron for me.
    Flower Knight Girl ID: 716597775
    Level 155. Total Power ~546000


  4. #4

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    I don't think that's a bug at all. Those multiple counters seem to be in response to the multiple hits each attack is doing.

    This may also explain why the counter multipliers were recently lowered as well.

  5. #5
    Unregistered Guest
    It's definitely a bug. It will continue until the enemy dies, even against raid bosses.

  6. #6
    Yeah it will even work against bosses that only do one hit, it can kill one of those lv 120 bosses by herself, but you have to get lucky
    Seems like this happens when a super counter is activated.
    FKG: 053232470 Strength: 479,458

  7. #7

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    Quote Originally Posted by Unregistered View Post
    It's definitely a bug. It will continue until the enemy dies, even against raid bosses.
    But that's not exactly what's happening; it's not like it's one hit being countered and the unit keeps countering the one attack until the enemy dies.

    It's multiple hits triggering multiple counters; at least from what I'm seeing. It would definitely be a bug if more counters were being generated than enemy attacks, but that didn't seem to be the case from the video.

  8. #8
    yeah that happened to me with anemone when i was soloing a boss xD
    FKG friend ID: 384788654
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  9. #9

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    I think its a bug > the reason being even if the girl in the video gets hit, not evading her HP is not reduced and it triggers the multiple counters.
    I have a counter / evade team on DMM and I have never seen for the counter/super counter to get stuck like this where the cinematic of pest receiving damage gets reset several times, then the pest disappears, then it appears and then suddenly you win.
    It looks more like some error or missing line in the code, since the mechanic works, but it clearly should not be doing this.

    But then again... what do I know, I am just a simple mofu :3

  10. #10
    Unregistered Guest
    This is very clearly a bug, and I can confirm it never happened on DMM.

    I kind of wish it did, though. That would make Re: Sakura & Ume a joke rather than the nightmare they are.

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