I only got ATK maxed on Dendro. The most important thing besides ATK with her is skill blooms. If her skill is at max, then only running 3 regular 1.2 skill act girls guarantees that she will double strike at 4.8 (or one Daisy, Viola, Cymbidium, future Hollyhock when she's bloomed, and others) Usually that is more than enough to wipe out the enemy by itself. If its not, then bring out the Kraken. DEF and HP are better used elsewhere like on counter and debuff girls IMHO.
She is a one trick pony, but its a hell of a trick
One more thing, Don't run Dendro and Kerria on the same team! Kerria needs everyone on her team to have skill act boost if possible...and it is
Last edited by phob; 10-24-2018 at 03:02 PM.
Really? I just decimated the 90 stamina Pierce Whale Mission. Party 1 consists of Daisy, Anemone, Mei, Dendro, and Kerria! It was devastating, they wiped the floor with all the enemies!
Edit: If you don't mind telling me what Squad 1 would you use (which characters would you swap?)
Started: August 2016
Flower Knight Girl:330997724
I am sure it did! For Whale use whatever works!. Raidboss is different too.
As for the mains:
Use your best skill act girls with Kerria, whomever they are. The better they are, the better Kerria is.
The key with her is to get her to use her skill as much as possible. She is suited to the long game. She's harder than hell to kill and deals hellacious damage!
Here is what I am running
all girls have skill act boost.
Cattleya boosts skill damage
Burning Bush and now Iberis add purple and blue weakness.
Maple is filler, waiting to bloom and will be incredible when she does (50% ATK boost to all and will get 1.36 skill activation eventually)
I still like Cactus with Dendro but had to pull her for the time being to make a crit team
Last edited by phob; 10-20-2018 at 03:43 PM.
so, supposedly with event 80, we get introduced to High Ampy units.... in other words, 6* versions...
while priorities won't change, the meta will. These ampies can only be used AFTER you've maxed out the stat increase, effectively doubling it (so you can get 6k extra HP this way, 2k extra atk, 800 extra defense).
no wonder they upped the power requirements so much later on... but here's more info on that here:
http://flowerknight.wikia.com/wiki/S...ning_Synthesis
Last edited by phob; 10-21-2018 at 01:27 AM.