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  1. #1

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    Honestly, I think Sengoku Providence is one of the more friendlier environments for F2Prs from my experience.


    I've only spent about 1000 NG on that game because of limited special sale/deals but other than that I've slowly but surely accumulated Magatama from just doing the daily quests. Saved most of it up for whenever there was a good Gacha deal for free magatama and used it on that. I remember there was a moment where there were a bunch of them at the same time and I blew about 160 free magatama and got a heck load of 5 star Senki from them.

    Being part of a decent guild helps to get those medals or whatever they're called to get those other 4/5* Senki and whatnot.
    And the 4/5* Senki/Inhumans you get from drops in the daily rotating 'monster' schedules aren't even half that bad except that you can't use them in guild wars.

    There were a decent number of events which just required you having completed the campaign(s) and you got 5 star Senkis for that as well.
    However, I haven't played it much lately so I really don't know it's current situation or if it's even doing well because I never see it in the top ranking anymore.
    All in all, not a bad game I'd say.


    But besides that, I mean it defines what you consider P2W I think. Do you consider a game P2W if there's PvP/a competitive scene or if it just has exclusive content F2P could never get. Because technically if you were to spend a ton of cash on any of the games around here you could just 'win' progression; that's just the nature of the beast.

    I haven't played Aegis for more than a week because I'm not a big fan of TD but also because I just didn't like the overall feel of it. But I don't really see how it differs from most of the other games in the P2W department. It's just that some games offer more 'viability' to free players whilst some others restrict more (Pussy Saga being one of the worst IMO).

    Other than that, from what I gather on how you describe the games you already tried; I would think you only like Aegis because of it's core mechanic; being a TD game (feel free correct me if I'm wrong; cause I don't get the craze behind this game). Anyway, I'll list down the remaining (not dead) games for you and tell you my opinion or what I know; bear in mind, I may not have played any of them long enough if even at all to warrant a fair view.

    Kamihime Project
    I'd say the best bet though I might be a bit biased because it's my main game around here. Regardless I think it's very fair to F2P'ers as personally I don't have anything special that I wouldn't or couldn't have gotten if I didn't spend anything on the game. Also there's no competitive or PvP scene anyway only co-op of the sorts. Though it can be a bit more time-consuming than other games if you want to maximize efficiency during events.
    Dragon Providence
    Couldn't get over the phone resolution but from what I've experienced, a whole lot like Idol Wars.
    Sweet State
    Couldn't get over the art style and felt like just a zerg swarm of clicking through quests.
    Big Bang Empire
    It's a bit like Harem Heroes and a typical Facebook waiting game? Could be worth checking out if you're into those type of games.
    Phantasma Magic
    Bit like HuniePop puzzle/match 3 but with turn-based combat and without the vertical/horizontal restriction (e.g. you can just move a piece from the bottom left corner to the top right, which could be considered fair because your attacks are based on what color(s) you match and how). Somewhat interesting but I've done like 2 quests and got bored of it because it reminded me of a more tedious X-Overd which also got dull after a while.
    Girls on Tanks
    Loads like a turd through a funnel for some reason but from what I gather it's like advanced wars. Could be interesting but personally I can't bother myself with the loading times and buggy navigation overall.
    Everlasting Summer
    Visual Novel..? I have a ton of these on Steam unfinished.. never tried it to begin with.

    I also still play Harem Heroes for about the same reason. Stopped Crush Crush because it's essentially an idle game and I've 'finished' it already on Steam.

    In all fairness, I may not be the best of judges here like I mentioned and somebody with more time in these games could shed a brighter light upon them; but consider it my two cents for your question if nothing else. Hope it helps you out ;3

    Eating Gods as a pastime activity.. the toxicity of our city; oh so shitty..
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  2. #2
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    As disturbing as it might seem considering how frequently people will call out kamihime project for being "greedy" they re not the traditional greedy where you get the "super duper ultra 300$ dollar gacha to insta pwn them nebs". Its more of a "everyone gets screwed over by the odds greedy" and thats the kind of greedy i can get behind, why? Well because despite buying sooooo many attempts in the premium gacha ive never obtained any SSRs outside of the magic jewels one. Not only that but the kamihime you get through natural gameplay all have useful effects that create a well balanced team. Honestly my only complaint would be they dont seem to have a real "plan" for new people, so some players who want to have better chances at "winning" the end game will often re-roll dozens of times for that one SSR they want (which is my opinion is unnecesary, but obvious bias from being a casher), so maybe its not as nice as i make it sound.

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