Name |
Image |
Effect |
Explanation of Effect |
Stage to Proc |
Vodka |
Shot glass |
Deals (x) amount of damage to any card that attacks a card with this skill. |
In other games, it would be called thorns or spikes. Basically defensive damage given when attacked. |
Effect proc after enemy attacked. |
Silicone |
Boobies |
Cards adjacent to a card with this skill get (x) amount of extra attack |
When played, the card to the left and right gain a permanent attack boost. Any fused cards go back to the default attack and health values. Usually only helps the left card, as you need to play the right card and fuse with this ability to benefit the right card. |
Effect proc when played, before you attack. |
BDSM |
Black submissive mask |
Cards with this skill gain (x) amount of attack after dealing damage to an enemy card or hero |
One of the best abilities! Each turn this card attacks, it permanently gains attack. Attack resets to default when fused, so if your card has enough attack to kill, don't fuse it. |
Effect proc after you attacked. |
Syphilis |
Green germ |
A card with this skill that makes a successful attack will cause the attacked enemy card to take (x) amount of damage each round |
In other games, it would be called poison. Attack needs to be successful (doesn't count if shield took some of the damage). Also, any card that fuses loses this affliction. Best used on already fused cards |
Effect proc after your attack, and after the enemy attacked. |
Whip |
Black whip |
Cards with this skill will steal (x) amount of attack from boosts given to the opposing enemy card and then give the attack to itself |
The ability steals the attack boost a enemy gains, keeping the enemy at original attack and giving your card a attack boost. This boost is permanent, but you still have to survive the round to use it. Any fused cards go back to default attack and health of fusion. More likely used as a defensive skill, keeping the enemy from heavy damage rather than a offensive boost for you, although it can benefit your attack if your card can tank that round. Helpful, but should be considered an unplanned bonus. |
Effect proc before the enemy attacks |
Anal Plug |
Pink anal butt-plug |
Hits a random enemy card, causing (x) amount of damage |
One of the best abilities! A card that has this will cause damage before they attack. Can be helpful when going 1v1, as it weakens the enemy before attacking, causing life point damage if attack is higher than enemy health. Can also be useful in supporting your other cards if they didn't successfully kill the card they were matched against. |
Effect proc before you attack. |
Fuck You |
Middle finger |
Cards with this skill are blocked from (x) amount of attack damage dealt by an enemy card. |
One of the best abilities! In other games, it would be called shield. Negates a certain amount of damage, either ability or attack, per round. Can also negate the effects of poison if that attack is weakened enough. |
Effect proc during an enemy's attack |
Poppers |
Prescription Bottle |
Cards with this skill reduce the effects that prevent attack damage to an enemy card by (x) amount |
This is specific only to cards that give shields (ex Fuck You and Condom). If the opponent has either abilities on them (either originally or supported) it decreases it by x amount. Not very helpful as it is too specific, and your better off just having a really high attack to break through rather than trying to plan for this to work. |
Effect proc before your attack |
Condom |
Pink square |
Prevents (x) amount of damage dealt to a random friendly card for one turn |
This is a temporary shield boost for a card (excluding this one). A good support ability for any card played 2nd or on. It takes effect when it is this cards turn to attack, and is random. |
Effect proc before attack |
Enema |
Blue round ornament |
Cards with this skill increase both max and current health by (x) amount whenever two cards are combined by the card owner |
When you fuse (excluding this one), this card gains health. It is considered a heal, because your gaining health, but your also gaining max health (if you can find a way to heal it). If card is fused, it will revert back to the original attack and health of fusion. Don't rely on this ability too much, as it keeps your cards from dying but doesn't help you defeat the card. Many times the enemy can do alot of damage, so it prolongs your death, but wont survive too much longer. Helpful, but should be considered a unplanned bonus. |
Effect proc after you play a card that fuses |
Security |
A black figure with white tie. $ in shield |
Protects the card with this skill, as well as adjacent card(s), from being affected by enemy skill damage |
This is specific only to cards that give damage (ex Marijuana and Anal Plug). If the opponent has either abilities it decreases it by x amount. This does protect the cards to the left and right of this one also. A defensive ability that can help you survive, but not very helpful in turning the tide if your opponent has strong attack cards. Helpful, but should be considered a unplanned bonus as it is specific to certain abilities. |
Effect proc during your opponents attack |
Marijuana |
Green drug leaf |
Heals the card with this skill by (x) amount after dealing damage to an enemy card |
One of the best abilities! In other games, would be called life-steal. After you attack, if the enemy isn't defeated, will damage the enemy and heal your card for that amount. Really helpful in finishing off a strong enemy, or healing to tank another attack. Doesn't heal if your original attack already kills the enemy. Also no damage to life points if ability is what kills the card. |
Effect proc after you attack |
Viagra |
Blue VGR pill |
Increases the attack of a random friendly card by (x) amount for one turn |
A temporary boost in attack for that attack turn. Very helpful for the first fight, as you want to keep the enemy on defense. Because of the summoning sickness, you can avoid any damage if you just kill off their cards the turn they are summoned |
Effect proc before your attack. |
Energizer |
Blue beer can with red bolt |
Restore (x) amount of health to a damaged friendly card each turn |
In other games, would be called heal. Randomly picks a damaged card and heals it. Helpful, but considered a unplanned bonus (because its still random) |
Effect proc before you attack. |
Bomb |
Black bomb |
Deals (x) amount of damage to enemy card(s) adjacent to the card that is attacked by a card with this skill |
When this card attacks, any enemies to the left and right of the target get this damage. Can be strategized to help finish off a weakened enemy or soften up the right card before your unit attacks it. |
Effect proc after you attack |
Steroids |
Flexing bicep |
Cards with this skill gain (x) amount of additional attack whenever two cards are combined by the card owner |
When you fuse (excluding this one), this card gains attack. Don't rely on this ability too much, as it has to survive a turn before it takes effect. Helpful, but should be considered a unplanned bonus. |
Effect proc after you play a card that fuses |
Strap On |
Blue triangle with dildo |
Reduces the attack of a random enemy card by (x) amount for one turn |
Temporary attack decrease. Good defensive ability when the opponent has a hard to kill card (usually one already fused). This helps keep you from losing that turn, but wont save you for long if you cannot destroy that enemy card. Will lose affliction if enemy card becomes fused. |
Effect proc before you attack |
Golden Condom |
Yellow square |
Prevents (x) amount of damage dealt to all friendly cards for one turn |
A fusion only ability! Like the condom, it gives shields to all friendly cards. Defensive ability helpful against strong cards, although you would need a few cards with this to really stop attacks. |
Effect proc before this card attacks |
Golden Energizer |
Yellow and green can, with red bolt |
? |
A fusion only ability! Only seen on fusions with the card Underwear {EPIC Rarity}. Like the beer can, this ability heals all cards for x amount. Helpful when cards are able to take a hit without dying. |
Effect proc before this card attacks |
Pink Viagra |
Pink VGR pill |
? |
A fusion only ability! Like the viagra ability, this gives x attack to all friendly cards. |
Effect proc before this card attacks |