Quote Originally Posted by MRaven View Post
The game balance for adventure mode is... odd. In some of the earlier chapters you can beat gold while getting ROFLstomped by bronze later on. The difficulty jumps up quickly in some chapters without warning.
It is a bit weird, but once you hit your limit with silver cards, you need to go back to the beginning and battle green cards. Then go back and battle blue cards. It is not linear.

Quote Originally Posted by MRaven View Post
The 12 hour cooldown on the arena chest means you are probably not going to be able to do it twice a day. An 11 and a half hour cooldown would at least let you attempt to get in 3 wins in the remaining half an hour.
Twice a day is possible, but I don't sleep much.

Quote Originally Posted by MRaven View Post
In the Research lab, you don't get a preview of what will be created, you have to go back and forth between the combo screens. It would be nice if there was a preview before you start the research.
This is quite annoying yes, I just take any two random cards now as it is too much trouble to check it.

Quote Originally Posted by MRaven View Post
Almost all, if not all, of the high end characters are Futas, while this is comedic, I would not be surprised if some people quit the game after seeing it.
I don't know if anyone would really mind, I don't, I would have bought the ones which are for sale if buying would work.

Quote Originally Posted by MRaven View Post
When you finally fully defeat someone in adventure mode, there is a % chance when beating them that you will get viagra. For example, the first Polly has a 50% chance. (Not sure if this is consistent as I am F2P and she's the only one I've fully cleared) I have experience far, far less than 50%. 4/17 wins so far has rewarded Viagra, I'd ask them to look at this.
Viagra is really too rare, I can hardly upgrade any cards.