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  1. #1

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    Quote Originally Posted by Pochaco View Post
    I currently use the following cards with their current level

    Legendary Rider 1
    Epic Elf 2
    Epic Journalist 7
    Epic Officer 3
    Epic Proctologist 1
    Epic Rebel 1
    Epic Vamp 1
    Rare Bride 6
    Rare Lolita 5
    Rare Nurse 6
    Rare Pianist 5
    Rare Pregnant Mom 6
    Rare Stylist 5
    Rare Trainer 2

    Epic Harp 1
    Epic Tequila 1
    Epic Thinker 1
    Rare Diamond Ring 1
    Rare Egg 1
    Rare Ice Cream 5
    Rare Scene Star 1
    Rare Sex Doll 6
    Rare Strip Club 1
    Common Alcohol 5
    Common Carnival Mask 4
    Common Erotic Shooting 4
    Common Latex Costume 1
    Common Machete 1
    Common Pain Killers 1
    Common Reller Skates 4

    I use Bing Bang Lv 7

    I get another Epic Rider tomorrow, but as you can see I never leveled up the one I had. Mainly because it costs so much viagra. And I am usually leveling up the ones where I have enough doubles, not really looking at the stats. I probably have too much stuff in my deck too, and should swap some items with better ones, like the Epic Gold Bar which I have in my inventory.
    More info is needed: What star level are you on in Adventure 1?
    What Adventure are you on that gives green Rares as the reward?
    What Adventure are you on that gives blue Epics as the reward?
    How often do you play?
    What PvP rank are you?
    Looking at my abilities guide, which abilities do you think would help you? Research fusions that give that ability.
    How much cash (bucks) ingame do you have?
    How much viagra (to level) do you get from having 10 tries in adventure?


    I think i see the problem. Im only suggesting my thoughts.
    Looking at the deck you have, your just using one of each. I can understand that from a collector mentality, but any card you have at level 1 wont help you. Also any common item card at level 1 also wont help you. Those common items don't even have a ability, and they don't fuse well unless you waste a couple of hours and in game bucks. I also collect, and have 1 of each common in my vault, but i wouldn't play them, even if they were maxed.

    Recommended: Remove all the common cards from your hand

    Next, looking at your deck, you have a bunch of items.
    I can assume you just started researching everything and anything? Like i have before, i researched fusions (by checking the combos with the item card as the base) and figured out which items give which fusion abilities, and i came out with 3 that match with everything i play. You want abilities like Anal Plug, Fuck You, Bdsm, and Marijuana. Especially Marijuana! When the opponent has 30+ health, you want to have an extra attack that also heals your card. That it the most OP ability of them all! Your going against a OP AI that has cards almost leveled to max! You need just one card combo that you know will kill most of the time. It equates to a 5% chance of winning the fight (because that combo needs to be in your hand from the start), but as you create another fusion with the same item, your chances go up to 10%.

    Recommended: DONT USE GOLD BAR. It gives golden condom, which wont help you survive with level 1s. At least max out your thinker and have it researched with something (test this out and see if it wins the fight when fused first thing).
    Obviously it will be a stronger fusion with a higher leveled card, so if you still lose, remember how close it was to killing your enemy. All recommendations are for battles in A1Star12.


    The grind will be to get viagra, which at the beginning is rare.
    You want to get to the end of Campaign 1, star 12. That is where you grind out viagra. It took me a while to get there and consistently win, but i can do it on auto pilot and win 95% of the time. The % of drop is 50, but it sometimes drops every time, and sometimes never drops. Thats ok because there are other ways of getting some viagra to power up (Pvp chest every 12 hours, and recycling your common cards you dont need). Lets say you had 10 chances to fight in "Adventure". If you won all of the fights and it was a 50% drop rate, you should be getting (79x5) = 395. Thats alot to rank up a card. If you dont feel like ranking up your legendary cards, i suggest you rank up your EPIC officer, vamp, or proctologist or the items EPIC thinker. You want those 4 cards to be maxed, but its your decision. If you get 395 every 2 hours and 30 minutes, have you been getting on multiple times daily?

    The reason i say that are those cards can tank the first card in the mentioned Adventure most of the time. Having them ready to tank and kill will mean winning more often. I still lose on Adventure 1, star 12 because of the enemy proctologist or their thinker. If my first card didnt have enough time for bdsm to grow or fused, i can lose that fight.

    Lets focus on your strongest card so far: journalist has steroids, syphilis, and vodka. Steroids don't help until you fuse, which means either your first card had to survive or you have to play a card and then fuse. If this is your strongest card, how do you expect a weaker card to survive? Next, syphilis is decent, but requires the enemy to attack. Also, if the enemy is fusing that turn, it becomes useless. Last, vodka. Again, requires your enemy to have attacked you. It isn't even strong enough to be considered damage, and that is hoping your journalist is still alive.

    Bride, Nurse, and Prego Mom are all cards i used to have in my deck as fillers. Mine are at least level 10, and they still suck. The only reason they got played is that i can fuse them with a epic item and they gain some extra attack with the marijuana it gains. Alone they arnt able to survive, and if you get to fuse them, it needs to be able to destroy the card that turn or it will die. The problem for you (i can assume you dont have them fusing with thinker) is that the other items you have suck. What you want is a item card to be in your hand, and can be used on anything, rather than specific card combos, which screw you if you dont get one of the two. Like i advocate alot, fuse thinker with everything. Once you get it in your hand, you can fuse on the second turn, and that should be able to lead you to victory. If not, level the cards used and see if that works.

    Conclusion: you could be worst off. I suggest you trying my "3 item cards with everything else" guide. Just maxing out the thinker (for example) and researching that item with ANY and ALL of your EPIC cards, and see how that does for you. Any time you get a thinker in your hand, play that first, combined with a good EPIC next round. If it doesnt kill your opponent, max the card and try it again.

    In my own deck, most of my EPIC cards are still level 6. I have 2 Vamps, 2 Proctologists, and 2 secretaries. All still level 6. Here is my deck, but it is always changing:

    Name Level Bdsm Anal Plug Fuck You
    Legendary Rider 14 X
    Legendary Rider 2 X
    Epic Elf 6 X
    Epic Journalist 7
    Epic Officer 6 X
    Epic Proctologist 6 X X
    Epic Proctologist 6 X X
    Epic Rebel 12
    Epic Vamp 6 X X
    Epic Vamp 6 X X
    Epic Secretary Girl 6
    Epic Secretary Girl 6
    Epic Thinker 6 X
    Rare Trainer 15 X
    Rare Trainer 13 X
    Rare Trainer 12 X
    Rare Hero Lisa 10 X
    Rare Diamond Ring 15 X
    Rare Diamond Ring 15 X
    Rare Diamond Ring 13 X
    I just upgraded my Rider, only because i only need 2 in my deck. I would drop my Elf, Journalist, and Rebel if i had another epic character that is already in my deck, even if these are higher levels. The idea is to have a whole deck of the same good card, and not a deck with 20 different cards. I usually level up cards to max before i start leveling another card, and will put the card im leveling into the deck, because even if i get the card in game, i got other cards to play over. I have skipped around a bit since getting my 2nd legendary from logging in. That said, my ring and trainer can survive.

    From the table, i showed which of my cards have the abilities i am focusing on. Rebel and Journalist dont have those abilities, so thats why they are the first to be fused, and still would be replaced if i got another epic that fits my deck. Also remember that my deck's priority is to kill on the first attack.
    Last edited by hornyg4mer; 06-30-2020 at 01:02 AM.

  2. #2

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    Adventure 1, Star 12

    I posted this to help everyone grind for Viagra. Im not sure what else to add, but let me know what info would be helpful to you.

    Opponents deck:
    Card Level Attack Health Condom Fuck You
    Ice Cream 14 9 22 3 1
    Ice Cream 14 9 22 3 1
    Vamp 9
    Officer 6
    Officer 6
    Proc 10
    Proc 10
    Diamond 12
    Diamond 12
    Diamond 12
    Tequila 13
    The actual deck info wont help you much.

    All you need to know is that there are only 2 cards you have to worry about:
    Ice Cream and Diamond Rings! Both have high health, and Fuck You adds to it. Both require an attack of 23 to kill. If you dont, it will fuse and make the fight harder. The AI cheats, returning a fused card back to the full health value. Unlike when you fuse, and you gain some health depending on the difference between what the current health was, and what it would have gained after fusion. AI gets a full heal, while you gain a few health points.

    23 attack seems like alot, because even with my leveled deck, the highest attack without fusion is 15.

    THINGS YOU CAN DO:
    Avatar- mine gives +4 attack, which is helpful
    Fusion- all my cards get a 8 marijuana (thinker item + any character).
    Bdsm- if played first, you gaining attack in preparation for these two cards. This works if not up against Ice Cream or Diamond Ring from the start. If you are (against these two from the start), hopefully the opponent doesn't fuse next turn.
    Anal Plug- Great ability that does damage before your attack. Also helpful if you have multiple cards already in play.

    Worst cases: Opponent gets a Fusion Proctologist. This is the one scenario i could lose the fight. Once they get this out, it will keep gaining attack (not only does it have high health, but bdsm and could have either Anal Plug or Marijuana). If it is in the first slot, you wont be able to take it out because of its high health. After the each round it attacks, it will have gained 7 attack. Only way to win is having multiple cards already in play, and throwing high health cards to limit the amount of life point damage your taking. the longer the fist, the more devastating this card will be. If none of your cards already in play have Bdsm, your probably not gonna win, as you cant gain momentum when its killing your newly played cards, and hurting life points while doing so. It all falls on the cards already active, which gets blocked by the opponents newly played cards at some point.
    Last edited by hornyg4mer; 06-30-2020 at 01:52 AM.

  3. #3

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    Quote Originally Posted by hornyg4mer View Post
    More info is needed:
    What star level are you on in Adventure 1?
    What Adventure are you on that gives green Rares as the reward?
    What Adventure are you on that gives blue Epics as the reward?
    How often do you play?
    What PvP rank are you?
    Looking at my abilities guide, which abilities do you think would help you? Research fusions that give that ability.
    How much cash (bucks) ingame do you have?
    How much viagra (to level) do you get from having 10 tries in adventure?
    I cleared everything of 1: Sweet revenge
    The next green epic cards to unlock are at 5: Wet bikinis
    The next blue epic cards to unlock are at 4: Dangerous pleasures

    I actually stopped progressing once I cleared 1: Sweet revenge, as I'm stuck there grinding for viagra

    I play every time I can actually do something, so when a chest unlocks, or my adventure bar is filled, etc. Only when I sleep I'm not playing.

    In PVP I play level 5.

    I'm always around 25000 cash, as I continuously research every combination possible.

    I don't get much viagra, maybe 1 in 10 plays.

  4. #4

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    Quote Originally Posted by Pochaco View Post
    I cleared everything of 1: Sweet revenge
    The next green epic cards to unlock are at 5: Wet bikinis
    The next blue epic cards to unlock are at 4: Dangerous pleasures

    I actually stopped progressing once I cleared 1: Sweet revenge, as I'm stuck there grinding for viagra

    I play every time I can actually do something, so when a chest unlocks, or my adventure bar is filled, etc. Only when I sleep I'm not playing.

    In PVP I play level 5.

    I'm always around 25000 cash, as I continuously research every combination possible.

    I don't get much viagra, maybe 1 in 10 plays.
    Cool, your farther than i expected. Its too bad your only getting 1 out of 10.

    Keep doing what ever your doing, as my comments before are suggestions. If you are setting your game on auto, the computer may be fusing the worst combo possible (I only researched the fusions i want, so the computer cannot mess that up). You're obviously winning your fights so just got to keep grinding. Im PvP 9, so thats why i have access to the higher avatars.
    Last edited by hornyg4mer; 06-30-2020 at 08:20 AM.

  5. #5

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    I always assumed that the auto battle system would choose the best combo available, but I never checked it, so I might have to choose my card deck more carefully.

    I will also look at the skills more. I was mostly looking at the attack & health.

    Is it better to fuse every possible card, to make them stronger? Or does it make sense to keep doubles, like two Epic Riders instead of one fused?
    I often see cards with level 12 and higher, so I suppose most people fuse their cards?

  6. #6

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    Quote Originally Posted by Pochaco View Post
    I always assumed that the auto battle system would choose the best combo available, but I never checked it, so I might have to choose my card deck more carefully.

    I will also look at the skills more. I was mostly looking at the attack & health.

    Is it better to fuse every possible card, to make them stronger? Or does it make sense to keep doubles, like two Epic Riders instead of one fused?
    I often see cards with level 12 and higher, so I suppose most people fuse their cards?
    In my opinion, its better to have doubles. Like in my deck, i can still win fights with just level 6 Epic cards. Obviously "evolving" them makes them stronger, but Epic cards are hard to get if your not paying actual money. For us F2P people, you can probably only gacha gem once every 21 days, and i accidentally clicked the speed up button on a chest so im behind on the next time i get to try. After your reconsider your deck (dont just use all the Epics, look at what they give to help. Epic items that you dont fuse with anything are useless to use, and thus shouldn't be leveled), start to fill the remaining spots with Rare cards. I only have a character and an item in mine, but there are a few good characters you can use. Nurse and Prego Mom are both decent for their abilities, but i choose trainers because at higher levels, their Anal Plug can do 10 random damage to the enemy, great support as the 2nd character.

    Also remember to always fuse if you can 2nd turn. The Auto mode not only doesnt pick the best fusion all the time, it sometimes doesnt even fuse! I have lost many fights because AI was preparing a fusion on the 2nd card. Winning the first match up is important, as it keeps the enemy from attacking. If your first card gets knocked out, its really hard to bounce back from it (it is possible with really high health cards).

    Your main goal (after you reconsider your deck) is to level up as high as you can 5 characters and 5 items that fuse together. With that, the odds of you getting a fusion in the first hand is more likely. It will be slow at first, but once you get a fully leveled card, it gets easier to win.

    As for your viagra drop rate, i now think you were losing some fights. I keep getting it to drop every other match, which doesnt mean the odds for you cant be that horrible, but it seems weird that its so consistent. Its not a big deal, because i still occasionally lose fights too. You know if you won by the results screen showing your rewards. I have walked away before, and if you won, it wont progress further till you press continue. If you return and dont see that, you didnt win that one.

    EDIT: As for the high card levels, thats the computer cheating. In PvP, your still going against a computer. IF those are actual player's decks (which i doubt), then they are paying players, not freebies like us. Also note that i still can beat those battles, it is just harder when they have level 15 Legendaries. Again, with a good fusion from the start, you have a higher chance of even beating those. Worry about getting your deck to the highest level without "evolving" first, before you worry about your rank in PvP
    Last edited by hornyg4mer; 07-01-2020 at 09:20 AM.

  7. #7
    Unregistered Guest
    Do those citizen/hero cards have any combos at all?

  8. #8

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    Quote Originally Posted by Unregistered View Post
    Do those citizen/hero cards have any combos at all?
    No, never had any fusions.

    Since there was an update, their abilities have gotten better (golden variety abilities that affect all the enemy / ally cards, instead of just one.) They are supposed to be over powered cards that dont waste a second turn to gain good abilities. That said, they are weak in attack and health stats.

    Because they cant get a boost in stats from fusion, you have to evolve them to give them a fighting chance. You can only really evolve them once (sacrifices a duplicate) before needing to grind higher levels of adventure, which the AI is really unfairly overpowered.

    The only one i recommend is to use is Lisa right now, since she has Bdsm and 15 attack 22 health as of level 10. She is from the 3rd Adventure set, which isnt impossible to beat.
    Last edited by hornyg4mer; 07-02-2020 at 05:05 AM.

  9. #9

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    Avatar Guide (as of 6/1/20):
    Name Parody of: Max HP Effect (abilities) Max Lv Description
    Your Name 104 Vodka 4 Default. Effect proc only when your avatar takes damage. Good to level a once, but ultimately change to any other avatar when you can (because you rather not get hit at all).
    Malice Alice in Wonderland 104 Energizer 4 A decent main for the beginning, since it keeps your cards alive (especially if they have bdsm)
    Rapuncel Rapunzel 104 Viagra 4 Another decent main for the beginning, since it can help you kill the opponent in the first turn. Recommended for this rarity of avatars
    Red Hood Red Ridding Hood 100 Strap On 6 Not really useful, as lowering the opponent's attack doesn't stop them from killing you, just slows the process down.
    Big Bang Tinker-belle (Peter Pan) 100 Energizer 6 Decent upgrade, especially if your cards have decent damage, and just need them to survive a turn to fuse or proc bdsm
    Mailer Soon Sailor Moon 100 Viagra 6 Decent upgrade, useful to help your cards defeat the enemy in the first turn of their summon. Recommended for this rarity of avatars
    Tracker Tracer (Overwatch) 96 Golden Strap on
    Viagra
    8

    7
    Recently changed. Golden strap on reduces the attack of all active enemy cards (ones that can attack when their turn). Decent when you know the enemy's cards.
    Miss Gadget Gadget Hackwrench (Rescue Rangers) 96 Golden Viagra
    Energizer
    8

    7
    Recently changed. Golden Viagra gives an attack boost to all of active allies. There is a heal to help your tanking first card survive.
    Mary Popper Marry Poppins 96 Golden Energizer
    Strap on
    8

    7
    Recently changed. Golden Energizer heals everyone for that amount..
    Arley Queen Harley Quinn (Batman Villan) 92 Bomb
    Pink Viagra
    Vodka
    10
    10

    5
    Recently changed. No body knows how the bomb will proc, since this avatar doesn't attack, but the Pink Viagra is worth the boost. Vodka to help deal some damage. Recommended over other avatars of the same rarity
    Triplity Trinity (Matrix) 92 Golden Strap on
    Energizer
    Fuck you
    10

    5
    10
    Recently changed. All abilities have a defensive theme. You would want to have high health cards that have Bdsm to win fights. Alternatively, you can just try to over power the enemy with numbers, but this is a more risky approach if the enemy does knock out any of your units.
    Rarity is as follows: Common, Rare, Epic, Legendary

    From comparing, you notice that the max Hp goes down. This doesn't really matter if your opponent has more cards on the field than you. If you cannot clear their cards, your gonna lose by direct damage. Hp really only help when the game is close, when your goal is to survive long enough to chip in damage or get a direct damage hit from a attack directly to life points.

    Also not that the rarer the avatar character, the harder it will be to level them (because the chests are random).

    My recommendation () is to use Arley Queen, because she has the highest attack boost ability. The bomb and vodka abilities arn't very good, but with everyone getting that attack boost, you should be able to kill the enemy much faster (both destroying card matchup and direct life-point damage. As of the time of this post, we dont know how the bomb even procs since the avatars don't attack (does it proc when it deals vodka damage?)

    The other avatars have been updated as well, and can be useful if your building your deck around a specific gimmick. An example for using Tripilty is to have really high defensive cards with BDSM. Her abilities all help defensively, keeping your cards alive so they can gain that attack through fighting.

    EPIC avatars, although not the best, can also still be helpful. Tracker has the worst set of abilities, both an attack boost, which is good, paired with a defensive decreases in attack, which doesn't pair well together. Miss Gadget still has that great attack boost, paired with healing, and Mary Popper has a defensive theme, both lowering the enemy defense while healing.

    Old Avatar Guide:


    Name Parody of: Max HP Effect (abilities) Max Lv Description
    Your Name 104 Vodka 4 Default. Effect proc only when your avatar takes damage. Good to level a once, but ultimately change to any other avatar when you can (because you rather not get hit at all).
    Malice Alice in Wonderland 104 Energizer 4 A decent main for the beginning, since it keeps your cards alive (especially if they have bdsm)
    Rapuncel Rapunzel 104 Viagra 4 Another decent main for the beginning, since it can help you kill the opponent in the first turn. Recommended for this rarity of avatars
    Red Hood Red Ridding Hood 100 Strap On 6 Not really useful, as lowering the opponent's attack doesn't stop them from killing you, just slows the process down.
    Big Bang Tinker-belle (Peter Pan) 100 Energizer 6 Decent upgrade, especially if your cards have decent damage, and just need them to survive a turn to fuse or proc bdsm
    Mailer Soon Sailor Moon 100 Viagra 6 Decent upgrade, useful to help your cards defeat the enemy in the first turn of their summon. Recommended for this rarity of avatars
    Tracker Tracer (Overwatch) 96 Strap on
    Viagra
    7
    8
    Not really useful, as lowering the opponent's attack doesn't stop them from killing you, just slows the process down. Can be helpful in specific situations, but probably rather beef up your own cards attacks rather than take hits.. Tied for the highest attack boost (Viagra 8)
    Miss Gadget Gadget Hackwrench (Rescue Rangers) 96 Viagra
    Energizer
    8
    7
    Best upgrade, as it both helps you kill the enemy when summoned and heal up if your cards get attacked. You shouldnt be hit too much, but helps with cards with Vodka, Anal Plug, and Bomb to name a few. Also not that it is tied for the highest attack boost (Viagra 8), and tied for the highest heal (Energizer 7). Recommended for this rarity of avatars
    Mary Popper Marry Poppins 96 Energizer
    Strap on
    7
    8
    Very defensive abilities. Can be helpful in specific situations, but you probably rather just beef up your own cards attacks rather than take hits. Tied for the highest heal (Energizer 7)
    Arley Queen Harley Quinn (Batman Villan) 92 Bomb
    Viagra
    10
    5
    A decent set of abilities, except no one knows when the bomb effect will proc. Given that info, its weaker to Miss Gadget
    Triplity Trinity (Matrix) 92 Strap on
    Energizer
    Marijuana
    10
    5
    10
    A really good set of abilities, except no one knows when (or how) the marijuana effect will proc. With that info, its abilities are just defensive. Could be helpful in specific situations, but no help on the offensive (your priority should be killing the enemies cards).
    Rarity is as follows: Common, Rare, Epic, Legendary

    From comparing, you notice that the max Hp goes down. This doesn't really matter if your opponent has more cards on the field than you. If you cannot clear their cards, your gonna lose by direct damage. Hp really only helps when the game is close, when your goal is to survive long enough to chip in damage or get a direct damage hit from a attack directly to life points.

    Also not that the rarer the avatar character, the harder it will be to level them (because the chests are random).

    My recommendation () is to use Miss Gadget, as her abilities both raise attack and heal, perfect for different situations. She isn't the rarest, so you will be able to still level her up, and from my deck, attack is the priority in the fight, not healing. It has the highest of both its abilities (Viagra 8 and Energizer 7). Until the legendary avatars get fixed, that is the best option in my opinion
    From comparing, you notice that the max Hp goes down. This doesn't really matter if your opponent has more cards on the field than you. If you cannot clear their cards, your gonna lose by direct damage. Hp really only helps when the game is close, when your goal is to survive long enough to chip in damage or get a direct damage hit from a attack directly to life points.

    Last edited by hornyg4mer; 07-07-2020 at 09:43 PM.

  10. #10
    Unregistered Guest
    want to fuck???

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