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  1. #1
    I would be willing to spend on your game at a lower price. I'm probably not alone there.
    If you really insist this price is right for your game, consider putting the pachinko on sale every once in a while.
    I will never spin this at nearly $50. There are too many non-girls in the Epic Pachinko, and the promised girl is random.
    When I spend $50 in Flower Knight Girl, not only do I get a high chance to earn rare girls from the draw (and ONLY girls -- I don't care for equipment), but I also get to CHOOSE who I want afterwards.
    It's why the game is so successful. I think you should consider adding some deals in your model.
    Last edited by makinaz; 10-20-2016 at 05:59 PM.

  2. #2
    It's due to Nutaku's formula that the few subsidize the many because games' microtransations aren't so micro. The cycle feeds itself. You could go out on a limb and offer some deals at impulse-buy prices to see whether the revenue is worth it.

    EDIT:
    :facepalm Yet again burned kobans to collect money I was in no hurry to have. Is there some small but worthwhile purchase I can expend kobans on so they don't get leeched away by a deviously human error-prone interface?
    Last edited by MasterE; 10-20-2016 at 08:09 PM.

  3. #3

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    Quote Originally Posted by makinaz View Post
    If you really insist this price is right for your game, consider putting the pachinko on sale every once in a while.
    I will never spin this at nearly $50. There are too many non-girls in the Epic Pachinko, and the promised girl is random.
    When I spend $50 in Flower Knight Girl, not only do I get a high chance to earn rare girls from the draw (and ONLY girls -- I don't care for equipment), but I also get to CHOOSE who I want afterwards.
    Thanks for the very insightfull comment.
    I also play heavily FKG and I totally understand what you're saying.
    At the beginning we thought that epic equipments would also please players... but that's true that players want first to collect girls !

    I've share your feedback with the team, we'll see what we can do to improve this gatcha

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