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  1. #1
    So final instructions are "meet me a few worlds away", "meet me at the harbor" and Bunny saying I'll open more quests.

    My thought is two things are throwing people off.

    "The end"
    and
    The next quest is named "main street" not "the harbor"

    I remember myself being confused, trying to click on the ship.

    My assumption is since the harbor is not unlocked next and people are looking at the ship. They don't see the next quest, hence thinking that is where the game ends.

  2. #2
    I remember being confused about that for a second as well, dropping a popup with arrows or two to direct people to the next quest might help here.

  3. #3
    In my experience, when I finished the tutorial part and finally got to the main screen I was pretty disappointed. I generally tell how involved or detailed a game is going to be by the menu and options, and frankly there really are none right now. I almost dropped the game looking at the town and the dropdown menu, and I really only stayed because I enjoy the story and art style. The only thing that would really help with this would be adding more content to the town though, which I think you guys are already working on as is.

  4. #4

    Join Date
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    From the pic you show us an information is missing. In the right upper corner you should have an icon with "Reward : A new quest" basicaly.

    This can be a hit, but not enough for most people. There, like for the beginning of the game you should add a Bunny pop up, with darker background to highlight where to look for, telling the player what to expect and where to go (and we never have enough of Bunny anyway).

    One thing you can add, if possible is adding a spot toward the zone the player should look up next. Like a blip ona radar telling you to click on a realm, a scroll and so on. So, with this added focus maybe new player will get the hang of it quicker.
    Aymi (ID: 3473075) Favorites Nutaku games;
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  5. #5
    unknown67 Guest
    Similarly to what Profile4 said, my guess is just that this is around the area where those players would decide that the game isn't for them. It's the end of one of the early quests and (not sure about this) it may be where beginning players would naturally run out of stamina. If that's the case then there's unfortunately very little that you can do about it, as I'm sure there's a point like this in every FTP game.

  6. #6
    Unregistered Guest
    JustNotFatal and Aymi I totally agree with you.
    I made a new account to test...
    All the beginning is really smooth and then all of a sudden "THE END" and click boom you have an expected popup ("wasn't it the end? Oh no I get a girl and a world...") and a map with plenty of stuff.
    So you don't really know where to click + the map is not sexy compared to the style in the stories so the constrast is really shocking.
    For players like me that are used to FTP and RPG it's classic mechanics so I found my way around BUT I'm not surprised that players already not so motivated or skilled would drop there because all of a sudden it becomes a hassle.
    Imo you can fix this pretty easily since other parts of your intro are smooth there's no reason you can smoothen that one too!

  7. #7

    Join Date
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    Thanks everyone, we're currently investigating the issue and are integrating your feedbacks in our reflexion, that's going to be really helpfull !

    Once it's updated I'll post here so you can tell us if it's better

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