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  1. #1

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    Question Help us solve this mistery ;)

    Hey all,

    since some of you would like to help in the gamedesign, here's a very practical issue that we're working hard on solving these days .
    Give your feelings, ideas, gaming experience... if you don't remember, try again the game from the start... we'd love to hear from our players what they think.

    It appears that during the onboarding, in the tutorial, +/- 10% of players that started playing are stopping exactly after this step :
    Help us solve this mistery ;)-harem-heroes-drop1.jpg

    So basically, players start playing from button "PLAY", they click click click their way through the story, they arrive at this step, they click on "THE END" and then they arrive on the homepage with the popup "Congrats you win Nico" and you win your first girl.
    And there... +/-10% of all users are stopping the adventure and never, ever coming back !

    Something special and crazy is happening exactly at this stage.

    At first we thought it was a bug on the popup and some players just could not go further.
    But... it's not that, we fixed the bug and the drop is still there.

    We have plenty of hypothesis that could explain this crazy drop. Maybe the homepage is too wide and hard to understand for most? Maybe we should be more directive at this stage? Maybe some players understand that the game is going to become a real game and not only porn fantasies in pictures? Maybe the wording "THE END" is misleading?
    We have put google analytics trackers on buttons so we could track what users are doing, but we did it few days ago and we're still missing data...

    SO if we could hear hypothesis directly from our players... that would be extra awesome & helpfull .

    Thanks in advance
    Last edited by Kinkoid; 08-28-2016 at 11:40 AM.


  2. #2
    So final instructions are "meet me a few worlds away", "meet me at the harbor" and Bunny saying I'll open more quests.

    My thought is two things are throwing people off.

    "The end"
    and
    The next quest is named "main street" not "the harbor"

    I remember myself being confused, trying to click on the ship.

    My assumption is since the harbor is not unlocked next and people are looking at the ship. They don't see the next quest, hence thinking that is where the game ends.

  3. #3
    I remember being confused about that for a second as well, dropping a popup with arrows or two to direct people to the next quest might help here.

  4. #4
    In my experience, when I finished the tutorial part and finally got to the main screen I was pretty disappointed. I generally tell how involved or detailed a game is going to be by the menu and options, and frankly there really are none right now. I almost dropped the game looking at the town and the dropdown menu, and I really only stayed because I enjoy the story and art style. The only thing that would really help with this would be adding more content to the town though, which I think you guys are already working on as is.

  5. #5

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    From the pic you show us an information is missing. In the right upper corner you should have an icon with "Reward : A new quest" basicaly.

    This can be a hit, but not enough for most people. There, like for the beginning of the game you should add a Bunny pop up, with darker background to highlight where to look for, telling the player what to expect and where to go (and we never have enough of Bunny anyway).

    One thing you can add, if possible is adding a spot toward the zone the player should look up next. Like a blip ona radar telling you to click on a realm, a scroll and so on. So, with this added focus maybe new player will get the hang of it quicker.
    Aymi (ID: 3473075) Favorites Nutaku games;
    - Harem Heroes >> Wiki Harem Heroes
    - Ultra Aventure! Go Go Osawari Island
    - Armor Blitz
    - Crush crush

  6. #6
    unknown67 Guest
    Similarly to what Profile4 said, my guess is just that this is around the area where those players would decide that the game isn't for them. It's the end of one of the early quests and (not sure about this) it may be where beginning players would naturally run out of stamina. If that's the case then there's unfortunately very little that you can do about it, as I'm sure there's a point like this in every FTP game.

  7. #7
    Unregistered Guest
    JustNotFatal and Aymi I totally agree with you.
    I made a new account to test...
    All the beginning is really smooth and then all of a sudden "THE END" and click boom you have an expected popup ("wasn't it the end? Oh no I get a girl and a world...") and a map with plenty of stuff.
    So you don't really know where to click + the map is not sexy compared to the style in the stories so the constrast is really shocking.
    For players like me that are used to FTP and RPG it's classic mechanics so I found my way around BUT I'm not surprised that players already not so motivated or skilled would drop there because all of a sudden it becomes a hassle.
    Imo you can fix this pretty easily since other parts of your intro are smooth there's no reason you can smoothen that one too!

  8. #8

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    Thanks everyone, we're currently investigating the issue and are integrating your feedbacks in our reflexion, that's going to be really helpfull !

    Once it's updated I'll post here so you can tell us if it's better

  9. #9
    Tokkie Guest
    Well i can give you a run down of what I have issues with the game, especially just starting off

    I was amazed how little stamina you have and rapidly go through. Coupled with the high XP costs per level so it doesn't reset. Would probably turn most players off alone with that where I'm currently level 9 and I can do 1~3 advancements every couple of hours.

    The overall lay of the game is not very friendly as well provide little information regarding stuff I'm still trying to figure out what Chlorellla does... some random crown thing.

    Then you have the Harem... where it forces players to sit there to collect cash... but there's nothing else for them to do because of the long recharge times for stamina and fighting and there's little rewards for both.

    So the game has a really bad balance of time and gratification of that time spent.... example... right now i need 10 stamina which takes about 75 minutes to get... I can do couple of fights that really do nothing for me. Collect from the girls which I'm still shocked to see you charge 2 cash currency to use.

    You want to at least get players to invest some time into the game before you start causing huge time sinks into accomplishing anything rather than right up front it's just easier to walk away after couple of minutes of the game going wow.... screw this can't get anything done and just wants to take my money.

    The girls seem difficult to acquire in the game as well there's no free game currency some players look for

  10. #10
    Quote Originally Posted by Tokkie View Post
    The overall lay of the game is not very friendly as well provide little information regarding stuff I'm still trying to figure out what Chlorellla does... some random crown thing.
    Well, chlorella gives you ego, which is your hp.
    Quote Originally Posted by Tokkie View Post
    Then you have the Harem... where it forces players to sit there to collect cash... but there's nothing else for them to do because of the long recharge times for stamina and fighting and there's little rewards for both.
    As you upgrade your girls affection, time intervals are raising, so you will have to collect money like once a hour or rarer.
    Quote Originally Posted by Tokkie View Post
    Collect from the girls which I'm still shocked to see you charge 2 cash currency to use.
    Yeah, this is confusing, but still you aren't forced to spend cash on it, it doesn't take long to collect money on your own.
    Quote Originally Posted by Tokkie View Post
    The girls seem difficult to acquire in the game as well there's no free game currency some players look for
    Girls really is a challenge to acquire, but it's just a matter of luck, eventually you will get them all. As for "free game currency" what do you mean? there's "money" that actually a free game currency, or did you mean "kobans"?

    And about time sinking, you need to know that this game is not for active playing, instead it's good background game that doesn't require much time and attention. But still, it's up to you to decide to play or not.

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