I would say I like about half of the visuals, half are not so great. I think for the visuals you should be making the players like each character a bit more, which would require more well thought out scenes and some actual dialogue. I think if you added just a bit of monologue to each of the scenes and made them a bit more satisfying then they would be perfect. Take Red Battler for example, I really didn't like her affection quest visuals. I get the what the aim was, but I didn't really get anything from it. Even the story in them are just single sentences that don't really add anything to the character itself. Ankyo is another example of a non-satisfying affection quest. Her scenes didn't make me invest in the character any more than their avatar and stats. I feel like the better done ones that I have are Bunny and Jennie. They have good, relevant art and short statements that summarize the scene while showing a bit about the character. I think when we are paying 66k in the early game just to get longer timers, the least we could get are satisfying affection quests. I love the art style and direction of the good scenes though, they seem slightly more grounded than the main story yet still keep the feel of the game as a whole. If you can achieve that on all of your characters the game will shine quite a bit more in my eyes. Keep up the good work mates!
-Sorry for wall, hope you get what I mean