Quote Originally Posted by LiesHidden View Post
Or how about, instead of using battle points, AFTER you clear a world, the boss uses energy. That way, those who have cleared all the worlds to date, can still use their energy and not feel like it's going to waste waiting for a new world/mission to open. Or if someone still needs girls from any of the worlds they cleared, they can try it with energy instead of battle points. You could even make the cost like 15 energy, since we get way more energy than battle points.
First idea was good, but this idea makes a lot of sense too.

Looking at it... For my current level (29) where I have 66 energy and 8 battle points, that suggestion for an energy cost would get roughly 4 attempts in a row while the way it currently works is also 4 attempts in a row from a full reserve of battle points. There just might be some subtle differences in overall timing while waiting for 15 energy to recharge compared to waiting for 2 battle points to recharge. (But I have no idea offhand if that works out in our favor or not. If this idea is used they'd have to consider that balance compared at several different character levels before finalizing the cost. Or if they would be willing to consider the battle cost reduction as well, the target balance on this energy cost idea would also have to be a lot more lenient.)