Personal opinion is that time spent on game should make up for inability to spend. A counter for times fought the boss (be it one that also drops other stuff or a specific one) to get the girl would be best, even if it does require quite a lot of time. 2 stamina per 20 minutes, so 3 fights per hour. Event lasts a week, assume 8 hours per day needed, that gives 150-200 fights to get the girl. Add additional targets (like second girl at 400 wins, third girl at 600 wins) and people who cannot afford to pay can still reliably get the girls, assuming they do put some effort in it.
People who can pay will skip the tedious part and either roll for the girls or refill their stamina. The collector in me hates the idea of girls that I won't be able to get unless I pay, but the realist in me accepts it as a proper way for you to make money of the game.
Currently playing: Aigis, Harem Heroes and Crush Crush
Ok so basically "yes you are right, smart feedback."
To be honest, we did not have much time to do everything we wanted for this halloween event. We're short in coding power, so already making illustrations, designs, quests, girls for the Halloween event absorbed a lot of ressources. And adding a girl to grind on a troll was a last minute improvisation because we felt bad that there was not enough fun for freemium players.
In the near future hopefully we'll have more time to do things as cool as we'd like them to be, and hopefully you'll all like it .
In details we'd like to reward players when they achieve some goals.
And in the case of specific events, we'd love to add "grinding goals" that would reward players nicely.
I'd even like to see "grinding competition" with leaderboards displaying the number of fights done by players .
Rewarding players on goals might look a bit like the quests on FKG. Or not we'll see .
Event competitions... we don't have comparisons... if you have suggestions, shoot .
BOTTOM LINE
HH is not a skill game, so we can't reward skills. Rewarding luck is fun to a certain extent but I understand that it's limited. So in the future we'll reward also hardcore persistant players because hey grinding a map or a boss for hours until it drops what you want is a skill in itself... I'm doing it on several games so I know how it feels :-D
Thanks everyone for showing so much interest for our game. We're just getting started. Writing world 6 is nearly finished and drawing should start soon (yay a bit of advance!). Xmas event is being defined, and I'm pushing the team for more girls, cool stuff around Xmas event. AND we're preparing more awesome gaming features so you would have a lot more things to do in HH.
Please be patient, bear with us, developping all these things will take some time... just know that we're on it, full time, full power, and we're doing our very best to satisfy you all !!!
I'll personally chip in and say I feel I wasted my time with this event, since ONLY the Dark Lord had the added drop (and I already have all 3 of his girls, as well god only knows how much Dragon Equipment I've sold, and he gives 0 EXP since I out leveled him forever and a decade ago). No useful drops. Energy (and my personal time) would have been better spent doing almost literally anything else (even in game, I could have at least pretended the Ninja Spy might drop the 2 girls I still need so I could finally move on to Gruntt (who I have 0 of).
At least in the future could event girls be on all bosses equally so I don't have to waste time on content that's completely pointless outside the 1 temporary thing I have a snowballs chance in a volcano of actually getting? It might help with the whole "waste of time" feeling if I have multiple things to gain. Or heck, add some kind of fragment style drop like the Demon Crystals in Aegis, the Rep system in Brave Girls Raven, etc. So you're grinding towards some goal, instead of just throwing energy and time down a completely bottomless abyss.
Other ideas: Event equipment (see multiple targets above) or just having the bosses still give SOME small amount of EXP even when you're 20+ levels past the point they were last relevant... (and for the record, I don't think I've done a battle vs a player since I realized the story bosses could drop their girls. I just never have the energy to spare on it. Perhaps those 2 kinds of battles could use 2 different resources? (put another way, all the players around my rank are 20+ levels below me. The first person close to my level on the list is almost 3000 ranks above me)
Sorry. Just annoyed.
Last edited by Sontilak; 11-03-2016 at 02:20 PM.
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