Quote Originally Posted by Drip View Post
I'd at least suggest increasing the rate of event girls dramatically, to as much as a 5% chance for them to drop (which means about 99.5% chance to obtain them within about a hundred fights), since the timeframe to obtain them is very limited. Being shown something desirable and then having it kept out of reach by RNG is rather frustrating, and making a game like this is all about walking that fine line between frustration and rewarding.

I can live with not pulling Christmas-Arcana from the Epic Pachinko, since I could 10-pull that machine only once. That's something I more or less expected, but which didn't stop me from trying. However, not even managing to get Christmas-Bunny despite doing that fight several hundred times? That's rather frustrating. (And to be honest, I wanted Arcane more than Bunny, but ah well).

Ofcourse, I'm aware that this isn't PeroPero or FKG, which have way more girls and probably way more artists working on them as well, so the drop rates for the "regular" girls simply can't increase. At least, not for a long while.
A few things I'd like to point out (this isn't just directed to you)

I'm not a fan of RNG, and the devs know that. However, I understand why the devs chose it.

Some of these discussions are more of a "I gotta collect them all" and "random means random" collision.

Those two ideas do not mesh well. In fact, they don't mesh at all.

As you said, it's walking a line between frustration and reward, I agree.

However, if everyone had every single girl within a few days of play at most, no one would play, and this game would be dead.