Silvanus is Harem Heroes' newest boss, residing in the Magical Forest. I noticed something odd about him however, and I'm not talking about his mask.

Silvanus is weaker than the boss of the previous world, Donatien.

Now I know that combat isn't really the primary focus of this game, but making the boss of a later world easier than the previous boss seems like a step in the wrong direction. None of the bosses, in my play experience, have ever been strong enough that I actually had to worry about whether I'd be able to defeat them, but now we're making them weaker?

More concerning however, is that his rewards seem to correlate to his lower strength. That is to say, he gives less experience and worse rewards than his predecessor. The XP isn't really noticeable right now because of the XP cap (a whole different problem), but this design decision just begs the question of why?

I actually sent in a error report when I first noticed this, thinking that it couldn't possibly have been an intentional decision, but the team responded to me that the game was in fact working as intended.

But why?