It's a weird display bug, you can also see it for a moment with the free pachinko. Basically, whenever there's more than 1 day left but there the hours are a multiple of 24, it lists it as DD:MM:SS. It's probably the code that removes the hours when there's less than an hour remaining that triggers wrongly in that situation. In this case, it should be DD:HH:MM:SS which would be 1:0:40:00 or something similar, but because the hour value is 0 it triggers the part of the code that removes the hours... They probably made it something like "if (HoursRemaining == 0) {remove(TimerHours)}", which could be fixed by changing it to "if (HoursRemaining == 0 && DaysRemaining == 0) {remove(TimerHours)}". Of course, this isn't the actual code, but a simplified version that demonstrates what I think is going wrong.