[First of all, sorry for my bad English, I'm using the translator].

Well, inside the game there are sets of items, but these sets have nothing equal between them, the statuses are completely different. Some examples:

About equipments-conjuntos.png


As an example: the "future vintage armor" gives the player 161 points in know-how, while the "jetpack boots" gives the player 135 points in charm.
The equipment statuses have no connection to each other, I find it more interesting if they made a set focused on a certain attribute. For example: The dragon set focused on know-how, the futuristic set focused on hardcore and the hero set focused on charm.
And to make the game more interesting, how about giving the player a boost if he uses the full set? Another example: I am an expert (expert in know-how) and I am using the complete dragon set, so I would receive a boost of 5% on my main status +1 critical chance.

Well, it's a suggestion that I think would fit well in the game, I think it's better than using totally random equipments that has nothing in common, so I decided it would be a good way to better introduce the sets into the game. What is your opinion?