Quote Originally Posted by GDS View Post
a buy x higher than 10 would be very nice like a 50 and a 100
...
... the problem is you can only buy at x10 and every damn time you have to wait for the dam animation to almost finish till you get the next button.
Here's a hint: Go to town, ctrl-click on Pachinko 10 times to open 10 new tabs on the pachinko. Go to the first new tab, click "10 games" play. Before the animation even starts, ctrl-tab to get to the next new pachinko. Click, ctrl-tab, click, ctrl-tab, click, ctrl-tab, click. 100 pachinko games in 20 seconds. Then go and close all the tabs you just made. Easy!

Quote Originally Posted by GDS View Post
ItemValue divided by 2 = SellItemValue + PlayerbankValue = PlayerBankvalue

if you change the line to something like this

ItemValue devided by 2 = SellItemValue multiplyed by ItemNumberCount = SellItemValue + PlayerbankValue = PlayerBankvalue

so yeah basic change in the code note I did not add div by 0 error code but I'm sure you already have that dealt with changing the code maybe a 5 min job changing the UI maybe 20 mins including the coding needed for the UI
I love to see people with no idea tell devs how easy it'll be to make some "small" change.

HH tracks individual items in your stock, so when you click "sell" it doesn't just tell the server "sell one of my Greaves" or whatever, it says "sell my greaves ID #62892592". This stops cheaters from double-selling. So it's not as simple as you wish it was, they'd need a new API endpoint to handle a whole new "sell everything" action.