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  1. #1

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    Game mechanics and such

    I have few questions to devs.

    Is 25% crit cap an global cap or just visual cap in character sheet? As in doesn't matter how much crit I have from stats, items, food - it will never go past 25% or can it be higher, just that in char sheet it will stay capped at 25%?

    Why if I make girl orgasm in battle, both sides get next girl added to fight? Makes doing low level/low excitement builds useless, cause with orgasm hit being only 50% bonus dmg vs normal - having each second hit be orgasm one - is still less dmg than just having all 3 out and them 3 being max level (I checked max dmg with 3 best 40 level girls vs 1 lvl alpha for fast orgasms and 2 best 40 level girls, the dmg on 3 girls out with 3 40 level ones was 50% higher, meaning each hit would be 50% higher than non-orgasm hits on 1 lvl + 2 40 levels setup)

    Why have resistance mechanics in game, when your non-primary stats raise it by only half of the stats spent vs 1:1 ratio in dmg to primary stats spent - makes primary stat better even when fighting different element enemies. Seems like its added just to make game look more complicated than it really is, or give a hope of some kind of balancing/different strategies than just go as high primary stat as possible.

    Also the resistance is always limited to low end of the range displayed - next girls don't raise resistance like they do with dmg - so the range displayed is a lie or not working and thus a bug.

    Sure you can make your resist high enough to be hit for actually no dmg at all. But trying to achieve that would make you have so low dmg, that you would stop doing dmg to your enemy before you would manage to make him do no dmg to you. Best case scenario both sides would do no dmg and create basically a never-ending fight. Are there even any kind of fight time limits, to prevent that from happening?

    Why gold, rare to get items are often far cheaper in price than green easy to get from market stuff? Heck they are sometimes cheaper than white common stuff.

    Is there a hidden mechanics behind drop chances that are connected with how much girls in your harem you already have? After I got over 30 girls, they started to drop slower and slower.

    Right now I think I am far over 2000 fights, or maybe even 3000 with no non-event girl drops at all. In a row. If speculated 0.5% drop chance is true, I should have like between 99.9955725% and 99.9999705% chance of at least one girl drop.

    So could we just have the girls drop mechanics explained/revealed?
    Last edited by Eversor86; 05-30-2017 at 01:06 AM.

  2. #2
    BgSt Guest
    Quote Originally Posted by Eversor86 View Post
    Sure you can make your resist high enough to be hit for actually no dmg at all. But trying to achieve that would make you have so low dmg, that you would stop doing dmg to your enemy before you would manage to make him do no dmg to you. Best case scenario both sides would do no dmg and create basically a never-ending fight. Are there even any kind of fight time limits, to prevent that from happening?
    I'm not sure what you mean with this, are you saying that to have high resist against secondary stats you must be low in primary stat? I've certainly had arena fights where my resist against my opponents primary was greater than their attack, so I came out with no damage done to me.

  3. #3

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    Quote Originally Posted by BgSt View Post
    I'm not sure what you mean with this, are you saying that to have high resist against secondary stats you must be low in primary stat? I've certainly had arena fights where my resist against my opponents primary was greater than their attack, so I came out with no damage done to me.
    I mean that if have same max level, and you spent same amount of money on upgrades, and you have similar quality gear, if you go for non-primary stats (on upgrades and items) letting your primary stat be small and thus your dmg small, you will always lose vs different element enemies cause if they would go primary, their dmg would be far higher than your resistances.

    In PvP ranking there is shit tone of people who aren't max level or highly upgraded/with decent gear, because PvP isn't really about your stats, its about how much fights per day you manage to do. So its nothing uncommon to fight far weaker enemies that would do no dmg to you if they are different element, and you have decent stats/gear/level.

    Math behind resistances is that you get half of your non-primary stat and 1.5x same stat of your alpha girl. So if you get 1k non-primary stat you will get only 500 resist from it, while if you get 1k in primary stat, you will get 1k more dmg. So if you go resist and your enemy goes dmg, you will lose cause he will gain more dmg than you resist, not to mention you will lose on dmg vs same element enemies.

    Quote Originally Posted by Kaos View Post
    With the same trolls ?

    Because if it is the same trolls, this is clearly not normal.
    1600 fights or more were done in a row with Gruntt trying to get his Miss Spok he didn't give me yet.
    Afterwards I did a bit of fights when event was up with different trolls, got 2 girls from Silvanus.
    The contests were added that gave more points to newer trolls, so I gone attacking Silvanus only and then the newer guy they just added.
    I did at least 1000 fights with those two guys, half on each of them (aka 500 each in a row). Neither Silv gave me last 3rd girl, neither new-troll gave me any girl at all.

    So yeah its like 2600 fights minimum with a small event of few days of event girls and 2 Silv girls dropping, so saying it was in a row was a bit overstatement. But it was still 1600 fights in a row on a single Gruntt troll without him dropping me his 3rd girl, and then over 1k fights on 2 other trolls without them dropping me any girls either.

    As long as Gruntt being an asshole and not dropping me 3rd girl was something odd, but supposedly still possible, not getting any girls from newest guy in over 500 fights seems odd, but at the same time people speculate that there is like a 40 girls cap to force you to go premium to get other girls or something. Thats why I want to know mechanics of girls drops. I will never start paying for such lame games, but if I could know if there are some limits/etc. I could at least just limit myself to doing story and not caring about fights and such.

    Quote Originally Posted by zarelion View Post
    you've put more thought into the battle system than the devs had i can assure you that. It's just a stem of a battle system, it's not balanced nor tested in any way. For now the most ego wins that's all there is.
    Welp. I had like a month early on (when I was like level 15-30) where I actually did a lot of fights with a single troll and analyzed stats and stuff, and came up with confirming a bunch of game mechanics already found out by others, and found out a bit of stuff that wasn't already known. And created the post spam like this (wasn't registered yet back then): http://harem-battle.club/wiki/Harem-...s#comment11258

    If its true that I put more "work" into game mechanics than devs did, then this game is more sad than I thought is is.
    Last edited by Eversor86; 05-30-2017 at 10:43 AM.

  4. #4
    you've put more thought into the battle system than the devs had i can assure you that. It's just a stem of a battle system, it's not balanced nor tested in any way. For now the most ego wins that's all there is.

  5. #5
    Quote Originally Posted by zarelion View Post
    you've put more thought into the battle system than the devs had i can assure you that. It's just a stem of a battle system, it's not balanced nor tested in any way. For now the most ego wins that's all there is.
    This. The battle system and most of the stats are basically pointless. There is no reason to focus on anything other than ego, and your stats in the tower are lowered for other people anyways. Look yourself up, your tower stats are degraded from your actual stats. None of it matters, unfortunately.


    I wish they would actually do a focus update on the battle system, so that once you are level capped, you actually have a reason to care about anything in the game.

  6. #6

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    jesus lord, you definitely put more thought than the devs lol

    I think the devs just put RNG generator

    - - - Updated - - -

    Quote Originally Posted by Apochrophage View Post
    This. The battle system and most of the stats are basically pointless. There is no reason to focus on anything other than ego, and your stats in the tower are lowered for other people anyways. Look yourself up, your tower stats are degraded from your actual stats. None of it matters, unfortunately.


    I wish they would actually do a focus update on the battle system, so that once you are level capped, you actually have a reason to care about anything in the game.
    Agreed, I never really bother putting on the best equipment or hunt for the best equipment
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
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  7. #7

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    Quote Originally Posted by Eversor86 View Post
    Right now I think I am far over 2000 fights, or maybe even 3000 with no non-event girl drops at all. In a row. If speculated 0.5% drop chance is true, I should have like between 99.9955725% and 99.9999705% chance of at least one girl drop.
    With the same trolls ?

    Because if it is the same trolls, this is clearly not normal.

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