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  1. #171

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    Quote Originally Posted by soviras View Post
    Just got the last girl I needed for the full set, and something tells me the formula for affection stops being linear at some point. The screenshot should speak for itself.
    Damn son. And instead of capping out and stop going up, it skyrocketed to oblivion lol. 351 times more affection points than Bunny... GeeGeeNooRee

    Quote Originally Posted by Eversor86 View Post
    4th star requires 700 more (915 total) affection points, thou I don't remember/can't check right now how much it costs to upgrade.
    Cant check/don't recall how much affection points it was to get 5th star, but it costed more than 700k to upgrade.
    EDITED:

    Finally managed to get enough affection points on my alt low-level account. 4th star upgrade costs 135k.
    Amount of affection points to go from 4th to 5th star on Bunny is 1750, totaling at 2665. Getting so much affection on low level account is to tedious so I will not try to find out exact upgrade cost to 5th star.
    Last edited by Eversor86; 08-27-2017 at 11:59 PM.


  2. #172
    I really expect there to be an official reply to our concerns and complaints about the update within the next 5 workdays. Even if the devs are a small team, they are still working in a commercial field and keeping silent in this situation, where the complaints are pretty much unanimous among their customers, is the worst possible course of action. The longer they wait to address the issues, even if it's just a statement and not a full fix yet, the more goodwill they lose.

  3. #173
    BigAZDude Guest

    Exclamation Level-up Energy

    While I concur with most of the complaints about affection needing to be fixed, my main issue I'm having is that when I level up my energy isn't refreshed any more.

    Also, trying to proceed through the story line has become ridiculous. I'm not sure if it has always been this way, but only being able to advance 1-2 screens on a full bar of energy is not reasonable. My other main complaint is that now that I know the trolls have girls left to drop, I've been fighting them nonstop and having difficulty getting new girls to drop, though I understand that is not something new.

  4. #174
    Quote Originally Posted by BigAZDude View Post
    While I concur with most of the complaints about affection needing to be fixed, my main issue I'm having is that when I level up my energy isn't refreshed any more.

    Also, trying to proceed through the story line has become ridiculous. I'm not sure if it has always been this way, but only being able to advance 1-2 screens on a full bar of energy is not reasonable. My other main complaint is that now that I know the trolls have girls left to drop, I've been fighting them nonstop and having difficulty getting new girls to drop, though I understand that is not something new.
    Leveling is currently very fast, it would actually let you pass through the story within a week or two if it did reset currently. I'm already well on my way to level 60... The xp seems to be more or less a small linear increase per level now (not sure on the amount cuz of rounding), but it's not unreasonable to say that if I could get energy refills every level, the story would be finished rather quickly due to the increased leveling speed. Before, it took a longer time to level up, so the bar refilling on level ups was only a minor advantage, but now you can level at least once a day just by doing the daily missions and often more due to story and combat xp from the arena. There is now a refill every 10 levels, which seems to take about as long as getting 1 level previously, so in the end not much changed in that regard. The story (especially the later chapters of it) has always been rather slow due to the high energy consumption, which hasn't changed at all... Also in regards to the boss girl drops, it's at least easier to get them now, it was much worse...

    In other news, I got a "Super Sexy Magical Wand" legendary item earlier from the contest rewards, so there is confirmation that legendary items drop from contests... It had way too many stats, more or less an equal spread between crit, ego, charm, hardcore and know-how with some sort of swirly rainbow symbol for its stat icon... Accidentally sold it though, so don't have a screenshot, but people can look out for that type of item now. That said, any chance for an optional confirmation for selling legendary items?

  5. #175
    Hello, all!

    Thank you so much for the feedback.

    We are going to gather and read it, but we need to know if we can get your Nutaku ID?
    This way we can check the current world, quest you are in and will be easy for us to see the real problem for a player on your level.

    Maybe, you can send me an email with a copy of your feedback and also Nutaku ID?
    I promise a beautiful present made of sweet kobans :*
    My email: jessie@kinkoid.com

    Thank you all in advance,
    Jessie

  6. #176

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    Welp. I did sent a huge wall of text.

    Wrote about my idea about 4 first girls affection cost sloping up to then a static cost. That this cost should be set so that hard "working" F2P could afford unlocking scenes on all their F2P dropped/farmed girls. But be cheap in kobans enough to incentivize whales to support the game.

    I wrote that upgrading level of girls should be a static same amount exp per level, and raised a bit, cause now its retardly cheap.

    I wrote about crit% - that the cap should be raised, and that how much crit you get per stats should have diminishing returns, so that you wont cap the damn thing on its actual 25% limit with stats alone at level 41 making crit items and boosters obsolete for longer players like it is now.

    Added few other things, mostly QoL small stuff that I personally would like them add/change:
    Like making free a day normal pachinko spin be reset like dailies at certain hour, instead of starting 24h timer when we use it.
    Like making active quest button be inactive when there is no quest to play, which would be a nice indicator if they finally added a quest.
    Like adding button next to it that would take us directly to best troll fight screen, with a note that we should stay on that page after the fight, to let us easily do a bunch of fights.
    Like a button that would let us upgrade our stat to max (of course the button would be capped on either how much cash we have or how much upgrades we can get at that time) - clicking 150 times to upgrade all 3 starts each damn level is kinda annoying - we have enough busy work with collecting cash in harem.
    And lastly - maybe making Adventure button work like Activities one - if clicked down without releasing - it would open a menu-list of pages of worlds, now we have only 2, but later in future there will be more, and being able to go directly to pages to get in less clicks to certain trolls for events for example would be nice. Added a note that alternatively we could just have small buttons below it.

    Forgot to write that when the event is up, next to the best available troll fight button, there could be 2 next to it with event trolls.

    Also forgot to write and the end that I would like to get an answer mail with what they think about those things I mentioned giving reasoning why they would not wan't to do them (other than "its to much work" of course).
    Last edited by Eversor86; 08-28-2017 at 02:45 AM.

  7. #177
    UnRegistered Guest
    I don't know if the update changed the energy requirement for the early chapters or not, but back in the day you could get through those chapters really fast. I actually like it when the story missions take a lot of energy to complete. The full story (to date) isn't that long, so it prevents players from reaching the end too fast.

    And before anyone starts attacking me for saying that and say the developers should churn new chapters out faster, I agree with you.
    But it doesn't look like there's a huge team of artists working on the game, so I understand why it takes a long time to come out with new chapters.

    I like those QoL suggestions mentioned in the post above, especially the reset time for pachinko and the button to max the stats.

  8. #178

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    Can anyone say how xp is calculated now? because this is much less than i expected.
    Attached Thumbnails Attached Thumbnails Re-balance Feedbacks-b70yyno.png  

  9. #179

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    I don't know any formulas, but I guess its based on level and/or stats difference and has a huge RNG component. Cause I just get 8 mojo on few fights with a 50 level enemy (I am 47 now), but got 12 to 18 mojo when I fought 45-46 leveled enemies. Cash and exp are also all over the place, sometimes varying a lot even if I battle same enemy few times in a row.

    As a side note. Exp/Mojo/Cash rewards are basically the same at level 10-20 as they are at 40-50 - meaning they are static, and the higher level we will be, the more useless PvP battles will seem at least from exp/cash perspective.
    Last edited by Eversor86; 08-28-2017 at 12:29 PM.

  10. #180
    Quote Originally Posted by Eversor86 View Post
    I don't know any formulas, but I guess its based on level and/or stats difference and has a huge RNG component. Cause I just get 8 mojo on few fights with a 50 level enemy (I am 47 now), but got 12 to 18 mojo when I fought 45-46 leveled enemies. Cash and exp are also all over the place, sometimes varying a lot even if I battle same enemy few times in a row.

    As a side note. Exp/Mojo/Cash rewards are basically the same at level 10-20 as they are at 40-50 - meaning they are static, and the higher level we will be, the more useless PvP battles will seem at least from exp/cash perspective.
    Part of it is based on the real player vs filler NPC difference, as the NPCs give a bit less (the only way to check if one is an NPC is looking it up on the tower). The rest comes from the ranking differences (random ranking value for NPCs) and level differences (+1 level or higher = 100%). Because it's hard to tell what the opponent is and it's impossible to control, it seems rather random. Seeing as exp needed per level is increasing pretty slowly now, PvP stays somewhat useful until level 400 though, and I think the exp from PvP might actually increase by a minor bit on average as your level goes up, though I'm not sure... I seem to get 0,17 xp more on average at level 56 compared to when I was level 40... Not a significant change, but it's something (I'll be at 200+ before I'm sure)... Might still be a coincidence though, but it might be a ~0,01 xp average per level increase. Cash does seem static though, and Mojo is seemingly based on target source (tower vs arena), level and ranking.

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