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  1. #231
    Unregistered Guest
    Has anyone gotten the event troll girls yet? Do they have 5 star affection?

    -Shadow


  2. #232

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    Quote Originally Posted by Unregistered View Post
    Has anyone gotten the event troll girls yet? Do they have 5 star affection?

    -Shadow
    Just got Toga/Justine. 3 star and my affection resources are gone.
    Last edited by xilero2; 09-01-2017 at 03:28 PM.

  3. #233

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    Wait so not only affection but pachinko too is scaled by your lvl?

  4. #234
    Quote Originally Posted by Tyruss View Post
    Wait so not only affection but pachinko too is scaled by your lvl?
    Just after the update while I was still level 40 I know it was something just slightly above 40k for a 10-spin. Currently I'm level 51 and it's 52k for a 10-spin.

    Edit: Seems kind of weird. I guess I can see some rationalization for it with gear drops scaling to your level. But at the same time, books and gifts are possible drops too and these do not scale with level. (Meaning that you're paying for 10 scaled items and could potentially end up with any of those coming out as static (effectively level 1) items instead if you get the non-gear results.)

    Hey, what if that was a possible tweak that could be made to soften our concerns with the scaling affection? Create level scaling for the non-gear items too. So instead of a common flower always being +3 affection, maybe a level 10 flower is +13 affection and a level 25 flower is +28 affection (so the value = 3 + level).

    Actually, I'd also propose that items should state multiple values applicable to different tiers. So maybe that level 10 flower states "0-star = +13 aff, 1-star = +16 aff, 2-star = +19 aff, 3-star = +22 aff, and 4-star = +25 aff". Meaning that if you give it to a girl that is currently at 2-star affection it's worth [{base x (star+1)} + level] = 3 x 3 + 10 = +19 affection.

    We'd still have the scaled affection requirements. So the 30th girl in your harem would require 450 to reach 1-star, 1950 to reach 2-star, 6450 to reach 3-star, 27450 to reach 4-star, and 79950 to reach 5-star... HOWEVER, instead of trying to reach those numbers with truckloads of +100 rare lingerie (plus whatever extra from any less valuable items that you might also have) maybe if you're level 50 you could be acquiring the level 50 version of the rare lingerie, with that being worth +150 affection apiece until 1-star, then worth +250 until 2-star, then +350 until 3-star, then +450 until 4-star, and then finally +550 until 5-star.

    Something along those lines might keep the inflation in affection requirements on later girls from looking quite so crazy. (Could even just do the tiered value idea alone, without the level bonus. Just straight +100, +200, +300, +400, and +500 for the rare lingerie values.)

    Edit2: Looking at a bit of math for the idea I just suggested...

    So for girl number 30 as the example again, 0 to 1 is 405 affection, 1 to 2 is 1350 affection, 2 to 3 is 4050 affection, 3 to 4 is 18900 affection, and 4 to 5 is 47250 affection. 405/100 = 4.05 items to reach first star. 1350/200 = 6.75 items to reach second star. 4050/300 = 13.5 items to reach third star. 18900/400 = 47.25 items to reach fourth star. And 47250/500 = 94.5 items to reach fifth star. Without my suggestion, girl 30 would require a grand total of 800 rare lingerie (at +100 apiece) to reach 5 stars. But with my suggestion it would be something more like 166 or so rare lingerie in total. Less if there could be level-scaling on the items as well.

    Edit 3: Random thought for the pachinko and the value of non-leveled results, and this would definitely see some scrutiny from the devs to balance the values the way they would want them if they consider using the idea at all... Suppose that there was always one bonus result (a "2nd draw" in the 1-spin and an "11th draw" in the 10-spin) which was just a straight-up cash refund for a semi-random amount. Something minuscule, something in the scale of a small % of what it had cost you to spin. But for each non-gear result you get there would be a slight bonus added to that refunded amount to account for the difference between the static sell price of non-leveled items vs the scaled sell price of leveled items.

    I don't know. I think it might soften the blow somewhat as the spin cost escalates to know that our net loss is going to be a little bit less than what it says up front.
    Last edited by MuljoStpho; 09-01-2017 at 06:02 PM.

  5. #235
    Unregistered Guest
    Quote Originally Posted by xilero2 View Post
    Just got Toga/Justine. 3 star and my affection resources are gone.
    I guess they'll just be adding 5 stars to the story girls and not event girls.

    -Shadow

  6. #236

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    Well I was happy that they give us 25 kobans for quest but with this system it will be unplayable for me really soon ... If you want to rise your girls affection you practically need to use kobans to refresh shop again and again ... its really bad ... scaling in pachinko would be OK if it wasn't my last chance to get affection items ... everything else is fine but the affection ... sry to say but it is retarded (basically we are punished for having more girls ... its not about money but time for refresh so we can buy items to rise it)

  7. #237
    After having spent 150 million in pachinko from level 40 up to level 60, I found that it's cheaper to buy the items directly by a long shot. Pachinko gives you the items much faster, but at level 60 the price is about two times as high compared to the shop when you are selling the equipment back. The price only continues to go up the higher your level gets, and I estimate that at level 400 the price will be about 2,5 times what it is in the shop...
    Last edited by soviras; 09-02-2017 at 08:52 PM.

  8. #238
    Quote Originally Posted by Tyruss View Post
    Well I was happy that they give us 25 kobans for quest but with this system it will be unplayable for me really soon ... If you want to rise your girls affection you practically need to use kobans to refresh shop again and again ... its really bad ... scaling in pachinko would be OK if it wasn't my last chance to get affection items ... everything else is fine but the affection ... sry to say but it is retarded (basically we are punished for having more girls ... its not about money but time for refresh so we can buy items to rise it)
    Scaling at pachinko is really bad.
    Scaling affection have the point: more girls = more income from them. But scaling with roll cost will make it unplayable very soon and hi-levels can forget about pachinko contest.
    To make thing worse - we will pay a very high price for affection from pachinko because increased number of items will be multiplied with increased cost of rolls.

    I think that devs must remove cost progression from items and pachinko rolls.

  9. #239

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    Here I disagree ... scaling affection would only make sense if you could buy more items ... but if you can still buy only cca 200 worth of affection in 12h its big problem .. for example I have 55 girls and to get 3 stars on last one need 11,8k affection and for that I would need 29,5 days to collect it from shop (maybe little less if you get level up to be fair) but that is for "only" 55 girls ... in this event if you are not unlucky you can get 3 girls without using kobans ... now for one event you will then need more than 90 days of collecting from shop. And that is the biggest problem for me. I am so far fine with scaling prices and stuff but the time needed is crazy

  10. #240
    Unregistered Guest
    Quote Originally Posted by Tyruss View Post
    Here I disagree ... scaling affection would only make sense if you could buy more items ... but if you can still buy only cca 200 worth of affection in 12h its big problem .. for example I have 55 girls and to get 3 stars on last one need 11,8k affection and for that I would need 29,5 days to collect it from shop (maybe little less if you get level up to be fair) but that is for "only" 55 girls ... in this event if you are not unlucky you can get 3 girls without using kobans ... now for one event you will then need more than 90 days of collecting from shop. And that is the biggest problem for me. I am so far fine with scaling prices and stuff but the time needed is crazy
    I disagree ...
    Scaling prices are retarded too. First girl 0-3 affection star full up req around 120k $. And for most of girls its 600$/h more income. If u click her 10 times per day (crazy optimistic version) she will start earning $ after 20 days. So 30 girl - 600 days. And its optimistic version.

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