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  1. #251

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    Its cute, how we bash this Update for being so bad in many ways, and what we get after so long time are patch-notes, that themselves are basically a list of things we gathered ourselves on like day one of the patch.

    As a side note a question:

    "Once you complete all the daily mission for a day, you get offered 150 Kobans / 25 Kobans"

    What those 150 kobans mean?


  2. #252

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    You can play HH on Nutaku or original side and here is difference on 6x in kobans (how many you get and how many you need)

  3. #253

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    IC, thx for clarification.

  4. #254
    Quote Originally Posted by JessieChan View Post
    Some pieces of equipment within the market are randomly assigned a koban price;
    Wait, what? Like outside of the booster category being kobans-only now? Just any random thing in the gear, books, and gifts? If true, foul play, and you guys truly are horrible horrible people for this.
    (Now I wonder if I've wasted any kobans on that. I had not noticed anything marked differently. But this is the sort of thing that we would be pointing out to you and complaining about as a bug report when we did notice it. Because that just isn't right.)

    Edit: Just a quick thought off the top of my head. Could you instead rework the shop interface to have categories for cash gear (just as it currently is: white, green, yellow), koban gear (yellow, green, purple), cash boosters (white only), koban boosters (green only), cash books (just as it currently is: white, green), koban books (green, yellow), cash gifts (just as it currently is: white, green), and koban gifts (green, yellow)? In short: Distinct and well marked sections for each separate option (and I assumed that the selection would be better in the koban shops).

    (Edit / side note: Oh wow, legendary really can show up in the shop. Got one in there right now and hadn't seen one until now. I know in the old system the text acting as a cheat sheet for the rarity names/colors showed epics but I never once saw an epic piece show up. So I had assumed it was the same thing here. Legendary shown as a thing that exists, but not actually possible to obtain in the shop.)

    Edit again: Or maybe as a simpler alternative and if random koban items will definitely be a thing that can happen, maybe a koban icon 1/4 the size of the item's image can be overlayed on the corner of all shop items with the koban cost? Quick at-a-glance clarity. And then might as well put a cash icon on the cash items as well.

    Also, I think one person mentioned earlier in the thread that the confirmation is gone for spending kobans on the button to collect from all girls at once. If true (I haven't checked it personally, I avoid that damn button) that's a dirty trick too and it needs to be fixed again.
    Last edited by MuljoStpho; 09-04-2017 at 12:34 PM.

  5. #255

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    Quote Originally Posted by MuljoStpho View Post
    Edit again: Or maybe as a simpler alternative and if random koban items will definitely be a thing that can happen, maybe a koban icon 1/4 the size of the item's image can be overlayed on the corner of all shop items with the koban cost? Quick at-a-glance clarity. And then might as well put a cash icon on the cash items as well.

    Also, I think one person mentioned earlier in the thread that the confirmation is gone for spending kobans on the button to collect from all girls at once. If true (I haven't checked it personally, I avoid that damn button) that's a dirty trick too and it needs to be fixed again.
    If random Koban costing items are in shop. Buying them should ask if you are sure. Cause if its not, then its a cheap evil thing that would mean I would drop this game instant if thats true. I buy affection and girl exp stuff like without even checking what it is, if I am wasting random Kobans sometimes by doing that - just go die Devs o.O.

    On a side note, I wish there was Kobans history. Cause last time I payed attention to them I was at barely 400, now I am at nearly 550. And only things in-between were reward for daily quests and event quest. Even if I forgot to check it one more day and added some possible contests rewards - I would still end up having less than I have. Only reason that comes to mind is the small reward mentioned in post from PR dev asking for mails with feedback about this big update (which would mean I got like 10 Kobans per A4 page of comments lololol).

  6. #256
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    In the current list of contests I am a participant in, someone just spent 15 million cash. I don't think it was for winning the contest either. I know there were whales that had millions of stored up cash, but if it's taking millions just to win enough affection items just to level up new girls, what's us normal dolphins and even minnows supposed to do that never even come close to THAT much money. Add to that the when whales run out of currency and they can no longer play Great Pachinko hundreds of times at once, and then they are forced to start using Kobans to upgrade new girls, even they may start abandoning ship. Who in their right mind would keep playing a game that is so obviously and epically broken, and have to eventually resort to using increasing Koban cost in upgrading new girls once their vast amount of cash stores are gone. I'm not entirely sure, but it seems Koban cost to upgrade affection scales just like everything else. I hope no one playing this game would really consider spending $30, $40, or even $50 dollars worth of kobans just to upgrade a harem girl's affection one level. That would be insane!

    I honestly don't even know if I have the motivation to finish out the Back to School event when I know that I'll just get yet another girl that I can't even hardly afford to upgrade to 3 stars, much less 4 and 5 stars when and if the time comes. I'm only at 33 total girls now and can barely keep up daily purchases of affection and exp items without spending more than I collect from my harem and from battling trolls. Of the last 8 girls I've managed to collect since the "version 2.0 re-balance", only one is sitting at 3 stars, five are still at 2 stars and the last two are still at 1 star. I ran out of affection items soon after patch and that was after buying them twice everyday from the market since I started playing about 3 months ago.

    The story is amusing, but it's not quite amusing enough to keep me playing a game that seems to be punishing the players from being successful in said game. Winning girls should feel like an accomplishment, not a punishment. Then I read the patch notes and find out that I may have been spending Kobans on items in the market without realizing it. Shame on me for not looking at each and every item, but man what sneaky thing to do, especially since the patch notes were posted over a week after the patch and no one really knew the exact changes until now. But what do I know? People are still spending money playing Epic Pachinko to win girls they know will cost them more and more to upgrade. I guess some of people playing are ok with these changes. *shrugs*

  7. #257
    I had a random thought. What if the girls automatically gained a tiny amount of xp and affection each time you collect money from them (so long as they aren't maxed already of course)? For example, maybe something along the lines of 1 aff per collection while at 0 stars, 2 aff per collection while at 1 star, 3 aff per collection while at 2 stars, 4 aff while at 3, and 5 aff while at 4.

    I'd still want to see the requirements re-rebalanced as well, of course. That would be the primary (and more important) fix, and this collection bonus would just be a bonus on the side. Dial back the scaling factors for raising affection levels, like maybe.... Okay, assuming that this explanation is true:
    Quote Originally Posted by soviras View Post
    15 for star 1, an additional 50 for star 2 (15x3 + 5), an additional 150 (50x3) for star 3, an additional 700 (150x3 + 250) for star 4 and an additional 1750 (700*3 - 350) for star 5. It uses a x3 multiplier and a modifier for each step, so that's why it gets the results it gets. The growth of the values comes from a pattern in the between between stars rather than the total, it looks weird though.
    Suppose that instead of using x3 you use x2.5 or x2 to make the pattern. So something like {15, 50, 135, 605, 1345} or {15, 58, 171, 731, 1854}, from plugging x2 or x2.5 into soviras's math.

    Additionally, or perhaps alternatively, I'd ask if "order in harem list" is really the multiplier that you want to apply against those numbers. I mean, whether you dial back those numbers or not you could consider grouping the girls up logically into distinct tiers based on which world they can be obtained in (including the event girls that you get from trolls, although maybe consider setting their tier as being +0.5 over the world they were in). Pachinko exclusives (both permanent and event based) would either have some preset designation higher than the current worlds (for example, tier 10) or you'd have to go through one by one and decide which world each one fits the theme of and match them to that tier (or +0.5 over it).

    A scheme like that would achieve the same stated purpose of making affection easy for brand new players (Bunny, Juliette, Red Battler, and Ankyo would be "tier 1" so they'd all have the {15, 65, 215, 915, 2665} set as the required values to reach each star level (to use the current multipliers for this example)) and progressively harder as a player gets further into the game (Agate and the world 2 troll girls would be "tier 2" so their stars would be at {30, 130, 430, 1830, 5330} affection, Jennie and the world 3 girls would be "tier 3", and so on) but we wouldn't be seeing the numbers explode to insane heights (especially compared to the values of the affection items) when we get up in the range of 30 or 40 or 50 or so girls in the harem like the "order in harem list" scheme does.

    Wow, I really went off on a tangent away from the thought that I started this post with.

  8. #258

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    Quote Originally Posted by JessieChan View Post
    Hello, all!!!
    We know, you've been waiting for it...
    Here's Kinkoids' official re-balance Patch Note:
    Call me lazy if I don't keep reading for a second time to find the point were this week re-re-balance is mentioned, but...

    Isn't this just the data for the 2.0 release from last week, posted yesterday like saying "we are not going to bother touching a single variable to fix anything despite how much people is crying"? Please tell me that I'm wrong and being alarmist.

    I know I defended the update in previous days, but I hadn't done the maths to see people here is right: Affection growth curve is ridiculously high, discouraging and game-breaking. Yet with no 3rd girl enhanced to 5*.

  9. #259
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    Quote Originally Posted by Sempai View Post
    Call me lazy if I don't keep reading for a second time to find the point were this week re-re-balance is mentioned, but...

    Isn't this just the data for the 2.0 release from last week, posted yesterday like saying "we are not going to bother touching a single variable to fix anything despite how much people is crying"? Please tell me that I'm wrong and being alarmist.

    I know I defended the update in previous days, but I hadn't done the maths to see people here is right: Affection growth curve is ridiculously high, discouraging and game-breaking. Yet with no 3rd girl enhanced to 5*.
    This. There is almost no point to even gather new girls at this point, and the cost to level affection is far too high.

  10. #260
    I kept with this game when I burned out on others from Nutaku's site because it was so generous and anti-grind. Pachinko tended to come out at only a small loss in money so it was a great way to idle time when watching something and stock up on exp/affection items, now it's throwing money down a hole. Affection itself has turned into a massive grind so "you won a girl, here's some pictures!" is no longer feasible. The stamina refills when leveling up were small compared to the stamina costs of later story, only giving a couple more clicks, but it was a nice immediate reward for that progression and I'm not sure making that every 10 levels is an improvement.

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