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  1. #1

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    When you spent millions on leveling up stats and now they're 1000 each to level up. FeelsBadMan.

    Also I don't like that you took away xp from 'trolls' especially now that there are 360 levels to get and only ways being missions(?), arena and story.

  2. #2
    Unregistered Guest
    Is there a reason why battling trolls redirects you to the map instead of the battle page, like it did before the update? Imo, that's just counter-productive, as it'd increase the load.

    Anyways, I agree with the others on the Troll exp, as that's what I'm mostly fighting (For the girls).

  3. #3

    Join Date
    Jun 2017
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    Item $-values are mixed up

    Tried some Pachinkos and recognized pretty different shown $-values. Also item lvl seems to be in need of an explanation.

    Re-balance Feedbacks-mixed-item-values.png

  4. #4
    Quote Originally Posted by Tanny View Post
    Tried some Pachinkos and recognized pretty different shown $-values. Also item lvl seems to be in need of an explanation.

    Re-balance Feedbacks-mixed-item-values.png
    You are comparing a lvl 1 item, with a lvl 40 item, and a legendary at that. Even if you had 2 Geta items that were of the same rarity, the level will affect their stats.

    Item levels are based, from what I can tell, exclusively on what level you are when you loot them.

  5. #5

    Join Date
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    Quote Originally Posted by Apochrophage View Post
    You are comparing a lvl 1 item, with a lvl 40 item, and a legendary at that. Even if you had 2 Geta items that were of the same rarity, the level will affect their stats.

    Item levels are based, from what I can tell, exclusively on what level you are when you loot them.
    *sigh*

    I got the legendary item a pachinko and made a screen.
    I went to my inventory and... made a screen of the same item.
    I went to ms paint and used my legendary paint skills to make one image out of two.

  6. #6
    Quote Originally Posted by Tanny View Post
    *sigh*

    I got the legendary item a pachinko and made a screen.
    I went to my inventory and... made a screen of the same item.
    I went to ms paint and used my legendary paint skills to make one image out of two.
    Seems you are getting confused with the buy and sell prices. The original mouse over was the original cost of the item, if you were to find and buy it in the store, the second mouse over is what you can sell it back for to the merchant....


    *Sigh*

  7. #7
    Quote Originally Posted by Tanny View Post
    *sigh*

    I got the legendary item a pachinko and made a screen.
    I went to my inventory and... made a screen of the same item.
    I went to ms paint and used my legendary paint skills to make one image out of two.
    The pachinko price is the buy price, the shop price is the sell price.

  8. #8
    Man, I should have sold off all my inventory before this update... At this rate, 6 pages of items is going to take ages to sell.

  9. #9
    Unregistered Guest
    Quote Originally Posted by Apochrophage View Post
    Man, I should have sold off all my inventory before this update... At this rate, 6 pages of items is going to take ages to sell.
    Ditto, though for other reasons: Eg. I could have been richer selling them before the update then after, since prices for some of the items fell steeply. (Ex. The buff items, the uncommon one use to sell for like 1Xk, but now it's only around 2k)

  10. #10
    Sekhara Guest
    The current prices on things do not feel very good. Items are simultaneously more expensive to purchase while also only selling back for some ten percent of their original cost, which is an enormous cut from before where they sold at fifty percent. The rates of cash generation from some girls has been slashed dramatically (roughly thirty percent less an hour), with only a few of them buffed up in contrast. Experience and affection gain items for girls feel inconsequential in effect (but certainly not in cost) and do not appear to have scaled favourably for the player even with the relatively lower experience requirements for the girls.

    The removal of experience gain from boss battles seems a pretty bad oversight, given that they were previously such a large proportion of the player's (or at least my) gain. With such a vastly larger pool of levels to attain, this seems counterintuitive at best -- the story does not provide particularly impressive experience gain itself, and provides what it does at a much slower pace. They also (or at least the first three that I have access to) appear to no longer drop items, which was a good source of cash generation on the side.

    There was also a pretty substantial nerf to ego, though I'm not sure where it came in as none of my items have suffered a visible nerf in stats to account for the loss of nearly half my ego pool.

    Only level 25 and been playing for a few weeks. Having nearly twice the available battle points is nice, but on the whole the changes to me feel quite a bit worse than they do better.

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