
- Re-balance Feedbacks
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I noticed that the pachinko and shop prices also scale based on level, which creates another issue on the long run. The pachinko prices are reasonable for level 40, but if the scaling is linear like it seems to be, then at level 400 a single pachinko spin will cost 40400 currency (366200 per 10x) and a single common item in the shop will cost 83786 currency, 125985 per rare item, 143500 per epic item (which is actually quite reasonable) and an unknown amount per legendary item (if they even appear in the shop at all).
This means that it could easily reach bizarre costs in order to obtain even generic items for higher level players. This is unreasonable, especially when there is a reasonable chance that legendary items won't appear in the shop at all and you need to use pachinko for them, resulting in people spending a full days worth of collecting money in just 1-2 clicks on the 10x pachinko and needing to spend a whole months worth for a reasonable chance at one you can actually use...
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Additional info on leveling up and buying stats, level 41 gave me +50 buyable stat points. There is probably a formula or pattern that dictates the amount you get, as it isn't constantly the same (as I didn't get 2000 stat points total), and I suspect it might be level+9. Will post more when I reach 42 and I can confirm or deny this.
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I already did a bit of testing myself. When you start the game you can first upgrade stats now at level 3 and you get 45 upgrades. Then levels 4 to 9 add 15 more upgrades each.
Level 10 adds 25 upgrades, level 11 adds 30, level 12 adds 40.
When my testing alt account was still only 11 and my main account still level 40 - last upgrade at level 11 costed 383 while last one at 40 costed 3243. This gave me a difference of 2860 worth of 1430 upgrades done (with 2 cost raise each). With 29 levels in-between thats like 49.31 upgrades per level added.
Then I hit level 41 on main account which added 50 more upgrades, my previous concepts died, new concept of a more or less steady raise was created. But that one instantly died too when I hit level 12 on alt account and got 40 more upgrades on it. This created new idea - that there is probably or 40 more upgrades at level 13 and from level 14 to probably cap of 400 we will get 50 upgrades per level, or if 13 gives 45, then 14 is too 45 and then the static 50 goes from 15 onward.
I am close to getting to level 13 on that alt account (and actually 42 on main), if I get 40 or 45 more upgrades on it then my theory will be true. If its any number below 50 it would still be probably easily to calculate, any number above 50 would make no sense.
Also first upgrade costs 5 (vs old 10) and from it till upgrades at level 41 it a static 2 increase per upgrade, or at least its 2 from start of the game to level 12 and on level 40 to 41 XD
EDIT:
Also you get quest energy regenerated to full on leveling up till level 10, aka hitting level 10 and above doesn't refill quest energy.
Last edited by Eversor86; 08-25-2017 at 12:17 AM.
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I would second most of the points except I actually like that boosters now cost kobans. They are sort of "cheats" not really necessary and only for limited time. The perfect consumable to make players spend hard currency. Before those boosters were almost free when using the Pachinko.
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