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  1. #11
    Quote Originally Posted by Unregistered View Post
    Therefore, presumably now the absolute minimum I'd have to spend to buy up the gifts from the store every 8 hours is 834,000, as opposed to the 110,000 or so I just spent under the current system, which was already ludicrously expensive given the pathetic amount of affection increase each item now gives. This is before coughing up for any of the inflated affection level upgrades. What idiot thought this massive increase in outlay (potentially three times per day) was going to make affection more cost-effective?

    It seems like the only realistic option is going to be to ignore the shop entirely (for fear of inadvertently bankrupting myself) and relying for affection items on the few scraps I derive from the missions, which I only really did before for the 25-koban full completion reward anyway (and maybe the steadily more-expensive pachinko if I get desperate).

    Understanding that this update isn't actually out yet, these numbers in no way appear to be a 'fix' for the problem of affection upgrading being way too expensive; if anything, it'll just make things worse. Come on, devs...
    The biggest issue with the affection update was the sheer amount of affection you need, due to the current system restricting it way too much in that regard. Currently, if I want to upgrade a girl, getting the money to do so takes me 3 days and getting the items to do so takes me over a month without pachinko (using pachinko would cost significantly more). What this solves is the lack of affection items while leaving the monetary cost the same assuming you don't use pachinko. You also get free items of various rarity tiers from arena fights and the daily mission, which decreases the cost slightly.

    The problem you have with it is that you don't seem to realize that you aren't paying more for affection. Every item is the same 417 currency per affection point. The costs did not increase as a result of this, the shop prices are still the same per affection point, it's just for sale at a larger bulk volume now. Nothing forces you to buy it out every restock, and it wouldn't even make sense to do so because with the new system it's possible to gain more affection than you would need. Gaining affection is going to be possible at a higher rate while the cost in money remains the same, reducing the time needed.


  2. #12
    I like the upcoming change to affection items, but it still doesn't address a major problem...the scaling level pricing. For example, during the Back to School event I got Secretary Rabbi. I wanted her for my battle team so I began the arduous process of leveling her affection. To increase her level from two to three stars cost over 700k (say 700k for the sake of brevity) in currency. Her additional cash payout per collection increased by between 300 and 350 (let's say 350, again,for brevity) every 50 minutes. So in order for me to make back the investment I made to upgrade her I have to collect from her 2000 times, which if I collected each and every time her payment came up would still take roughly 29 days. This is, of course, ridiculous since no one is going to collect every 50 minutes around the clock for a month. This also fails to take into account the cost of the items bought. So affection is still a huge money sink for little to no gain unless you play for years. The old system, where you paid a certain amount was great. You knew going in how much it would cost to upgrade and you saw a return on investment within a moderate amount of time, even with the price of items. I shudder to think what the outlays and return will look like when they (eventually) upgrade all the girls to five star affection.

    **UPDATE** I got Cunegonde yesterday (my 42nd Haremette) and I decided to get some exact numbers to go with the estimates from above.

    To raise affection to three stars costs 9030 affection points (3,765,510 cash if all items bought in shop based on the established price of 417/affection point ) + 1,172,000 cash to upgrade.
    At three star affection she gives 2159 cash/102 minutes (1270/hr average). So in order to recoup the cash laid out (solely from her) to upgrade to three star affection would take 2,287 collections (just over 163 days if collected the instant she pays out each time). So, in the long run, the people who have been playing longer (or the whales) are getting saddled with higher and higher costs that will take huge amounts of time to recoup.
    I realize that there is additional cash income from troll and arena fights, as well as selling reward items, but between the scaling level up prices, scaling pachinko prices, the higher cost for higher level gear, and the (quite frankly) ludicrous prices you have to pay for in-story items, the longer you've played, the more difficult it becomes to advance any farther. This defeats the purpose of playing at all, or am I missing something?
    Last edited by Bigshow71; 09-30-2017 at 12:42 AM. Reason: Update

  3. #13
    Unregistered Guest
    Quote Originally Posted by soviras View Post
    The biggest issue with the affection update was the sheer amount of affection you need, due to the current system restricting it way too much in that regard. Currently, if I want to upgrade a girl, getting the money to do so takes me 3 days and getting the items to do so takes me over a month without pachinko (using pachinko would cost significantly more). What this solves is the lack of affection items while leaving the monetary cost the same assuming you don't use pachinko. You also get free items of various rarity tiers from arena fights and the daily mission, which decreases the cost slightly.

    The problem you have with it is that you don't seem to realize that you aren't paying more for affection. Every item is the same 417 currency per affection point. The costs did not increase as a result of this, the shop prices are still the same per affection point, it's just for sale at a larger bulk volume now. Nothing forces you to buy it out every restock, and it wouldn't even make sense to do so because with the new system it's possible to gain more affection than you would need. Gaining affection is going to be possible at a higher rate while the cost in money remains the same, reducing the time needed.
    If the price per affection point has not changed, and the amount of money you gain has not changed, then what really has changed at all? The items now give more affection points per item, but if the item costs more, aren't you simply paying the same, but for fewer items? How can the time needed be reduced when the cost of the items, as in the cost per affection point per item is the same? Even if they increase the times the market refreshes, with the cost actually being the same, you still cannot purchase anymore affection points than you did before in the same amount of time.

    Also, if you can't "buy out the shop every restock", you won't be buying any more affection points than you are now, because you won't be making enough in game currency to do so.

    Or, am I totally misunderstanding how this is supposed to work? I'm not putting down the changes, but it really doesn't sound like anything is changing as far as affection gain is concerned.

  4. #14

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    There were basically 2 problems with the new affection system.

    One is the price to upgrade girls, and price of affection points (given the 417 cash per point of affection on all items).

    Second one was that at some point not the cost is a problem, but how much those affection items you can get.

    With white and green items in market only, on average you can get like 330 points of affection per reset, you had 2 resets and for average people you would get one more from leveling up. That was giving you an gate of around 1k affection points a day. Which people calculated would take years to upgrade like 50-100th girls to 5th star.

    Sure we don't have 5 stars for 50+ girls, heck we don't have them for 3+ girls either, and there are some additional sources (pachinko), but overall that became the biggest issue.

    This change that gives you better items the more girls you have, and with more resets a day, rises how much affection points you can get per shop visit and buyout. And moves the issue back entirely to just cash.

    Now the funny thing is that if you ignore any additional incomes (PvP, troll battles, selling items/boosters you got for free), and also if you ignore few girls with different cash/h than the majority - then what you have is a harem/system, were each girl on 3 stars provides you with same 1270 cash/h. So if you have 1 girl upgrading her to 3 stars will cost time wise the same amount of time, as it will take to upgrade 100th girl assuming all 99 before her already are at 3 stars.

    But a lot of people actually don't manage their harems well, and most of their income comes from other sources, and having more girls and thus more income from harem wont really give them that above equation.

    My questions are, with the addition of affection items to PvP rewards:

    1) that 25% drop chance for affection will be taken from replacing useless booster drops, or will it replace cash drops
    2) will those items abide rules that market/shop does - meaning with 40+ girls only epic/legendary will drop and common/uncommon not

    Thou even if those were only white/green items, the average value will be probably bigger than what PvP gives as cash rewards - so that could be considered a help in making upgrading affection cheaper.

    My issue with all this is that its mostly a small band-aid, it fixes some issues, leaves some, but what we asked - to get back the feeling that the more girls you have the easier game is wasn't restored. Cause sure more girls make us have better affection items is market, but their ratio is still same 417 (at least for what I checked on legendary ones). So with how harem income gets less and less important while we level up, the speed of how fast we can upgrade is like not connected with harem at all, but with whats our level, how much junk items to sell we get, and how much cash/h we can farm from trolls (thou it seems there is not much progress there cause people say new girl troll gives what best troll before W9 was released was supposedly giving - or at least jump is not big).

  5. #15
    Quote Originally Posted by Eversor86 View Post
    1) that 25% drop chance for affection will be taken from replacing useless booster drops, or will it replace cash drops
    2) will those items abide rules that market/shop does - meaning with 40+ girls only epic/legendary will drop and common/uncommon not
    1. 25% from the entirety is converted to gifts, so 25% of the cash and 25% of the boosters are now changed to gift drops instead.
    2. No, unfortunately the drops are fully random, but the chance for getting higher rarities isn't so low as to make them impossible to obtain this way. You can get a legendary at any point from pvp, but the same goes for always being able to obtain common items.

  6. #16

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    Did you test it on some beta server or you know something we cant read in the patch notes XD?

  7. #17
    Quote Originally Posted by Eversor86 View Post
    Did you test it on some beta server or you know something we cant read in the patch notes XD?
    Some of it was answered in the Q&A, some of it was answered when I asked for clarification.

  8. #18
    Affection Should Be Reworked-sans-titre.jpg

    Is this some kind of joke ?
    2.047.470 for 8 items, 4910 affection points in total...

    Hope it's not the "real" solution to the affection problem.

  9. #19

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    It's a big joke!
    This update is, sorry, stupid.
    The amount of money required for the objects is too great for what it brings in the end once a girl is improved.

  10. #20
    Unregistered Guest
    Pay 2 million to increase the affection of a girl with a h-scene that is not a h-scene in a lot cases, to get 900 money (looking at you Stephanie)... yeah this is the biggest fuck you i ever saw lol. Fuck this, i gave them a chance and they slapped us in the face.

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