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  1. #1
    Personally I think that the girls ought to be grouped into tiers based on their world of origin (Bunny, Juliette, Red Battler, Ankyo = tier 1... Agate, Arcana, Kimie, Shehera = tier 2... etc.) which would include event girls being associated with the world of the troll that dropped them of course (and the devs would have to assign tiers for the pachinko exclusives based on what theme fits each one the best, possibly technically setting them as +0.5 over the relevant tier to set them apart as a prestige class (edit: event troll girls as well, maybe set to +0.25 over the tier)) and then let the affection requirement for each girl scale based on their tier. So world 1's girls would be really cheap for new players, then world 2's girls would be a bit harder, then world 3's girls would be a bit harder than that, and so on. But within each tier they're equal to each other (unless internally the values store as something within +/-0.10 of the tier number to create some slight variance within the tier).

    I'd like to see them rethink the affection gift values too, but they might want to try the tier idea first and then see how it looks. Scaling by tiers instead of by an order in the user's harem list would soften the blow of the scaling by a TON and possibly make the affection gifts not seem so bad after all (world 8's girls would have requirements/costs comparable to the current scaling for the 8th girl in your harem list (at least for the same values on the scaling, but they would probably tweak those)).

    As a separate idea (may or may not be able to combine this with what I just said before this) I was also thinking that I'd like to see the affection gifts worth different amounts in line with the girl's current star rating. ie Having a specific item worth X affection if given to a 0-star girl, 2X affection if given to a 1-star girl, 3X affection if given to a 2-star girl, etc. Or however they'd want to allow that to scale up. The required numbers could then grow to crazy heights without that translating into quite so crazy of a number of items being needed to reach that requirement.
    Last edited by MuljoStpho; 09-11-2017 at 09:35 PM.

  2. #2
    They already know people don't like the new affection system. But since the update is too recent, they want to wait for more analytic data before changing again. In the future it's probably not going to give more affection, but rather lower the price of gifts.

  3. #3
    Having spent between 2 and 4 thousand green affection items to max 5 new girls since the update, I feel it would be a major mistake to leave the relative values as they are. I've been stocking them up since January and completely ran out getting the new Rabbi up and had to spend several hundred grey chocolates to finish her.

  4. #4

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    Well they finally responded on blog to affection problems and it look like good ideas to fix that (more gift drops: from pvp battles, pachinko and so on, refresh in shop every 8 hours and they will add legendary affection items. Oh and in the shop you will get better items depending on your lvl ... so on high lvl you will see rare or legendary affection items selling and at some time you will not see white stuff anymore) ... now we just need them to implement it asap

  5. #5
    Saw a link to that blog post in the large feedback thread. One might argue that these things sound like plans that ought to have been considered in the 2.0 release to begin with, but at least between the different tweaks/additions it does sound kind of promising.

    Well... It should be a start, at least. (So if we'll start seeing epic gifts or even legendary gifts in place of the common/rare gifts in the shop (getting to a point where we stop seeing commons) and if we'll start seeing more of them as random drops as well... Kind of focuses the one issue into becoming a part of a different issue that people have with 2.0, feeling a pinch from the higher costs of items. But we'll be looking at the affection issue with items that can take out a bigger chunk of the required numbers with each use, so that will kind of push back the line where the requirements start to outpace the items to a higher number of girls. Eventually they'll still have to come back around to rethinking the item values and the requirement scaling but they might buy themselves some time to not need to worry about it as much until after releasing a bunch of new girls.)

    Anyway, it's just a question of when those changes will actually happen...
    Last edited by MuljoStpho; 09-14-2017 at 07:28 PM.

  6. #6
    Affection system is my reason to register here, cause I just can't handle it anymore and I have to speak it loud somewhere (for obvious reason it wasn't the best topic to pick at social events, so here I am, on HH forum). I'll try to expose my mind clearly, but I'll be thankful for your patience and acumen cause I'm not a native speaker.

    Harem Heroes 2.0 made really bad first impression on me, but I have to admit it - It turned out to be quite a fun and I easily changed my mind about it. New economy system works pretty good... except that one thing, affection. That doesn't work at all right now. Amount of cash and time I have to spend to level up girl is just... overwhelming. I have 50 girls in my harem, which means, I guess, that I spend quite a lot of time, trying to get them. And I'd like to hear an explanation, why I'm so heavily punished for it, for being into that game so much. Why people who like playing in Harem Heroes so much that they spend their time to get their harem bigger and bigger, now are paying for it such a price? Was it something bad? I shouldn't do that? Creators would prefer If I would stay with Bunny only?
    No? Then f***ing WHY?

    There were emotions, now about numbers.

    Once at 12h I can buy (and it's not cheap...) aproximately from 200 to 350 aff. points at max. For third level of teacher Deidra I need 10 000 Affection points. That gives, at the best results at shops, around two WEEKS until I reach 3rd lvl with her. And I still have few girls at lvl 1 left. That's literally MONTHS until I'll get it done. And that's before them getting 5 level scale of affection (I assume that every girl gets it sooner or later?). I just... can't imagine, how hard, boring and ugly job would be to level them up to the 5lvl right now, and that is getting only worse when I'll have more girls. That literally kills the fun. Let be honest, HH is title made by humour, sex and girls. Humour and sex are at break right now, until new scrolls will appear. So what should keep us interested, are girls - in other words: making our harems bigger and stronger. And that become literally a huge pain in ass, which is nothing like a fun. I really hope for some change here cause that scares me off much more with every day while I spend a lot of money to barely see any movement at level bar... No joy here.

  7. #7
    Hi SkinnyMike

    Maybe you'll be happy to read latest blog entry on Kinkoid.com.

    In any case, the dev team is aware of the problem and is currently working to fix it. Will it entirely fix the matter? That's left to be seen. But at the very least, they will improve the current situation

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