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  1. #1

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    Well they finally responded on blog to affection problems and it look like good ideas to fix that (more gift drops: from pvp battles, pachinko and so on, refresh in shop every 8 hours and they will add legendary affection items. Oh and in the shop you will get better items depending on your lvl ... so on high lvl you will see rare or legendary affection items selling and at some time you will not see white stuff anymore) ... now we just need them to implement it asap

  2. #2
    Saw a link to that blog post in the large feedback thread. One might argue that these things sound like plans that ought to have been considered in the 2.0 release to begin with, but at least between the different tweaks/additions it does sound kind of promising.

    Well... It should be a start, at least. (So if we'll start seeing epic gifts or even legendary gifts in place of the common/rare gifts in the shop (getting to a point where we stop seeing commons) and if we'll start seeing more of them as random drops as well... Kind of focuses the one issue into becoming a part of a different issue that people have with 2.0, feeling a pinch from the higher costs of items. But we'll be looking at the affection issue with items that can take out a bigger chunk of the required numbers with each use, so that will kind of push back the line where the requirements start to outpace the items to a higher number of girls. Eventually they'll still have to come back around to rethinking the item values and the requirement scaling but they might buy themselves some time to not need to worry about it as much until after releasing a bunch of new girls.)

    Anyway, it's just a question of when those changes will actually happen...
    Last edited by MuljoStpho; 09-14-2017 at 07:28 PM.

  3. #3
    Affection system is my reason to register here, cause I just can't handle it anymore and I have to speak it loud somewhere (for obvious reason it wasn't the best topic to pick at social events, so here I am, on HH forum). I'll try to expose my mind clearly, but I'll be thankful for your patience and acumen cause I'm not a native speaker.

    Harem Heroes 2.0 made really bad first impression on me, but I have to admit it - It turned out to be quite a fun and I easily changed my mind about it. New economy system works pretty good... except that one thing, affection. That doesn't work at all right now. Amount of cash and time I have to spend to level up girl is just... overwhelming. I have 50 girls in my harem, which means, I guess, that I spend quite a lot of time, trying to get them. And I'd like to hear an explanation, why I'm so heavily punished for it, for being into that game so much. Why people who like playing in Harem Heroes so much that they spend their time to get their harem bigger and bigger, now are paying for it such a price? Was it something bad? I shouldn't do that? Creators would prefer If I would stay with Bunny only?
    No? Then f***ing WHY?

    There were emotions, now about numbers.

    Once at 12h I can buy (and it's not cheap...) aproximately from 200 to 350 aff. points at max. For third level of teacher Deidra I need 10 000 Affection points. That gives, at the best results at shops, around two WEEKS until I reach 3rd lvl with her. And I still have few girls at lvl 1 left. That's literally MONTHS until I'll get it done. And that's before them getting 5 level scale of affection (I assume that every girl gets it sooner or later?). I just... can't imagine, how hard, boring and ugly job would be to level them up to the 5lvl right now, and that is getting only worse when I'll have more girls. That literally kills the fun. Let be honest, HH is title made by humour, sex and girls. Humour and sex are at break right now, until new scrolls will appear. So what should keep us interested, are girls - in other words: making our harems bigger and stronger. And that become literally a huge pain in ass, which is nothing like a fun. I really hope for some change here cause that scares me off much more with every day while I spend a lot of money to barely see any movement at level bar... No joy here.

  4. #4
    Hi SkinnyMike

    Maybe you'll be happy to read latest blog entry on Kinkoid.com.

    In any case, the dev team is aware of the problem and is currently working to fix it. Will it entirely fix the matter? That's left to be seen. But at the very least, they will improve the current situation

  5. #5

    Join Date
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    It will probably only fix it temporarily or just ease the issue up a bit, but will never get back to how it was. If you talk with devs a bit on discord you will understand that what they care about is core players, who supposedly care only about their harem, and do nothing else outside it, thus without "retarded" affection system to force those core players to have shit tone of things to do to take care of their harem, their core players wont play.

    As a side note they care little to none about having any challenge in the game, cause core players don't care for it, thus there will never be a fix for trolls being to damn easy to beat.

    They supposedly want to fix pvp/battle mechanics, but if I was to be honest, seeing how they fixed other problems players had in the game, I don't have any hopes for them changing it in a good way.

  6. #6
    Unregistered Guest
    So here's a thing. According to the newspost on the subject:

    "The number of girls that you own in your Harem will now influence the quality of gifts within the market :

    The Common items won’t be available anymore if you have at least 20 girls.
    The Rare items won’t be available anymore if you have at least 40 girls.
    The Epic items will have a chance to appear when you have at least 8.
    The Legendary items will have a chance to appear when you have at least 20."

    I have 50 girls. Also:

    "Introduction of the new legendary gifts:
    Flowers (Legendary) 700 affection points for 291,000
    Chocolates (Legendary) 950 affection point for 396,150
    Bracelet (Legendary) 1200 affection points for 500,400
    Lingerie (Legendary) 1500 affection points for 625,500
    Some affection items changed as the following :
    Chocolates (Epic) : 170 for 70,892 to 250 for 104,250
    Bracelet (Epic) : 230 for 95,913 to 370 for 154,290
    Lingerie (Epic) : 300 for 125,103 to 490 for 204,330"

    Therefore, presumably now the absolute minimum I'd have to spend to buy up the gifts from the store every 8 hours is 834,000, as opposed to the 110,000 or so I just spent under the current system, which was already ludicrously expensive given the pathetic amount of affection increase each item now gives. This is before coughing up for any of the inflated affection level upgrades. What idiot thought this massive increase in outlay (potentially three times per day) was going to make affection more cost-effective?

    It seems like the only realistic option is going to be to ignore the shop entirely (for fear of inadvertently bankrupting myself) and relying for affection items on the few scraps I derive from the missions, which I only really did before for the 25-koban full completion reward anyway (and maybe the steadily more-expensive pachinko if I get desperate).

    Understanding that this update isn't actually out yet, these numbers in no way appear to be a 'fix' for the problem of affection upgrading being way too expensive; if anything, it'll just make things worse. Come on, devs...

  7. #7
    Quote Originally Posted by Unregistered View Post
    Therefore, presumably now the absolute minimum I'd have to spend to buy up the gifts from the store every 8 hours is 834,000, as opposed to the 110,000 or so I just spent under the current system, which was already ludicrously expensive given the pathetic amount of affection increase each item now gives. This is before coughing up for any of the inflated affection level upgrades. What idiot thought this massive increase in outlay (potentially three times per day) was going to make affection more cost-effective?

    It seems like the only realistic option is going to be to ignore the shop entirely (for fear of inadvertently bankrupting myself) and relying for affection items on the few scraps I derive from the missions, which I only really did before for the 25-koban full completion reward anyway (and maybe the steadily more-expensive pachinko if I get desperate).

    Understanding that this update isn't actually out yet, these numbers in no way appear to be a 'fix' for the problem of affection upgrading being way too expensive; if anything, it'll just make things worse. Come on, devs...
    The biggest issue with the affection update was the sheer amount of affection you need, due to the current system restricting it way too much in that regard. Currently, if I want to upgrade a girl, getting the money to do so takes me 3 days and getting the items to do so takes me over a month without pachinko (using pachinko would cost significantly more). What this solves is the lack of affection items while leaving the monetary cost the same assuming you don't use pachinko. You also get free items of various rarity tiers from arena fights and the daily mission, which decreases the cost slightly.

    The problem you have with it is that you don't seem to realize that you aren't paying more for affection. Every item is the same 417 currency per affection point. The costs did not increase as a result of this, the shop prices are still the same per affection point, it's just for sale at a larger bulk volume now. Nothing forces you to buy it out every restock, and it wouldn't even make sense to do so because with the new system it's possible to gain more affection than you would need. Gaining affection is going to be possible at a higher rate while the cost in money remains the same, reducing the time needed.

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