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  1. #6
    Saw a link to that blog post in the large feedback thread. One might argue that these things sound like plans that ought to have been considered in the 2.0 release to begin with, but at least between the different tweaks/additions it does sound kind of promising.

    Well... It should be a start, at least. (So if we'll start seeing epic gifts or even legendary gifts in place of the common/rare gifts in the shop (getting to a point where we stop seeing commons) and if we'll start seeing more of them as random drops as well... Kind of focuses the one issue into becoming a part of a different issue that people have with 2.0, feeling a pinch from the higher costs of items. But we'll be looking at the affection issue with items that can take out a bigger chunk of the required numbers with each use, so that will kind of push back the line where the requirements start to outpace the items to a higher number of girls. Eventually they'll still have to come back around to rethinking the item values and the requirement scaling but they might buy themselves some time to not need to worry about it as much until after releasing a bunch of new girls.)

    Anyway, it's just a question of when those changes will actually happen...
    Last edited by MuljoStpho; 09-14-2017 at 07:28 PM.

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