There were basically 2 problems with the new affection system.

One is the price to upgrade girls, and price of affection points (given the 417 cash per point of affection on all items).

Second one was that at some point not the cost is a problem, but how much those affection items you can get.

With white and green items in market only, on average you can get like 330 points of affection per reset, you had 2 resets and for average people you would get one more from leveling up. That was giving you an gate of around 1k affection points a day. Which people calculated would take years to upgrade like 50-100th girls to 5th star.

Sure we don't have 5 stars for 50+ girls, heck we don't have them for 3+ girls either, and there are some additional sources (pachinko), but overall that became the biggest issue.

This change that gives you better items the more girls you have, and with more resets a day, rises how much affection points you can get per shop visit and buyout. And moves the issue back entirely to just cash.

Now the funny thing is that if you ignore any additional incomes (PvP, troll battles, selling items/boosters you got for free), and also if you ignore few girls with different cash/h than the majority - then what you have is a harem/system, were each girl on 3 stars provides you with same 1270 cash/h. So if you have 1 girl upgrading her to 3 stars will cost time wise the same amount of time, as it will take to upgrade 100th girl assuming all 99 before her already are at 3 stars.

But a lot of people actually don't manage their harems well, and most of their income comes from other sources, and having more girls and thus more income from harem wont really give them that above equation.

My questions are, with the addition of affection items to PvP rewards:

1) that 25% drop chance for affection will be taken from replacing useless booster drops, or will it replace cash drops
2) will those items abide rules that market/shop does - meaning with 40+ girls only epic/legendary will drop and common/uncommon not

Thou even if those were only white/green items, the average value will be probably bigger than what PvP gives as cash rewards - so that could be considered a help in making upgrading affection cheaper.

My issue with all this is that its mostly a small band-aid, it fixes some issues, leaves some, but what we asked - to get back the feeling that the more girls you have the easier game is wasn't restored. Cause sure more girls make us have better affection items is market, but their ratio is still same 417 (at least for what I checked on legendary ones). So with how harem income gets less and less important while we level up, the speed of how fast we can upgrade is like not connected with harem at all, but with whats our level, how much junk items to sell we get, and how much cash/h we can farm from trolls (thou it seems there is not much progress there cause people say new girl troll gives what best troll before W9 was released was supposedly giving - or at least jump is not big).