Is it true what's being said about the $ spent per affection point gained being a constant across all item qualities? Simple basic common sense should have dictated that the rate would be better on a higher quality item compared to a lower quality item. Otherwise it isn't really "higher quality", it's just a compacted form of the same low quality thing.

And yeah, I even said earlier in this thread that the announced changes sounded like they could be a start, but that there would still be issues to address sooner or later. (Scaling of affection requirement gets out of hand.)

I personally still stand by the idea I've stated a few times before in other topics, which is that the scaling wouldn't come across so bad if the girls were grouped up into tiers instead of being scaled individually. So we'd have Bunny, Juliette, Red Battler, and Ankyo as "tier 1", we'd have Agate, Arcana, Kimie, and Shehera as "tier 2", we'd have Jennie, Rumiko, Sung, and Solveig as "tier 3", and so on and so on for all the non-event chapter and troll girls. Non-event pachinko exclusives might be slotted in as "tier x+0.5" where x is whichever world they most fit the theme of. Event troll girls and event pachinko exclusives might also fit in as "tier x+0.5". Potentially throw in some secret variable where each girl can be independently set as their tier plus or minus a window of about .1 in either direction to add some slight variance in the requirements from one girl to the next. All girls' requirements would be calculated based on their tier value, not their position in your harem list. And this would maintain the intention that the devs had with 2.0 where it would be easy for new players to jump in with the first few girls and harder as you obtain more girls.

It's a completely separate idea but I also still think they ought to consider revamping the harem interface to combine duplicate listings together. So for example instead of having Noemy, Sporty Noemy, and Metal Noemy as three separate girls in the harem list, there should just be one listing for Noemy but add an option similar to the pose selection to choose the costume set. Plus of course her cash output would scale with all total star levels between all of her available costume sets. They could also consider revising all alternate costumes of a girl to change her stats to a different distribution while that costume is active. For example, regular Noemy could have charm as her main stat, Sporty Noemy could have know-how as her main stat, and Metal Noemy could have hardcore as her main stat. For flexibility of options.