+ Reply to Thread
Results 1 to 10 of 46

Hybrid View

  1. #1
    Is it true what's being said about the $ spent per affection point gained being a constant across all item qualities? Simple basic common sense should have dictated that the rate would be better on a higher quality item compared to a lower quality item. Otherwise it isn't really "higher quality", it's just a compacted form of the same low quality thing.

    And yeah, I even said earlier in this thread that the announced changes sounded like they could be a start, but that there would still be issues to address sooner or later. (Scaling of affection requirement gets out of hand.)

    I personally still stand by the idea I've stated a few times before in other topics, which is that the scaling wouldn't come across so bad if the girls were grouped up into tiers instead of being scaled individually. So we'd have Bunny, Juliette, Red Battler, and Ankyo as "tier 1", we'd have Agate, Arcana, Kimie, and Shehera as "tier 2", we'd have Jennie, Rumiko, Sung, and Solveig as "tier 3", and so on and so on for all the non-event chapter and troll girls. Non-event pachinko exclusives might be slotted in as "tier x+0.5" where x is whichever world they most fit the theme of. Event troll girls and event pachinko exclusives might also fit in as "tier x+0.5". Potentially throw in some secret variable where each girl can be independently set as their tier plus or minus a window of about .1 in either direction to add some slight variance in the requirements from one girl to the next. All girls' requirements would be calculated based on their tier value, not their position in your harem list. And this would maintain the intention that the devs had with 2.0 where it would be easy for new players to jump in with the first few girls and harder as you obtain more girls.

    It's a completely separate idea but I also still think they ought to consider revamping the harem interface to combine duplicate listings together. So for example instead of having Noemy, Sporty Noemy, and Metal Noemy as three separate girls in the harem list, there should just be one listing for Noemy but add an option similar to the pose selection to choose the costume set. Plus of course her cash output would scale with all total star levels between all of her available costume sets. They could also consider revising all alternate costumes of a girl to change her stats to a different distribution while that costume is active. For example, regular Noemy could have charm as her main stat, Sporty Noemy could have know-how as her main stat, and Metal Noemy could have hardcore as her main stat. For flexibility of options.

  2. #2
    UnRegistered Guest
    At this point I think it would make sense to increase the amount of money each girl makes per hour by a certain percentage, and that percentage should increase according to the number of girls you have in your harem.

    If that's how affection works, then it should make sense for the income too.

  3. #3
    Quote Originally Posted by Unregistered View Post
    Why do people seem to forget that girls require way more affection now per Star, and scales with the ammount of girls on your harem?

    yeah, price may be the same, but girls require ridiculous ammounts of affection now
    It was the previous update that changed the affection required per girl. THIS update didn't increase the affection required per girl.

    Quote Originally Posted by MuljoStpho View Post
    Is it true what's being said about the $ spent per affection point gained being a constant across all item qualities? Simple basic common sense should have dictated that the rate would be better on a higher quality item compared to a lower quality item. Otherwise it isn't really "higher quality", it's just a compacted form of the same low quality thing.
    Yes, it is always 417 money per affection point. The higher rarities are a bulk item that require less clicking and can be used to supply affection faster. It also makes sense, you have to put in less work to achieve the same result with higher item tiers.

    Quote Originally Posted by UnRegistered View Post
    At this point I think it would make sense to increase the amount of money each girl makes per hour by a certain percentage, and that percentage should increase according to the number of girls you have in your harem.

    If that's how affection works, then it should make sense for the income too.
    The way it currently works means that the amount of girls you have before you get a girl drop is more or less irrelevant to the time it takes you to upgrade a girl. Basically, when you have 50 girls and get the 51st, it takes around the same time to get enough money to upgrade the 51st girl as it would when you have 100 and need to get money to upgrade your 101st girl. Due to the money from the bosses changing it a bit, it's not exactly the same, but the difference isn't too big.

    A simplified explanation might help. For the sake of this explanation, let's assume every girl gives exactly 1000 per hour and you don't get money from anything else and that the base upgrade cost is 100k. If you have 50 girls, you would get 50k per hour and you spend 5 million to upgrade the girl (which takes 100 hours). When you have 100 girls, you will have double the income (100k/hour). Your newest girl will also have cost double what you paid for your 50th girl (10 million). To get that 10 million, it takes you the same 100 hours.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •