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  1. #1
    Unregistered Guest

    Affection Should Be Reworked

    The amount of affection we get from items is laughable, combine that with the increased requirements and it's just a pain in the ass to get anyone upgraded when you've played the game and gotten a lot of the girls, currently sitting at 50 myself.

    I get the idea behind the change, in fact the increased requirement for their affection level up is understandable and welcome. But the Gifts that go into it need to do something. Even for a new girl it's pathetic seeing the best green item do nearly nothing to her affection. Even gold items don't feel like they're worth spending the Epic Pachinko rounds on.

    I believe that the original values were pretty good and could work well with the new increase in affection level requirements seeing as it stands I'd still need 10 rare lingerie to upgrade one of my girls to the final star. That feels like a pretty fair amount compared to the 33 EPIC lingerie to do the same thing. Maybe even reduce the original effectiveness by 1/4 if that seems too quick. The increased prices to access Pachinko is enough of a gate to keep this from being abused, though the prices in the shop could stand to use a reduction.


  2. #2
    Personally I think that the girls ought to be grouped into tiers based on their world of origin (Bunny, Juliette, Red Battler, Ankyo = tier 1... Agate, Arcana, Kimie, Shehera = tier 2... etc.) which would include event girls being associated with the world of the troll that dropped them of course (and the devs would have to assign tiers for the pachinko exclusives based on what theme fits each one the best, possibly technically setting them as +0.5 over the relevant tier to set them apart as a prestige class (edit: event troll girls as well, maybe set to +0.25 over the tier)) and then let the affection requirement for each girl scale based on their tier. So world 1's girls would be really cheap for new players, then world 2's girls would be a bit harder, then world 3's girls would be a bit harder than that, and so on. But within each tier they're equal to each other (unless internally the values store as something within +/-0.10 of the tier number to create some slight variance within the tier).

    I'd like to see them rethink the affection gift values too, but they might want to try the tier idea first and then see how it looks. Scaling by tiers instead of by an order in the user's harem list would soften the blow of the scaling by a TON and possibly make the affection gifts not seem so bad after all (world 8's girls would have requirements/costs comparable to the current scaling for the 8th girl in your harem list (at least for the same values on the scaling, but they would probably tweak those)).

    As a separate idea (may or may not be able to combine this with what I just said before this) I was also thinking that I'd like to see the affection gifts worth different amounts in line with the girl's current star rating. ie Having a specific item worth X affection if given to a 0-star girl, 2X affection if given to a 1-star girl, 3X affection if given to a 2-star girl, etc. Or however they'd want to allow that to scale up. The required numbers could then grow to crazy heights without that translating into quite so crazy of a number of items being needed to reach that requirement.
    Last edited by MuljoStpho; 09-11-2017 at 10:35 PM.

  3. #3
    They already know people don't like the new affection system. But since the update is too recent, they want to wait for more analytic data before changing again. In the future it's probably not going to give more affection, but rather lower the price of gifts.

  4. #4
    Having spent between 2 and 4 thousand green affection items to max 5 new girls since the update, I feel it would be a major mistake to leave the relative values as they are. I've been stocking them up since January and completely ran out getting the new Rabbi up and had to spend several hundred grey chocolates to finish her.

  5. #5

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    Well they finally responded on blog to affection problems and it look like good ideas to fix that (more gift drops: from pvp battles, pachinko and so on, refresh in shop every 8 hours and they will add legendary affection items. Oh and in the shop you will get better items depending on your lvl ... so on high lvl you will see rare or legendary affection items selling and at some time you will not see white stuff anymore) ... now we just need them to implement it asap

  6. #6
    Saw a link to that blog post in the large feedback thread. One might argue that these things sound like plans that ought to have been considered in the 2.0 release to begin with, but at least between the different tweaks/additions it does sound kind of promising.

    Well... It should be a start, at least. (So if we'll start seeing epic gifts or even legendary gifts in place of the common/rare gifts in the shop (getting to a point where we stop seeing commons) and if we'll start seeing more of them as random drops as well... Kind of focuses the one issue into becoming a part of a different issue that people have with 2.0, feeling a pinch from the higher costs of items. But we'll be looking at the affection issue with items that can take out a bigger chunk of the required numbers with each use, so that will kind of push back the line where the requirements start to outpace the items to a higher number of girls. Eventually they'll still have to come back around to rethinking the item values and the requirement scaling but they might buy themselves some time to not need to worry about it as much until after releasing a bunch of new girls.)

    Anyway, it's just a question of when those changes will actually happen...
    Last edited by MuljoStpho; 09-14-2017 at 08:28 PM.

  7. #7
    Affection system is my reason to register here, cause I just can't handle it anymore and I have to speak it loud somewhere (for obvious reason it wasn't the best topic to pick at social events, so here I am, on HH forum). I'll try to expose my mind clearly, but I'll be thankful for your patience and acumen cause I'm not a native speaker.

    Harem Heroes 2.0 made really bad first impression on me, but I have to admit it - It turned out to be quite a fun and I easily changed my mind about it. New economy system works pretty good... except that one thing, affection. That doesn't work at all right now. Amount of cash and time I have to spend to level up girl is just... overwhelming. I have 50 girls in my harem, which means, I guess, that I spend quite a lot of time, trying to get them. And I'd like to hear an explanation, why I'm so heavily punished for it, for being into that game so much. Why people who like playing in Harem Heroes so much that they spend their time to get their harem bigger and bigger, now are paying for it such a price? Was it something bad? I shouldn't do that? Creators would prefer If I would stay with Bunny only?
    No? Then f***ing WHY?

    There were emotions, now about numbers.

    Once at 12h I can buy (and it's not cheap...) aproximately from 200 to 350 aff. points at max. For third level of teacher Deidra I need 10 000 Affection points. That gives, at the best results at shops, around two WEEKS until I reach 3rd lvl with her. And I still have few girls at lvl 1 left. That's literally MONTHS until I'll get it done. And that's before them getting 5 level scale of affection (I assume that every girl gets it sooner or later?). I just... can't imagine, how hard, boring and ugly job would be to level them up to the 5lvl right now, and that is getting only worse when I'll have more girls. That literally kills the fun. Let be honest, HH is title made by humour, sex and girls. Humour and sex are at break right now, until new scrolls will appear. So what should keep us interested, are girls - in other words: making our harems bigger and stronger. And that become literally a huge pain in ass, which is nothing like a fun. I really hope for some change here cause that scares me off much more with every day while I spend a lot of money to barely see any movement at level bar... No joy here.

  8. #8
    Hi SkinnyMike

    Maybe you'll be happy to read latest blog entry on Kinkoid.com.

    In any case, the dev team is aware of the problem and is currently working to fix it. Will it entirely fix the matter? That's left to be seen. But at the very least, they will improve the current situation

  9. #9

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    It will probably only fix it temporarily or just ease the issue up a bit, but will never get back to how it was. If you talk with devs a bit on discord you will understand that what they care about is core players, who supposedly care only about their harem, and do nothing else outside it, thus without "retarded" affection system to force those core players to have shit tone of things to do to take care of their harem, their core players wont play.

    As a side note they care little to none about having any challenge in the game, cause core players don't care for it, thus there will never be a fix for trolls being to damn easy to beat.

    They supposedly want to fix pvp/battle mechanics, but if I was to be honest, seeing how they fixed other problems players had in the game, I don't have any hopes for them changing it in a good way.

  10. #10
    Unregistered Guest
    So here's a thing. According to the newspost on the subject:

    "The number of girls that you own in your Harem will now influence the quality of gifts within the market :

    The Common items won’t be available anymore if you have at least 20 girls.
    The Rare items won’t be available anymore if you have at least 40 girls.
    The Epic items will have a chance to appear when you have at least 8.
    The Legendary items will have a chance to appear when you have at least 20."

    I have 50 girls. Also:

    "Introduction of the new legendary gifts:
    Flowers (Legendary) 700 affection points for 291,000
    Chocolates (Legendary) 950 affection point for 396,150
    Bracelet (Legendary) 1200 affection points for 500,400
    Lingerie (Legendary) 1500 affection points for 625,500
    Some affection items changed as the following :
    Chocolates (Epic) : 170 for 70,892 to 250 for 104,250
    Bracelet (Epic) : 230 for 95,913 to 370 for 154,290
    Lingerie (Epic) : 300 for 125,103 to 490 for 204,330"

    Therefore, presumably now the absolute minimum I'd have to spend to buy up the gifts from the store every 8 hours is 834,000, as opposed to the 110,000 or so I just spent under the current system, which was already ludicrously expensive given the pathetic amount of affection increase each item now gives. This is before coughing up for any of the inflated affection level upgrades. What idiot thought this massive increase in outlay (potentially three times per day) was going to make affection more cost-effective?

    It seems like the only realistic option is going to be to ignore the shop entirely (for fear of inadvertently bankrupting myself) and relying for affection items on the few scraps I derive from the missions, which I only really did before for the 25-koban full completion reward anyway (and maybe the steadily more-expensive pachinko if I get desperate).

    Understanding that this update isn't actually out yet, these numbers in no way appear to be a 'fix' for the problem of affection upgrading being way too expensive; if anything, it'll just make things worse. Come on, devs...

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