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  1. #1

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    How you can say there is no way to use kobans right now? I mean you can spend them on unlocking your affection stars, some cost tens of hundreds of kobans per single star, and it will go up with each girl, and if you ask dev why they punish wales supporting their game they will ignore your question.

    I mean who wouldn't drop tens or hundreds of real dolarinos to unlock one or maybe few scenes, to learn then that the scene images are lame?
    Last edited by Eversor86; 10-02-2017 at 09:52 PM.

  2. #2
    I suggested a rework to them, before the latest overhaul, and it was almost completely ignored... Sad really, as they could have so much more, and make so much more, if they would just listen and stop being silly.


    http://harem-battle.club/harem-heroe...rent-game.html


    Quote Originally Posted by Apochrophage View Post
    So, it seems that the devs are more worried about raising crowd funding for new projects, i.e. gay harem, and VR harem. Why not bring back old players, and revitalize the current game?

    My suggestions for this:




    Lower Koban prices:

    Currently, the cost to benefit ratio of $ to Koban in this game is pitiful. It current'y costs $1.50 for a refill of battle points, and $2 for an energy refill. On top of that, it cost's $40 for an Epic 10x spin. Those prices, for what you get are silly. To add insult to injury, it costs Kobans to auto collect the money from the girls you already spent a ton of time farming. If you dropped all of the prices by half, and ditched the pay to collect, or at least make it a one time pay to unlock for 20-50 kobans, you would get a lot more folks willing to pay for these things.


    Battle System:

    The current logic of the game, as I see it, is this; You progress through the story, to unlock bosses and girls. You farm bosses for girls. You use those girls to bring in money, to upgrade them, outfit them, etc. You want to max their level, and your own, on top of their gear, for better stats. But why? The current in game bosses are laughably weak, so that would lead you to believe that the battle/ranking system is the end focus. You do all this work, to beat other people. However, mojo gained is random, and stats are reduced for the people you fight. If you look up your own stats in the tower, they are lower than what they actually are, diminishing the work you are putting into stats in the first place....

    Story -> Bosses -> Girls -> Collect Money -> Outfit girls - Max Stats -> Battle?


    As it stands, the battle system/ranking is utterly pointless. On top of the fact that you don't get any additional mojo for beating people who are ranked above you, there is no reward or incentive to ranking in the top. If you want to get people playing and paying, you need to incetivize the ranking system, scale mojo to the ranking of the person you beat, and remove the stat debuff.




    Pachinko and Inventory:

    We need better options for playing Pachinko, and selling our unwanted items. Having to do some alt tabbing wizardry to expedite the Pachinko game, for winning contests, is very much needed. We absolutely need a x100/x200 Pachinko button, and a way to mass sell items in our inventory.

    Having a lock item option, and mass sell option, in the inventory, would greatly improve the QoL aspects of trying to compete in contests.



    Options for re-doing story missions, once lvl 40/content blocked:

    As it stands, you can't compete/participate at all in contests that relate to spending energy, and gaining EXP, when you are at lvl 40/end of the story. The makes at least half of the contests null and void for those of us who can't spend energy, due to waiting on new content, and almost completely puts us off of the idea of contests entirely. We need an avenue for spending energy and gaining EXP, once you are capped on the story.



    Anyways, these are my thoughts/suggestions, and ways that I could see to greatly increase the player base/retention, and cash flow into the game, VS trying to crowd fund additional games.

  3. #3
    As a matter of fact, they didn't take your suggestions because they were all outside of the scope of HH 2.0.

    HH 2.0 was mostly about the economy, affection system and level limit (with a bit of fancy new features here and there, such as the 25 kobans per day, displaying what the pachinko of bosses can drop or legendary items). You can be unhappy about what they did with the economy and affection system, but it's nonetheless the core of their update.

    The battle system and PvP will be reworked before the end of the year. Will they take your suggestions or follow other directions, I have no clue, but they will aim to make the battle system more meaningfull.

    Pachinko and Inventory: because of the scalling costs for Pachinko and the money sinks to upgrade girls, people play less pachinko now, so I guess it's less of an issue to have a Pachinko x100 feature, or to be able to mass sell items.

    Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP

    Lower Koban prices: I also have my doubts on the koban prices. I know some price might be tweaked in the future (such as the koban costs for affection scenes). For the rest, I don't know if they have plans. Actually, I know they have interesting ideas to make kobans less expensive, but I don't know if it will go beyond the "idea" stage.

  4. #4
    Quote Originally Posted by Tristelune View Post
    Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP.
    Personally, I would like to see an option to trade story energy for battle energy say 10 SE-1 BE. That would allow for some extra troll/PvP battles each day to help with the cash flow. It kills me to see my story energy maxed out day after day, knowing that when they do, finally, release the next story scroll then 3-4 screen clicks and we'll be back to waiting. At least this way we can get something out of a full bar during the wait for new story content.

  5. #5
    Quote Originally Posted by Bigshow71 View Post
    Personally, I would like to see an option to trade story energy for battle energy say 10 SE-1 BE. That would allow for some extra troll/PvP battles each day to help with the cash flow. It kills me to see my story energy maxed out day after day, knowing that when they do, finally, release the next story scroll then 3-4 screen clicks and we'll be back to waiting. At least this way we can get something out of a full bar during the wait for new story content.
    Hello,

    Thank you for your message.

    What you are proposing is interesting for us. Be sure that this will be sent to our game design team They are working a lot these days to make the game better, to make players happy. I hope they find it interesting too.

    Best regards,
    Jessie
    Kinkoids' support

  6. #6
    Quote Originally Posted by Tristelune View Post
    As a matter of fact, they didn't take your suggestions because they were all outside of the scope of HH 2.0.

    HH 2.0 was mostly about the economy, affection system and level limit (with a bit of fancy new features here and there, such as the 25 kobans per day, displaying what the pachinko of bosses can drop or legendary items). You can be unhappy about what they did with the economy and affection system, but it's nonetheless the core of their update.

    The battle system and PvP will be reworked before the end of the year. Will they take your suggestions or follow other directions, I have no clue, but they will aim to make the battle system more meaningfull.

    Pachinko and Inventory: because of the scalling costs for Pachinko and the money sinks to upgrade girls, people play less pachinko now, so I guess it's less of an issue to have a Pachinko x100 feature, or to be able to mass sell items.

    Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP

    Lower Koban prices: I also have my doubts on the koban prices. I know some price might be tweaked in the future (such as the koban costs for affection scenes). For the rest, I don't know if they have plans. Actually, I know they have interesting ideas to make kobans less expensive, but I don't know if it will go beyond the "idea" stage.
    My post and quote, was mostly in reference to the koban pricing, and the suggestions I made in that regard, which could easily have fallen within HH 2.0, or any patch for that matter....

    As to all the rest of your post, last I heard, they weren't planning to do anything at all with the battle system, and it's basically dead in the water. Do you have sources to all of this future planning information?

  7. Going to go ahead and agree.

    There isn't much to spend kobans on now expect epic pachinko for a 100% of a new girl at 900 kobans. The problem with this from my perspective is extreme cost of this roll. There have been many times where I wanted to support the game and I clicked to buy enough to do one roll and immediately realized why I hadn't before. You need 5k Nutaku gold to get enough enough for one roll. So it's 50 dollars for 1200 kobans, which is 24 kobans a dollar. You earn kobans at the rate of 25 a day if you do all the missions. It only makes sense to just wait it out and play 100% free.

    The cost of a roll is just not worth 50 dollars. They need some deals or something for me to buy in and I'm more than willing. I usually drop 20-30 on a game I frequently play on Nutaku but the incentive has to be there. There has to be a good middle ground for me to drop 2k-3k nutaku gold for something I feel will really benefit me.

    Essentially for player that is willing to spend a moderate amount every few weeks there is no reason to just not free to play. I suppose it's good news for other games I play since they will get the cash I'm willing to spend.

  8. #8
    Unregistered Guest

    Post I just can't justify the cost of an Epic Pachinko in its current form

    The cost on one game of epic Pachinko is 900 Kobans = 50.00 US and that's for a shot at a random Girl!

    I've been wanting to throw some cash at this game has it is one of my guilty pleasures but the cost of one spin of epic Pachinko is just to high IMO.

    Either the cost of Epic Pachinko needs to come down or what you get needs to feel like your getting = value.

  9. #9

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    I'll repeat a previous statement, once a month/week/fortnight epic roll for 100 gold - that's only a 66% discount, but you may get more people rolling and it's some little trickles of money

    It allows people to support the game a little, without breaking the bank - won't make you a millionaire but it would make you some from the minnows

    Other ideas, 500gold to turn off the 2 koban auto collect (or just turn that off please? It's a pathetic drain and should be free) 1000g for an extra 10 energy for fights, little boosts like this that are small permanent one time purchases

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