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  1. #1
    As a matter of fact, they didn't take your suggestions because they were all outside of the scope of HH 2.0.

    HH 2.0 was mostly about the economy, affection system and level limit (with a bit of fancy new features here and there, such as the 25 kobans per day, displaying what the pachinko of bosses can drop or legendary items). You can be unhappy about what they did with the economy and affection system, but it's nonetheless the core of their update.

    The battle system and PvP will be reworked before the end of the year. Will they take your suggestions or follow other directions, I have no clue, but they will aim to make the battle system more meaningfull.

    Pachinko and Inventory: because of the scalling costs for Pachinko and the money sinks to upgrade girls, people play less pachinko now, so I guess it's less of an issue to have a Pachinko x100 feature, or to be able to mass sell items.

    Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP

    Lower Koban prices: I also have my doubts on the koban prices. I know some price might be tweaked in the future (such as the koban costs for affection scenes). For the rest, I don't know if they have plans. Actually, I know they have interesting ideas to make kobans less expensive, but I don't know if it will go beyond the "idea" stage.

  2. #2
    Quote Originally Posted by Tristelune View Post
    Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP.
    Personally, I would like to see an option to trade story energy for battle energy say 10 SE-1 BE. That would allow for some extra troll/PvP battles each day to help with the cash flow. It kills me to see my story energy maxed out day after day, knowing that when they do, finally, release the next story scroll then 3-4 screen clicks and we'll be back to waiting. At least this way we can get something out of a full bar during the wait for new story content.

  3. #3
    Quote Originally Posted by Bigshow71 View Post
    Personally, I would like to see an option to trade story energy for battle energy say 10 SE-1 BE. That would allow for some extra troll/PvP battles each day to help with the cash flow. It kills me to see my story energy maxed out day after day, knowing that when they do, finally, release the next story scroll then 3-4 screen clicks and we'll be back to waiting. At least this way we can get something out of a full bar during the wait for new story content.
    Hello,

    Thank you for your message.

    What you are proposing is interesting for us. Be sure that this will be sent to our game design team They are working a lot these days to make the game better, to make players happy. I hope they find it interesting too.

    Best regards,
    Jessie
    Kinkoids' support

  4. #4
    Quote Originally Posted by Tristelune View Post
    As a matter of fact, they didn't take your suggestions because they were all outside of the scope of HH 2.0.

    HH 2.0 was mostly about the economy, affection system and level limit (with a bit of fancy new features here and there, such as the 25 kobans per day, displaying what the pachinko of bosses can drop or legendary items). You can be unhappy about what they did with the economy and affection system, but it's nonetheless the core of their update.

    The battle system and PvP will be reworked before the end of the year. Will they take your suggestions or follow other directions, I have no clue, but they will aim to make the battle system more meaningfull.

    Pachinko and Inventory: because of the scalling costs for Pachinko and the money sinks to upgrade girls, people play less pachinko now, so I guess it's less of an issue to have a Pachinko x100 feature, or to be able to mass sell items.

    Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP

    Lower Koban prices: I also have my doubts on the koban prices. I know some price might be tweaked in the future (such as the koban costs for affection scenes). For the rest, I don't know if they have plans. Actually, I know they have interesting ideas to make kobans less expensive, but I don't know if it will go beyond the "idea" stage.
    My post and quote, was mostly in reference to the koban pricing, and the suggestions I made in that regard, which could easily have fallen within HH 2.0, or any patch for that matter....

    As to all the rest of your post, last I heard, they weren't planning to do anything at all with the battle system, and it's basically dead in the water. Do you have sources to all of this future planning information?

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